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Topics - Pacifist

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1
Modding / Fixing editor to prevent undergrowth crashes
« on: 13-07-2011, 16:07:14 »
Quote
Sorry if this is known, but I didn't find any info about it on this forum.

Simply bf2editor.exe that can use up to 3GB (on properly configured 32bit windows) or 4GB (on 64bit windows) of RAM.

Download from here: http://ifihada.com/~spitfire/bf2editorlaa/bf2editor.exe

So far I've received quite nice feedback on it, many mappers say they crash less when using this exe. I'm really surprised this wasn't known commonly before, as it was 5 minutes job to modify the executable.

Anyway, I hope this helps.

Cheers,
Spit (Forgotten Hope Dev)

Copied from BF2 editor forums. Posted by Spitfire.

2
Modding / Map Crash Percentages and Easy fixes
« on: 10-03-2011, 21:03:45 »
A thread to compile a list of fixes and likely problems for when your map craps out at ?%.

Windowed mode shortcut. Using this will almost always provide you with a error message specifying the
problem file when you crash from your map.

To enter windowed mode make a copy of your FH2.exe and change it's shortcut as follows.

"D:\Games\Battlefield 2\FH2.exe" changes into "D:\Games\Battlefield 2\FH2.exe" +fullscreen 0

If you crash and still don't receive an error message check the rest of the post.


  • Map doesn't show up in loading screen list:  check INFO folder/ DESC file for correct name
  • Map shows in Create Local Game, Server Launcher and BF2CC Map List.  Refuses to run from the map list on a linux server with the message:

"Unable to add Map "(map name)" because it does NOT Exist in the Mod "fh2".
Check the map folder, info sub-folder and (map name).desc file for capitalised names. On Linux servers all file and folder names are required in lower case.

14%
  • check mapdata file
  • check gameplay.con
  • Re-Generate your Overgrowth
  • Crash on dedicated server (server side crash) - Missing surrounding terrain .raw files
  • Check your navmesh (possible isolated vertices)
15%
  • Patch incompatibilities The patch broke or removed one of your statics
  • No serverarchives path in tmp. Only important when using a object_server.zip for custom equipment/statics.
  • Broken terrain.raw
  • One of the items in your object_server.zip is duplicated in the minimod or main game. IE An m10 Early which is in the mod is also bundled in minimod with an identical name will cause a conflict.
  • Check weapon item index(es)
45%-59%
  • Remove vegetation placed on the secondary terrain around the map.
62%
  • Check your custom kits
64%
  • Texture error-Check your statics
74%
  • Check custom sky textures
80%
  • Check custom textures on equipment(Tanks/Planes/Infantry skins and the like)
100%
  • check your spawnable custom kits
  • 'join game' crash. if the map has proper low detail textures generated, but still crashes at 'join game' while on low graphic settings, check the water.con. renderer.waterAnimSpeed needs to be > 0 or the map will crash on low graphic settings at 'join game'.
Easy fixes.

Problem: Finding out what side of the ladder is climbable.
Solution: Go to [Level Editor/Render/Toggle draw collision meshes/Physic meshes] switch it to on. The green side is climbable blue is not.

Problem: Terrain textures resemble a checkerboard.
Solution: Go to [Terrain Editor/Texture/Set low detail Texture(at the bottom of the right hand menu)] Select the only dds file shown. Then select the button below it [Generate Low Detail Map].

Problem: Shadows are pitch black.
Solution: Copy/paste the Objectlight.con from another map into your editor folder.

Problem: Porting over a FH1 map makes the terrain to high.
Solution: Use the terrain height indicator in the levels tweak to adjust it.

Problem: Statically placed overgrowth becomes boxes of texture at distance.
Solution: Generate overgrowth atlas.

Problem: Crashing in editor while placing undergrowth.
Solution: Use this .exe file http://ifihada.com/~spitfire/bf2editorlaa/bf2editor.exe


Post more up as you find them.

3
Modding / Classic in the hell of bocage
« on: 20-08-2010, 04:08:13 »
Another remake of a FH1 map.

Spoiler


Maps 65% done.

Minimap


Manor


Farm


Church


Windmill


Radio

4
Modding / Classic Goodwood
« on: 03-06-2010, 04:06:20 »
http://www.filefront.com/16643349/classic_goodwoodV1.rar


Fh1 map



FH2 map



Cagney



Emieville



Vimont



Folie



Redneck Pierre's





The 64 player version has the new Redneck Pierre's flag while the 32 player version has the stock FH1 flags.


Thoughts?

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