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Suggestions / Re: Better Artillery Tactics and Ammunition
« on: 16-11-2011, 02:11:02 »
Modern combat so much easier to code than that old ww2 junk.
Artillery? in modern days it isn't allowed to move. Against the law I hear.
Boats? They only engage at distances of over 25 miles. So boring why bother. Subs are even worse.
Flight physics? We have jets!!! Gravity no longer applies.
Numbers? Congress doesn't allow more than 32 people to fight at a time.
Like jan said different game they simply didn't code or even allow for a lot of the things 1942 had. Such as a vehicle material people could safely walk on at high speed.
The FH2 team have done wonders with the coding they were given.
Closer to the topic I remember getting sick of the 3 linked US 105mm howies on guadacanal. They simply spammed the axis airfield all day. Cloud spotted them and kept them down with the Jap 75mm arty that no one ever used. Good times.
Maybe we need linked arty again or linked AA?
Artillery? in modern days it isn't allowed to move. Against the law I hear.
Boats? They only engage at distances of over 25 miles. So boring why bother. Subs are even worse.
Flight physics? We have jets!!! Gravity no longer applies.
Numbers? Congress doesn't allow more than 32 people to fight at a time.
Like jan said different game they simply didn't code or even allow for a lot of the things 1942 had. Such as a vehicle material people could safely walk on at high speed.
The FH2 team have done wonders with the coding they were given.
Closer to the topic I remember getting sick of the 3 linked US 105mm howies on guadacanal. They simply spammed the axis airfield all day. Cloud spotted them and kept them down with the Jap 75mm arty that no one ever used. Good times.
Maybe we need linked arty again or linked AA?