Author Topic: Battlefield 3  (Read 236945 times)

Offline NTH

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Re: Battlefield 3
« Reply #240 on: 07-02-2011, 23:02:01 »
cross fingers for mod tools.. fh3.. pr 2.. etc.

there already is a PR2.
http://www.realitymod.com/pr2.html

Somebody is sharp today  ;)
By the way how many topics can there be created from here till Fall this year in the BF3 section of the EA-UK forums. I was reading some there and I was like, holy shit guys you still got 9 months left till this baby is born, save some for later.


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Offline Yustax

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Re: Battlefield 3
« Reply #241 on: 08-02-2011, 02:02:45 »
New scans of the Gameinformer article on BF3:







New info:

-Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frostbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat; one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-Prone with no dolphin diving
-No BC2 elements such as motion sensors, tracer darts...
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"F**k" will be used often, so M rates for sure
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complains from the console crowd.
-No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?

This part was sad :S I hope they change their minds. I really want some mod tools! I will even pay for them!

Offline Lightning

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Re: Battlefield 3
« Reply #242 on: 08-02-2011, 02:02:51 »
Ha! You call me a dreamcrusher, but at least I don't give you false hope by making ambiguous statements like
"maybe no mod tools".

Offline Mayhemic.MAD

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Re: Battlefield 3
« Reply #243 on: 08-02-2011, 02:02:29 »
-No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?

This part was sad :S I hope they change their minds. I really want some mod tools! I will even pay for them!
Might be much money, if you need like a few thousand dollars for just the tree generation software of modern games.. http://www.speedtree.com/sales/#sdk
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Offline Archimonday

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Re: Battlefield 3
« Reply #244 on: 08-02-2011, 03:02:11 »
Well the game looks beautiful to say the least.

Offline Hockeywarrior

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Re: Battlefield 3
« Reply #245 on: 08-02-2011, 03:02:53 »
It's encouraging to hear them say that PC is in fact the "lead version." Not sure it's worth a grain of salt, given that Frostbite is fundamentally an engine designed for consoles.

Still, there is definitely hope that this will be a worthy successor to BF2. The first person shot with the M4 looks like it has a very PC-like field of view!

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Offline Neighbor Kid

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Re: Battlefield 3
« Reply #246 on: 08-02-2011, 03:02:42 »
* starts stomping around madly... IOHUIHGKJSNUIB:WONIO:WENJ{VH@:WRJ{ H GOD DAM IT EA.. TWIO:HJNVHWOHFPUV NO MOD TOOLS FUCK FUCK FUCK... * heart attack falls dead.. thump...
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Offline Alakazou

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Re: Battlefield 3
« Reply #247 on: 08-02-2011, 06:02:11 »
http://planetbattlefield.gamespy.com/fullstory.php?id=164286


Maybe I will have again faith in dice. But I want the SDK :D

Offline Yustax

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Re: Battlefield 3
« Reply #248 on: 08-02-2011, 06:02:20 »
Edit:

Follow the link above, it has so much more resolution. Enjoy!
« Last Edit: 08-02-2011, 07:02:19 by Yustax »

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Re: Battlefield 3
« Reply #249 on: 08-02-2011, 08:02:27 »
Bedst line of the day!

-No BC2 elements such as motion sensors, tracer darts...



Offline Kelmola

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Re: Battlefield 3
« Reply #250 on: 08-02-2011, 10:02:38 »
I'm betting that the "mod tools" will at most allow you at most to make new uniforms, weapons and vehicles, and create maps based on existing statics. Why?

Player models - use third-party animation tool.
Destrutible objects - use third-party physics tool.

So PR3 might theoretically be possible, but total conversions such as FH3 or Pirates are unlikely. And at any rate, I doubt that even the PR team would have the manpower, time, interest, etc. to create destructible objects or player models on the level of detail shown in that article.

I'm saying FH2 is "good enough", the gameplay is satisfactory, it does not look too bad, and what with the elusive 64 player limit about to fall (provided the serverside hack as tested by PR is shared among the BF2 community), I would say that the dev team should focus in bringing out the Eastern Front instead of switching engines. And anyway, the release is still 9 months away and mod tools, if they arrive at all, even farther away.

Sure, in hardcore mode with killcam off the vanilla BF3 MP might be fun but for SP I'm getting MW2 vibes from the article, and that's not a good thing. Considering this is meant to go against as-of-yet unannounced MW3 on the Christmas market, that's hardly unexpected, but still. Oh well, one can always ignore the SP as it is over in one night anyway and rarely worth replaying, unlike MP.

Offline Paasky

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Re: Battlefield 3
« Reply #251 on: 08-02-2011, 11:02:59 »
Other than "zomg graphics" and "zomg physics" and "zomg sounds", that article didn't have much. Just "we've got a lot of cool things planned which I can't tell about but are awesome". Where have I heard that before.... Oh yes, Mafia 2 and Civ 5, the other new games I was really looking forward to.

Yes, both had great graphics and were fun to play, once. Then the second time... well meh. Especially this "easy-to-play-from-the-get-go" mantra is becoming old. Too often it means simple and dumbed down gameplay.
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Offline THeTA0123

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Re: Battlefield 3
« Reply #252 on: 08-02-2011, 11:02:38 »
4 classes?

Thats it?

let me guess, medics with machine guns?
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Offline Viktor2a5

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Re: Battlefield 3
« Reply #253 on: 08-02-2011, 11:02:19 »
4 classes?

Thats it?

let me guess, medics with machine guns?


Assault
Expected to include an assault rifle with grenade launcher attachment. The kit is also expected to include a knife, pistol, and grenades.
Spec-Ops
Probably a sub machine gun or variant and possible silenced. Also will include a knife, pistol, grenades, and C4 explosives.
Medic
Expected to be a sub machine gun. Expected to carry a knife, pistol, grenades, morphine, and patches.
Engineer
A shotgun or sub machine gun. Also carries a knife, pistol, grenades, mines, RPG, and wrench.
Sniper
A scoped rifle. Also carries a knife, pistol, grenades, laser desegnator, and claymores.
Support
Machine gun such as a PKMs. Also carries a knife, pistol, and grenades.

Offline kummitus

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Re: Battlefield 3
« Reply #254 on: 08-02-2011, 11:02:25 »
badnwitdh exceed :P
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