Forgotten Hope Public Forum

Forgotten Hope 2 => General Discussion => Topic started by: djinn on 25-05-2014, 13:05:12

Title: Forgotten Hope Weekly Highlights
Post by: djinn on 25-05-2014, 13:05:12
I hope this gets stickied up eventually. What I want out of this thread is a running conversation about the highlights of the week on public servers.

Such as,
Which squad OWNED and how?
Which map was totally epic and how was that?
What exciting odd job did your squad get up to?
Who were the most notable players?
What were some frustrating scenarios and maps? Not the usual suspects. I want the specifics for this weekend.


So I begin.
Sadly, didn't note any outstanding players because I didn't play long.

Interesting yet frustrating scenarios were on Omaha, where I enjoyed my first ever first wave attack, and Tunis, where we quickly and coordinately took bases all the way to the market, then stalled at the last flag,
With squad leaders too excited to cap the final base and leading from the front into lafette mg fire OR like my particular squad leader, who had done a stellar job creating a forward spawn on the enemy flanks, decided to..., I dont know, go for a sandwich, and just lay in a door war, allowing us to spawn only one at a time, and watch our bleed from 450 down to 120 before we decided to create a new squad.

And yes, I TKed the guy before I created the new squad. im not proud, but at least I got him out of the doorway.m

On Omaha, it was similarly different. We captured the attack points easily enough, but seemed to run out of ideas capping the secondary bases and kept up the same failing tactic until our numbers run out.

Honestly, that map is easy once you stop the initial mgs, but there needed to be a clear strategy on a squad level that was lacking this time.

St. vith had a similar scenario. Can't understand why some squads just get created, have some odd guys milling around somewhere else instead of following the squad's attack, then when its time to repel the enemy they are standing in the rear contemplating their navals or something.


Odd jobs.
I had an interesting job on the 1st half of El Alamein, following my squad leader as a scout. We laid in the thin brush calling arty on Kidney ridge and spotting tanks until our armor coupd stewmroll the hill. It was like clockwork. The jerries did give us a bit of trouble taking the hill with infantry but calling in smoke and HE finally prevailed.

But like the past maps, our squad then decided to just stand around on the hill doing god knows what...
Title: Re: Forgotten Hope Weekend Highlights
Post by: LuckyOne on 25-05-2014, 14:05:29
The only problem of FH2... lack of leadership... A few charismatic SLs (yes even Damaso's Teamwork Dictatorialshipment squad can be an enjoyable experience) make the whole game a lot better and fluid.

But leading is hard, and old vets get annoyed fast if someone decides to step up, so most rounds end up with people derping around instead of giving a proper fight.

I suppose it's just like real life, without anyone to follow, people just give up or fail ! :D
Title: Re: Forgotten Hope Weekend Highlights
Post by: djinn on 25-05-2014, 15:05:50
Some times, leading isn't from the front. Every time I'm with a squad without a proactive squad leader, I, or another vet steps up, he may not be a rally point, but he dictates the strategy, and most newbie squad leaders latch on to that and position themselves to be useful.

Still, I have a lot more fun, no matter how bad it gets, which is something that didn't use to be the case.
So things are improving.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 26-05-2014, 03:05:25
I like this thread :) once I get my shit together with my computer I can start playing properly again and contribute to it. Until then I'll live vicariously through you guys ;) keep the stories coming, I like the After Action reports about how the rounds went.
Title: Re: Forgotten Hope Weekend Highlights
Post by: djinn on 01-06-2014, 11:06:38
How has been your experience with 2.47 this weekend?
Title: Re: Forgotten Hope Weekend Highlights
Post by: Captain Pyjama Shark on 08-06-2014, 23:06:51
I was on fire on St Vith today.  Killing two half full Hanomags is a guaranteed score-booster.  Graf Radetsky was leading the squad and was usually in excellent flanking positions from which to spawn from, which gave his whole squad very easy shots.


Also, I am loving the new ragdolls.  Really makes the whole experience more immersive imo.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 10-06-2014, 07:06:56
Not this weekend but today. I got in a few rounds on my day off from work and some were pretty epic. The one that sticks out the most was Operation Supercharge.

The Turning Point
Our team had been pretty bad the last few rounds. No coordination, no real good SLers giving anyone orders or good spawn points. So Supercharge loads up and were on the German side. (normally Supercharge is pretty easy for the Germans, just keep a SLer in the 2 bunkers on the south flags and you can win pretty easily, so I'm confident we can at least put up a fight)

The rounds starts and I grab an MG34 and run to the bunker at Tell el Eisa, determined to slow the British advance even if my team can't coordinate. For about 5 min we're going pretty well. The British prod us with attacks and a few courageous one's peak their head into the cave only to be torn apart by the two 34s we have planted at the entrances. Then we hear over the radio that Tell el Aqqaqir is being taken. I open my map and no-one is there to defend it. It falls quickly and now were surrounded at Eisa with no Squad Leaders smart enough to stay in the bunker. Eventually British SLers did a good job of getting in position around the bunker and enough Brits poured in to overwhelm us. With no SLers in the area, Eisa fell with no counter attack. At the same time Sidi Abd el Rahman got steam rolled and we found ourselves backed up to Ghazal Stn.

At this point I decided to at least give one squad a good spawn point and I opened up a new squad. I jumped in the bunker at Ghazal Stn and waited for the British attack. The tanks were moving across the desert pretty easily. They had plenty of tickets and momentum left to steamroll us back to El Daba. Our Pz IIIs and IVs weren't good enough to get on their flanks and stop the advance.
Then I saw squad 7 open up in Rahman. I forget the guys name but he was on the outskirts of Rahman, surrounded by advancing tanks and infantry and letting the 2 or 3 ppl in his squad spawn on him and advance. I figured he'd die pretty soon and we'd be left with our back to the wall but the British advanced too fast; as my squad and the rest of the team held off the advance at Ghazal, squad 7 got into the cap at Rahman and took the flag back.

It was awesome to watch them, for a while it was just their squad, no tank support or anything for about 5 min holding off the British that were now caught in a pickle between the two flags. Eventually the rest of the team advanced through the confused Brits and the whole team was able to push up on Rahaman. The British momentum was lost and at the same time they lost most of their tickets in the confusion between Ghazal and Rahaman. They still had a chance to push but now the entire German team was on Rahaman with squad 7 and my squad providing spawn points. The rest of the Germans now had the opportunity to push out and sweep through the town. The British could never gain their momentum back. Their attacks were sparse and ill timed. With only about 100 tickets left the British made one last push and overwhelmed us at Rahman. But with the bleed, there was no way they were going to win. We fell back to Ghazal and held off the remaining desperate tank advances till the round ended and won a hard fough victory. :)

Supercharge is a pretty German favored map to start, but given our teams level of coordination at the beginning I was really impressed with how we changed the tide of battle and won. All it took was a few good SLers to stay alive and provide some good spawn points. Not to mention the one extremely brave and well placed squad 7 that we owed the entire round too.

Just another epic FH round 8)       
Title: Re: Forgotten Hope Weekend Highlights
Post by: The Nanny on 10-06-2014, 13:06:28
Adding to Matthew_Baker's post...

So I was on the axis team for the battle he's talking about, and his account is pretty accurate.  I was doing my usual spotting work from the fringes, trying to let the team know what is on its way and where.  After the caves were lost, I tried to lead a recovery effort but I failed miserably when I set off some Boo mines right before capping...epic fail on my part :)  ;D

So then some guy starts Squad 7 to take Sidi.  At that point, the allies have the bunkers and it is clear Sidi will be the Alamo if the axis have any chance.  No need for the subtle scout work any more...this is gonna be a street brawl.  So I join his Squad 7 and help him cap.  I don't know how he managed to stay alive to that point, and I wish I remembered who it was.  Now, the allies throw everything at Sidi, and with the exception of a couple of useless arses in line waiting for planes (if you find yourself in line waiting, you are a leech on the team...go play IL2 for a better flying experience  ;D cause you'll be more useful to us there), all axis runs to Sidi.  For the next 20 minutes Sidi is a smokey chaotic mess.  You can't move, everything is being shelled and naded.  You can't see through the smoke.  I just hide in a corner of the rubble and shoot anything that happens to stumble in front of me.

Some battles I feel like I contribute and make a difference to the win (even with my shitty k/d ratio), but this battle I was pretty much useless cannon fodder, but it was, as Matthew_Baker described, a hell of a lot of fun.
Title: Re: Forgotten Hope Weekend Highlights
Post by: TASSER on 10-06-2014, 17:06:11
Awesome read Matt & Nanny, could totally visualize that game!

God I love FH... Where else can you get this type of experience? WHERE?!
Title: Re: Forgotten Hope Weekend Highlights
Post by: ksl94 on 10-06-2014, 19:06:23
I can only second that! I am usually not a gamer at all. I would not play computer games before I discovered the greatness that we call Forgotten Hope. I am planning on posting a new topic containing a plan on how to secure and, eventually, raise player numbers. See, FH2 is mostly appealing to "History People", e. g. re-enactors, collectors and history professionals who mostly do not partake in gaming at all. FH2 already has more older players than most other FPS games, it being focused on realism and historical accuracy. Immersion mode was a step in the right direction. We need to market FH2 to the aforementioned target group, since they are not even aware of it's existence and would greatly rejoice in playing it, not to mention that they would make a very loyal fan base.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Mudzin on 10-06-2014, 20:06:22
This immersion mode would be more cool if you couldn't disable it...  ::)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Flippy Warbear on 10-06-2014, 20:06:09
FH2 is at it's best when it becomes absolutely cinematic. When you survive situations which you thought you were going to bite the bullet the moment when first shots were fired. When you see your friends die around you as you hold on to your cover and try to survive. When you see planes strafe the enemy or see artillery barraging enemy positions. When tanks roll unopposed through the scarred battlefields only to find themselfs ambushed and wiped out.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Jimi Hendrix on 11-06-2014, 03:06:42
 Team Stacking & Admin abuse is getting to epic proportions on 762.

  :-\


Edit: Not ALL admins abuse their abilities, mind you, but the stacking is universal.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 11-06-2014, 05:06:15
Team Stacking & Admin abuse is getting to epic proportions on 762.

  :-\


Edit: Not ALL admins abuse their abilities, mind you, but the stacking is universal.

I haven't seen any team stacking since 2.47 personally. Although when teams do become unbalanced (when good players like Koenig and Sarcorgesi want to be on the same team like they're joined at the waist) there are never any admins on to mix up the teams in between rounds. As a result one team gets dominated for 5 rounds while the experienced players (who know who the other experienced players are) join the team to be with the other experienced players. And the newer guys are left wondering what happened.
Title: Re: Forgotten Hope Weekend Highlights
Post by: The Nanny on 11-06-2014, 05:06:10
Team Stacking & Admin abuse is getting to epic proportions on 762.

  :-\


Edit: Not ALL admins abuse their abilities, mind you, but the stacking is universal.

I haven't seen any team stacking since 2.47 personally. Although when teams do become unbalanced (when good players like Koenig and Sarcorgesi want to be on the same team like they're joined at the waist) there are never any admins on to mix up the teams in between rounds. As a result one team gets dominated for 5 rounds while the experienced players (who know who the other experienced players are) join the team to be with the other experienced players. And the newer guys are left wondering what happened.

As a new guy to FH2, I've been experiencing the butt-end of this alot...getting ripped by a stacked team, with the double fun of heaps of abuse as I stumble through the learning process.  A certain amount is to be expected.  But I see alot of players get ripped for asking basic questions, not be because they are stoopid but because they are new. 

"Dear Experienced Players: you need the new guys to stay and feel welcome to pad your stats.  Be nicer."

An example of how to do it right is when we new guys are on a squad with Stalkker.  He explains what is going on, what you need to do, and why you are doing it.  It is like an on-going how-to commentary.  And when we mess it up, he doesn't insult or rip us.  As a result, we learn, stick around, help populate the servers, and still become fun cannon-fodder for stat-padders.  Everyone wins :)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 11-06-2014, 06:06:42
As a new guy to FH2, I've been experiencing the butt-end of this alot...getting ripped by a stacked team, with the double fun of heaps of abuse as I stumble through the learning process.  A certain amount is to be expected.  But I see alot of players get ripped for asking basic questions.

As a general rule of thumb I'd stay away from the all chat. That place has become a breeding ground for frustrated players and dumb ass conversations. For example today there was a running conversation on if 'kraut' is racist and if people should be allowed to type it into all chat for historical accuracy ::)

You sound like you're doing the right thing tho. Get in a squad with a good experienced SLer and listen to him and have fun :) a lot of the experienced FHers are good people who like helping new people and wanna help this mod succeed. if I had a working mic id help contribute. I hope you stick around and don't get too frustrated.
Title: Re: Forgotten Hope Weekend Highlights
Post by: jan_kurator on 11-06-2014, 11:06:57
Team Stacking & Admin abuse is getting to epic proportions on 762.
As a new guy to FH2, I've been experiencing the butt-end of this alot...

I feel very ashamed for many veteran players who do not respect new players. It went so far that some of them are insulting for reporting their abusive behaviours, insulting other players, developers and testers for no good reason. Number of servers trolls is getting bigger, admin abuse is indeed very common and I experienced a lot of it in the past weeks together with no admins at all but what makes me sad the most is the fact that head of 762 admin team is not mature and serious at all. My online play time is very limited but I'm going to gather some evidence of such behaviours and report them on their forums, maybe we should open special topic about these here so nobody will drive topics like this offtop anymore. It will be easier to send proper reports to 762 team, not every player use 762 forum, I bet many new players are not even aware of its existence.
Title: Re: Forgotten Hope Weekend Highlights
Post by: hitm4k3r on 11-06-2014, 13:06:05
Team stacking is a general problem in gaming, not only in FH2. The more you play FPS games the more you will notice that one team rips apart the other one most of the time. Only solution is to be the bigger man and stay on the side where you are. Things get even more problematic with asymmetrical games like FH2. I recently got into Heroes & Generals again and there it is even more extreme as the matchmaking relies on the desicions of other people and not an algorithm. Same song for war Thunder, BFBC2 or RO2 and the likes.

That said, I am playing FH2 with my buddies. We hang out in TS and try to play together. Last time Slayer joined the TS and wanted to get switched to our side. That's no big deal if you ask me and I switch everyone who is asking for it, though this will naturaly still result in a stronger team. But what you can't switch off is the auto team balance. It is a compromise after all. If we mix up the teams after every round people start to whine, that they can't play with their friends.

That you noticed trouble on the server is something that will happen from time to time. Last weekend a good amount of admins was on a camping trip, so it's difficult to judge what happened from the distance. It is still a voluntary thing and we invest the time that we can. The gamespy switch makes things even more difficult.

So please bare with us. We will nevertheless cladly take the feedback and see what we can improve to make it more enoyable. See you on the server  ;)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Captain Pyjama Shark on 11-06-2014, 18:06:15


As a general rule of thumb I'd stay away from the all chat. That place has become a breeding ground for frustrated players and dumb ass conversations. For example today there was a running conversation on if 'kraut' is racist and if people should be allowed to type it into all chat for historical accuracy ::)


Ugh that was so stupid. 
Title: Re: Forgotten Hope Weekend Highlights
Post by: Flippy Warbear on 11-06-2014, 18:06:18
But chat being retarded has been a problem since 2.0. My god, sometimes I wonder if people log in just to be in a ww2 themed virtual chat and not actually playing at all.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Captain Pyjama Shark on 11-06-2014, 20:06:43
Sometimes I'm manning an mg position or something and it's a nice distraction while I'm waiting.

Good god, does having a good squad and squad leader make a difference.  I had a phenomenal time today with $tallker as squad leader.  On Sidi Rezegh (fave map) it really made for a fun round, great teamplay and wonderful communication.  We were doing great.

Also, I had a bunch of fun as a Carro Armato tanker today on Bardia (despite the constant groans whenever an Italian map is played by everyone besides me).  I actually killed two tanks with one shell, which I didn't even know was possible.  Things were going well until I got cocky and took a Matilda head on, which of course resulted in a fiery demise. 

Normandy's great and all, but imo Africa is always going to be the heart of FH2.
Title: Re: Forgotten Hope Weekend Highlights
Post by: TASSER on 12-06-2014, 00:06:37
Sidi Rezegh (fave map)

I love Sidi as well. I can totally understand why people dislike it, but I has a special place in my heart. It's got a "real" feel to it. The Brits and Jerrys (Jerries?) going head to head, with the airfield in the middle, swapping possession. And it's just damn beautiful, one of the most immersive maps for me.

Not really a "weekend" story, this happened a while ago, but a good one for Sidi: I was a scout for Germans and I held off about 3 waves of British attackers with my binoculars. Had about 6-7 spotting assists wiping out squads hiding out in craters, and then coordinated fire from the 88s against incoming armor. Best part was that I was hiding in a static wrecked truck bed. Had a nice elevated view of the battlefield in front of me, and a cozy spot to hide in.


Normandy's great and all, but imo Africa is always going to be the heart of FH2.

Here here. *Raises glass. Spent many, many hours in that desert before Normandy was released, and still cherish every chance there is to get back.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Jimi Hendrix on 15-06-2014, 17:06:59
======================================================

COMBAT ACTION REPORT
14 June 2014 - 20:00 hrs

From: CPT $talkker
2nd Ranger Battalion
1st Squad:DEVILDOGS

To: Supreme Allied Commander: Allied Forces in Europe 
Via: FH2 Forum

Subject: Report of action on the German Artillery Battery On Pointe Du Hoc



===========
Timeline:
14 June 2014
===========

06.39 – H-Hour - 1st DEVILDOG Squad of 2nd Ranger Battalion approach the Normandy coast in a flotilla of twelve craft.

07.05 – Strong tides and navigation errors mean the initial assault arrives late and the 5th Ranger Battalion as well A and B companies from 2nd Battalion move to Omaha Beach instead.

07.30 – 1st DEVILDOG Squad fight their way up the cliff and reach the top and start engaging the Germans across the battery.

08.15 – After a brutal counter attack, 1st DEVILDOG Squad takes the Farm

09.00 – Six German guns are located and destroyed using thermite charges.

For the rest of the day & with the enemy ticket at 300+ to our 25, the 1st DEVILDOG Squad repel several German counter-attacks & force their retreat & win the map 3 - 0!

 
1st DEVILDOG Squad

Leader:CPT $talkker

StoreDyr - (Engineer) - Explosive temper
The mysterious Mr Z (MG) - Admin fodder
Cow_Escape (Flamethrower) - BBQ Specialist
DCLXVIyourGOD (Assault) Say your prayers
Template - (Assault) Hazardous to your health
buschwakker= (Engineer) - Destructive attitude


 8)
Title: Re: Forgotten Hope Weekend Highlights
Post by: TASSER on 15-06-2014, 18:06:55
Haaaaaaaa :) Nice Jimi!

I appreciated that you used your official FH2 rank in the post too!
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 15-06-2014, 23:06:00
 8) Badass report Jimi. I like seeing stuff like that in this thread
Title: Re: Forgotten Hope Weekend Highlights
Post by: Oberst on 26-06-2014, 00:06:31
Most awesome round of Omaha, ever!
I did never ever so many TKs, but we won. With 12 - Fucking - tickets. When capturing Vierville we were only down to 65 Tickets.

Jimi, Your last push to the flagzone of Vierville safed the round, but was so damn risky.

(http://abload.de/img/screen159rvjf0.jpg)

Jimi, we are awaiting the Battlereport!
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 26-06-2014, 00:06:51
I was on this round just now! 8)

Was a SL for the first half till my comp CTD'ed

My squad and Jimi's squad were responsible for taking WN71 and getting a foothold on the cliffs.
Then CTD :(
Then I finished off the round as a riflemen in anther squad. The excitment for me really got taken away after I got disconnected. I jumped back on the US side and thought we weren't gonna be able to hold out. That last half of the map always turns out fun as all hell tho once you cap those WNs 8)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Ts4EVER on 26-06-2014, 00:06:24
I checked the server list at random and when I saw that Omaha was playing I thought: Meh, might as well. Turned out to be a really great round. IMO the map works best with 64 players or something in the ballpark.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 26-06-2014, 00:06:29
I checked the server list at random and when I saw that Omaha was playing I thought: Meh, might as well. Turned out to be a really great round. IMO the map works best with 64 players or something in the ballpark.

that ticket addition was all it needed. It's an awesome map now. A struggle and a half for the first half. Then fun as hell in the second. As the Germans its fun on both halves imo
Title: Re: Forgotten Hope Weekend Highlights
Post by: Kubador on 26-06-2014, 01:06:16
I couldn't for the life of me figure out the ship arty dials. 4 tks and 1 kill is not what I was aiming for tho I took care to check the arty marker. Also ship arty has a lot of smoke which can be very useful at first stages of the map.
Title: Re: Forgotten Hope Weekend Highlights
Post by: The Nanny on 26-06-2014, 01:06:12
hehe that was fun...good leadership from Stalkker and Matt...Kubador, that naval arty is a fickle bitch :)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Jimi Hendrix on 26-06-2014, 01:06:11
======================================================

COMBAT ACTION REPORT
25 June 2014 - 06:30 "H-Hour"

From: CPT $talkker
29th Infantry Division
16th Infantry Regiment
8th Squad: HOW

To: Supreme Allied Commander: Allied Forces in Europe 
Via: FH2 Forum

Subject: Report of action on "Dog Green" Sector Omaha Beach

===========
Timeline:
25 June 2014
===========

06:35- Omaha Beach: landing of the first assault wave of Able Squad the 116th Regiment of the 29th Infantry Division

06:40- General Dwight Eisenhower awakes after a short nap. He receives an optimistic call of the Admiral Ramsey
 who reassures him CPT $talkker is alive & has landed on the beach!

06:45- Omaha Beach: landing of the second assault wave. 8th Squad "HOW" formed on the beach

06:48- Omaha Beach:Engineer Ardenner called to use banglores on Beach Wire

06:51- Omaha Beach: 8th Squad "HOW" Ardenner clears path to WN 71

07.01 – WAW Platapus, pvt Olo, harvey picot, Nannymoh, FH Oberst, boogie & Ardenner spearhead the attack on WN 71 with 7th squad "Matt Baker" on right flank

07.06 – FH Oberst(German Translator) reports hearing enemy screams of "Heilige Scheiße verdammt" from enemy positions as HOW Squad moves in for the Cap.

07.15 – After a brutal counter attack, 8th HOW Squad takes WN 71

07.25 – After noticing WN 73 still standing, i instruct HOW Squad to move north of WN 73 and attack in force from behind.

07.31 - HOW squad moves in to cap WN 73(assisted by squads 2-5)screaming like someone stole their Gamespy accounts!

07.35 - With US tickets at 535, HOW caps WN 73 & takes a German Prisoner(big black clock) who keeps bending over for some reason. I instruct Nannymoh to shoot him for having a stupid name.

07.36 - With all WN positions captured, HOW moves out north of WN 73 to attack D-1 Draw position.

07.43 - HOW commences attack on D-1 Draw

07.45 - WAW Platapus, pvt Olo, harvey picot gray flag with 332 Allied tickets remaining, followed by Ardenner & boogie oogie oogie!!

07.49 - HOW caps D-1 Draw with 265 Allied ticketsd remaining. Vierville is still standing!

07.53 - I move HOW squad into position close to Vierville & a vicious fight ensues.

07.55 - Realizing tickets are at 74, I order squad to smoke Vierville flag & rush to cap!

07.56 - Vierville is capped quickly & WAW Platapus captures another German "x4fun I<ODIUM>I", but he escapes to the Church after claming to "Ich werde Sie verbieten" my entire squad.

07.58 - Squad 7 quickly caps Church as Axis begin to bleed.


After a brief graying of the Church, it is recapped & the enemy bleed out with 12 Allied tickets remaining!!

 
8th HOW Squad

Leader:CPT $talkker

Ardenner - (Engineer) - Will blow your mind.....literally
WAW Platapus (Assault) - funny name, deadly reaction
pvt Olo (Assault) - Nasty disposition
harvey picot - (Assault) Clean freak you out
Nannymoh - (Assault) Anger personified
FH Oberst - (Scout/Translator) - Can see through your soul
boogie - (Assault) Gets down & boogie oogie oogies



 8)
Title: Re: Forgotten Hope Weekend Highlights
Post by: ksl94 on 26-06-2014, 03:06:48
That sure sounds like a tense round! I would also like to laud you for these nice after action reports which you compile. They sure make for an amazing read  ;) .
Title: Re: Forgotten Hope Weekend Highlights
Post by: Oberst on 26-06-2014, 07:06:30
The beast of omaha Major|König was responsible for the death of 130 american soldiers. But they lost anyway.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Kelmola on 26-06-2014, 14:06:04
The beast of omaha Major|König was responsible for the death of 130 american soldiers.
Let me guess - no MG involved? :P
Title: Re: Forgotten Hope Weekend Highlights
Post by: Mudzin on 26-06-2014, 14:06:04
The funniest thing is that the 2nd guy had probably sth like ~60 kills. Seems our community doesn't have many pro players...  ::)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Flippy Warbear on 26-06-2014, 15:06:10
Pro players.  ;D
Title: Re: Forgotten Hope Weekend Highlights
Post by: The Nanny on 26-06-2014, 15:06:38
"Ten mangy dogs can kill a lion." - Marc Antony (HBO Rome)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Matthew_Baker on 28-06-2014, 01:06:48
Oh the Pain of a terrible loss.  :(

Just got off a well played round of Gold Beach as the Brits.

The round started off well; after securing the beach our squad was tasked with attacking Hable du Herlot on the west side of the German defenses. The Reece regiments went out first to recon the area and provide some spots for the newly set-up mortars. As they pushed forward, a well hidden pak 40 ripped through the morning air and tore apart our modified Stuart that was leading the recon element. The first assault wave stalled after being opened up on by a lafette at the Hable.

Eventually our squad was able to smoke up the road and overwhelm the defenses with the help of a Crocodile detached from the 79th AD. Some determined Germans failed to retreat and hid in the bocage with handheld AT weapons and ambushed the Churchill as it pushed onto the next objective. They were quickly torn apart by the remaining Northumbrians before doing too much damage, but our tanks had to fall back to the beach to repair.

Our squad wasted no time moving onto the windmill to secure the final beach-head and cut off reinforcements to the defenses the Germans had set up in a nearby swamp. The Windmill saw sparse resistance and within no time both the swamp and the windmill was clear of enemy activity.

Again the Northumbrians showed their resolve by wasting no time moving out and securing the beachhead crossroads to the west of the windmill. From there, our squad pushed on the artillery observation post where the Germans had set up a wall and a bunker. I covered with my Bren gun as my squad moved through the small holes in the wall and pushed through no man's land to the bunker. Each attack was stiffly repelled by the Germans, they were determined not to lose anymore ground to our advance.

At this time a Churchill AVRE was sent out from the Royal Engineers to come support our advance. It unloaded with its 290mm mortar round on the weakest point in the wall and blew a hole open wide enough for our other tanks to advance and support us. Our squad kept pushing on the observation post, and with the added firepower of our Sherman we were able to take the bunker.

At this point our team was knackered. We had just pushed hard to secure a beach-head and stretched our supply lines thin by moving on the next two objectives. The Germans mounted some well fought counter attacks and for the next 20 min our team struggled to keep the ground we had just gained. We needed to secure the German staging point at Mont Fleury if we had any hope of keeping our beach-head.

Without hesitation 2 squads moved onto the defenses at Fleury. After losing many men and a few tanks, we got our hands on Fleury. It was now the Germans turn to retreat. A small group of them had pushed past our advance and took back the Observation post we had held for so long. The rest of the beach-head was ours tho. Realizing the strength of the German squad leaders and knowing that they needed Fleury to keep getting reinforcements to keep up the fight, I suggested we stay and hold Fleury and wait for the remaining Germans to surrender after losing their reinforcement point. The high Command saw it differently tho :-\ they chose to keep up the momentum and ordered a full blown attack to take back the observation post. Only a few stray men, including myself, had the smarts to hang back and defend Fleury from the inevitable German counter attack.

It came in no time. Our team was successful in retaking the fallen observation post, but the victory was short lived. The Germans, realizing the importance of Fleury, came back en force and retook the sparsely defended point with ease. After that our team was a mass of confusion. They immediately left their posts at the crossroads and observation post to take back the point they had just lost, but the Germans weren't about to let it go this time. The Northumbrian's counterattacks were ill planned. Just squads rushing between the bocage only to get caught in the crossfire of the flanking German machine guns. We'd had victory in our hands and we threw it away at the collective ineptitude of the team. The Germans never gave up the beach-head and eventually our attack was called off.

Germans win: 30-0 :-[

Frustrating doesn't describe it well enough, watching my team run away from the southernmost flag to race for a fast victory, only to turn around and see half the German team pouring into the trenches and sweep through to cap back the most important flag on the map. FH2 really gives you the ups, and the downs.

Kudos to the German team that faced us, in the end you guys were just more coordinated. But OH the frustration :'(
Title: Re: Forgotten Hope Weekend Highlights
Post by: brcd. on 30-06-2014, 13:06:54
Hey Matt,

nice read. I was actually a squadleader on the german side and tasked my squad to hold the observation post at all costs. I was afraid we would lose that round since the majority of the team was zig-zagging between flags, never being able to really hold one. It was a very tense round indeed. In fact, I haven't had such an exciting round in a long time.
Title: Re: Forgotten Hope Weekend Highlights
Post by: djinn on 02-07-2014, 00:07:56
So I don't play as often these days because I now only have 3G and not broadband like I used to, and work and career don't often lend themselves to 3 hour nights of battle and mahem.

BUT I managed to finally get a friend of mine on after about 6 or 7 years of ranting about the game.
We played Singleplayer FH1 LAN a number of times back when online was not even an option for me,

and I finally got him to download the game on Steam. So that's TWO Africans on Forgotten Hope 2 now :)

We organize to meet online and it was fun. Trying to be in the same squad or same team.


Today he left early, so I decided to do something i usually do when I'm a rear soldier and not a frontline one. Troll :)

Now I bet some would hate me for this, but I don't spam, mind you. I post once in a while, no more than I would if I was shouting orders. Often a lot less.

But what I do is simply piss off them enemy. My theory is, it may either tie up a few men trying to shut me up by replying my messages. Or B, cause them to outright get pissed enough to attack without a plan and crash wave after wave against the anvil of my team's defense.

Ego is such a beautiful thing

Don't get me wrong. This is nothing against the rules. Just, teasing the general faction of such a poor excuse at attack etc.

So well, that was my evening. Otherwise same ol' same ol'. More n00bs these these. But I guess that means fresh meat...

Still, would like to have a few squad leaders who don't do something as elementary as leading from the front.
Title: Re: Forgotten Hope Weekend Highlights
Post by: djinn on 13-07-2014, 20:07:50
Anything interesting happen online this weekend?
Title: Re: Forgotten Hope Weekend Highlights
Post by: Oberst on 14-07-2014, 12:07:27
I didn't play, so nothing happened  :P
Title: Re: Forgotten Hope Weekend Highlights
Post by: Jimi Hendrix on 17-07-2014, 23:07:36
Ive been busy with a new job & moving, so ill be on R&R until late Aug or Sept.



 8)
Title: Re: Forgotten Hope Weekend Highlights
Post by: djinn on 04-08-2014, 01:08:01
Didn't play long this weekend, but had an interesting experience on St. vith.

My team was clearly the weaker side, having lost Tunis with only 3 bases under our belt and 600 grinning enemies lying in wait.

We experienced a few scattered resistance at the start of St. vith, even after the base was capped and it didn't help having inexperienced tankers who were more interested in running hell for leather into carefully prepared 57mm AT gun positions.

The main fun was around the farm, which changed hands several times.

Finakly frustrated with lsck of tank support, I jumped into a Hertzer and headed for the farm.

The allies had gotten this base back with the help of what I thought was a single Sherman tank.
I spotted the guy easily enough and blew his turret off only to realize another Sherman had parked in the main courtyard and I had no way to flank it without revealing my weaker side armor.

Furthermore, there were at least 2 zookas around the mill area.

Both the sherman and I fired off a few rounds at each other, but I had only to the top of his turret peaking out over the wooden wall and he was facing my front armor.

Any motion closer was met with rocket fire.


Eventually, Enough infantry, my squad and another moved into the area, engaging the infantry. I had now also gotten a top mg gunner, having been bumped to Squad leader.

I took a gamble and moved in full speed round the mill side to locate my Sherman.

Having noted the infantrny assault, he had falling back from the buildinng to intercept, forgetting about me entirely.

A well placed shot as he turned his turret around was all that was needed.

I immediately got hit by no less than 3 zookas, but at the angle I was, I was still alive, but on fire.

I begun reversing out of there, screaming for support. My mg gunner fired wildly, but as we existed the mill area, two more zookas came round the corner and we were out for the count.


Later as infantry, I organized a dash at the two storey under smome fire, landing in a ditch right on top of an mg gunner who hadn't seen me. i fired with my G43 from the hip not wanting to risk delaying to aim properly,

He was aware i wa theee and we begun circling. I trying to reload, havin hit him at least once, and him with a drawn pistol. One of my men eventually got him...

I never got to see us recap the farm as my connection promptly cut thereafter.

But It was all in all a satisfying way to end the weekend.
Title: Re: Forgotten Hope Weekend Highlights
Post by: Wulfburk on 04-08-2014, 17:08:41
Played yesterday on Alam Halfa, it usually is one of those maps that, though i like them, i'll play horribly, be it on the UK or German side.

Predicting that i went spotter in the german side just to try to do something, turns out it was a great match! All our artillery were being used, and i was the only spotter. Ran around Auto-Saharan company/Long Range Desert Group style from the first 2 british sectors to their last flag. At the 2nd sector i continuously spotted the british Anti tank guns and their flag zones. Way inside the frontlines, when our team was still consolidating the first sector, i was just above a little sand "hill" to the right of the western UK flag in the centre of the map, looking upon the destruction i was coordinating...

Every anti gun that was manned was soon destroyed, their infantry went running around in desperation for cover, not many of that in a desert... After the flag was capped by a infantry squad, i did the same to the eastern flag, full barrage went down, and another infantry squad greyed it when the mortars stopped and i joined in to cap. One of the english main base were already capped, and i continued spotting their last one until friendlies were danger close... Then went in to the flagzone as well.

We cap when it was 25-300 for the brits, the map ends 3-0 for us jerries  ;D
And i was the highest score on the match, 115, with 110 teamwork points and 50 Mortar assists. Was awesome.
Title: Re: Forgotten Hope Weekend Highlights
Post by: FORGOTTENKEVINOHOPE on 04-08-2014, 18:08:06
yeah, i was prob. 20 of those deaths....  im pretty sure your binocs were focused on my head!   :P
Title: Re: Forgotten Hope Weekend Highlights
Post by: Slayer on 05-08-2014, 00:08:40
Just now we finished a round of Fall of Tobruk and I started a squad named "Often dead" because I usually die more than I kill, so members would know that my SL spawnpoint wasn't always available. The map before was Port en Bessin and we had stomped against the last flag, only to see the Germans return from a beaten position, and it made us a tad angry, because the map before that, Falaise Piocket, had been quiet a steamroll for our team.

OK, back to Tobruk: a tough start, where only one flag was ours (first Outskirts, then Officer's Building, then Outskirts again), as we couldn't keep more than one at a time, or so it seemed. My squad, with guys such as psykfallet, QPS_a_civilian and a guy named The Spine or something like that (excuse me if I misspelled it) and a few more (pls don't be offended if I didn't remember all your nicks) was attacking both flags at different times, and when we finally got both at the same time, we moved on to Plaza.

Fights were chaotic, and indeed we were often dead, as in the name of the squad. We capped Plaza and then another squad moved in for Town Center but when they couldn't cap we tried to help out but lost Plaza in the process. Capping Plaza back was not too difficult, a few smokes in the bunker and there we went: it was ours again. Then Town Center got capped too, so our commander, who was sometimes bit unlucky with his arty, ordered us to go for Church, while squad 2 went for Harbour. We were still bleeding and something like 300 tickets behind.

Charge for the Church: I chose to be a bit sneaky and took one of the more covered routes to church. I blew away some enemies before my squadmates went in and capped church. We finally had them on the bleed! Victory was shortlived however, as we lost it again and we even got pushed back to Town Center which was briefly in British hands again. I was getting pissed and a tad hopeless, but we recapped Town Center and then Church was defended quite strongly, so I went for the mainbase flag, as Harbour had been capped while we were at Church. Me and a few mates managed to grey it, but then I got killed so I tried again. After yet another stranded attempt at capping mainbase flag, we went to attack Church again. Defense was now split, as the Brits had noticed our attempts at capping mainbase.

I looked at the score and saw that the continuous bleed had bled the Brits out and now we were finally on something equal when it came to tickets. They were still bleeding, so itr would become tight: only 45 tickets left at that moment. I accidentally left the squad (I pushed the wrong order button - Del) and rejoined. We had Church grey and were about to cap it. We capped it indeed, under fire from a Stuart and lots of smoke, but our Panzer IV D gave some great support. In the end we were being mowed down by a Vickers, but even that couldn't stop the inevitable: we won 29-0. "Often dead" was best German squad :)

A big thanks to all who were in "Often dead" squad tonight, I had great fun!
Title: Re: Forgotten Hope Weekend Highlights
Post by: FORGOTTENKEVINOHOPE on 05-08-2014, 07:08:37
was it still the weekend where you are?   :-*
Title: Re: Forgotten Hope Weekend Highlights
Post by: Slayer on 05-08-2014, 10:08:59
Yes, we have a very long weekend over here, it is called summer holidays ;)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Oberst on 05-08-2014, 10:08:04
We should rename it to "weekly highlights". Discussion done.  ;)
Title: Re: Forgotten Hope Weekend Highlights
Post by: Captain Pyjama Shark on 06-08-2014, 02:08:02
"Ten mangy dogs can kill a lion." - Marc Antony (HBO Rome)
Favourite character in my favourite show, wonderful!

Great action today, had a round of Fall of Tobruk as a German that was back-and-forth forever.  Hell of a fight.  I was so intensly nvested that when the next round started and I had switched teams, I plugged the first Brit I saw because the last game had gotten me so hyped up.  Oops!  To all of you who like playing SL, keep it up, there has really been a plethora of very fun and team-like squads lately. 
Title: Re: Forgotten Hope Weekend Highlights
Post by: Ivancic1941 on 06-08-2014, 09:08:39
Im happy because there are still 60-70 people in this mod like me
Title: Re: Forgotten Hope Weekend Highlights
Post by: Surfbird on 06-08-2014, 13:08:55
I think I played the same round as Pyjama (at least got frequently killed by your Stielhandgranate ;)). Had a great time with a communicationally passive but in terms of movement and staying alive great squadleader Lydecker.

Personally I had fun as I finised first, got that Rifleman Gold Badge and most teamwork points at the same time.

Therefore one of the best rounds I have played lately. Was kind of a tough fight for victory as we lost the first 2 flags very quickly in the beginning, but kept an amazing defense up in the Plaza, Center and harbour flags, always recapping something at the right time. Agree with Pyjama that this round was very intense and a very tough fight at all times.

Would be nice to have balanced battles like this every day.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Captain Pyjama Shark on 09-08-2014, 00:08:12
Today on Operation Cobra we on the German side were treated to a horrific demonstration of Allied air superiority.  Irish told me to man the FlaKvierling on the crossroads, which being a dutiful German I did.  I think the Americans bombed me to death about every 2 minutes, I could not even fix the damn thing.  And the Luftwaffe, of course, was nowhere to be found.

It is amazing that even in such an absolutely unrewarding round FH2 is still a bunch of fun.
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 16-08-2014, 09:08:26
Sorry to all those I kicked yesterday from my squad -- Especially you, K

I didn't use to be kind of Squad leader who did, but I found out how to once after countless times,
Realizing how the battle is flowing, finding a strategic place to be, sending out an Attack here order (Even explaining WHY that order), maneuvering into position under risky conditions and realizing I have just one or two of my squad mates following (rather than being in front of me).

Hence I get killed and wonder why the rest of my squad IS my squad. So Like a commisar, I make examples,
Causing new squad mates to be 50:50 rebels:devoted versus the 100% rebels I was having to put up with.

It's not a fun decision, because some times I have to kick good players and people who made for some great teamwork in previous maps. But without cohesion, my team eventually drains of people who joined for teamplay and are instead seeing a SL who is running one way and a squad doing anything else. 

Still, I feel rotten kicking people. Especially decent players like you, K.
I honestly do.


What I try to do is create an opportunity for a few sophisticated players to experience the best of FH2 by being strategic. Some times it means adding that extra thrust to the attack that kicks down the enemy's door.
Some times it means plugging the holes in the line where ever it appears or doing spoiling attacks on enemy's pooling for an attack that might otherwise succeed.

But my favorite is going left when the rest of the force is going right and fighting a battle of attrition, where skill counts for nothing.

We go left and often run into an enemy elite force doing the exact same thing, and it becomes a thrilling battle of maneuver and outwitting a competent squad leader and a crack team like mine.

We experienced this on Villers earlier in that game and it was such a thrill -- Although, to be fair, we were the losers in that fight, when their Panther and Panzer IV showed up and we couldn't successfully remove them before the enemy eventually located where my squad was spawning -- me.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Oberst on 16-08-2014, 10:08:09
Yesterday I had some great rounds on several maps with other people from FHT. My favorite round was Omaha yesterday. I have never played Omaha as a german from the beginning on. I always felt kind of bad, when sitting in your defences and just killing poor people storming over the beaches. But yesterday I liked the really desperate feeling on the germans side. Again this was on of these "battlefield Forgooten Hope" moments. You know, that eventually you will loose the flags, but you keep up fighting. I was awesome to see all those smoke grenades popping up followed by waves of 15-20 GIs. You couldn't kill them all. Eventually the captured WN 71 and 72, but we could camp ourselves in.

@Djinn: Sorry for kicking you yesterday out of the squad, but we had 8+ ppl in Teamspeak. You are free to join up though.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Surfbird on 16-08-2014, 13:08:44
Ye we had a full F|H squad with everyone on TS yesterday and had quite some impact on the game as well as fun. I just played way too much that evening, so concentration and therefore fun quickly drained for me. Vossenack, Omaha (although I felt kinda bad for killing ppl with that H39 turret) and Port en Bessin were great fun though.
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 16-08-2014, 22:08:57
Not at all, Oberst. You were kind enough to let me know once I was out of the squad, so I totally understood  ;D
Title: Re: Forgotten Hope Weekly Highlights
Post by: Kelmola on 17-08-2014, 18:08:20
Sorry to all those I kicked yesterday from my squad -- Especially you, K
Nah, it was my fault for soloing across the map. Which is why I asked the permission to rejoin once I decided to teamplay again ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: TASSER on 17-08-2014, 23:08:05
So Like a commisar, I make examples,

Haha, I liked this :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 28-08-2014, 01:08:42
GREAT SQUADS STILL EXIST!

Decided to give my depression a punch in the nut with some mindless fun on the server,
And what I got instead was some of the finest teamwork ai've experienced in a while.

I had players like Fairplayer, Watchtower, with me on maps like Hurtgen, playing as German and Falaise, playing as Canucks. I also played, although not as squad leader on Bastogne.

Our strategy on Bastogne was simple. Hold at all costs. It was an average match until out of hell, some German squad flanked South and possibly ordered to fight from within the building at Marvie, begun given us some real trouble. Evidnce that these weren't n00bs? They took. Our at least 3 tanks our squad leader was usjg to button up the building. Firet time I've honestly faced a squad as coordinated as mine.

Thankfully, our flag, despite falling twice, never became German. Efentually, after fighting an endless supply of them, we decided there was a squad leader somewhere in the forest spawning rhem, so I grabbed a flame thrower and begun spraying the whole building, which had been HEed a number of times, byt some how had survivors picking us off in the street.

Finally, in the mix the squad leader was taken out and I literally breathed a sigh of relief. That was intense!

Hurtgen was great, but strategy was to be expected. Being pushed back to Germeter, I was advicee not to go outside but maintain a apawn in at the flag, so i did. Bleeding the US white, using my standard approach of calling them out to surrender, which pisses them off enough to bleed themselves faster against our wall of steel and shaped charges.

Finally, Falaise. What a match. Very quickly, I realize we were the only squad doing a thing, the other squad not being coordinated, but having individuals good enough to realize, if they were to experience some good action, they to work closely behind us. By Stl Lambert, we had a nice strategy, them covernour flanks, us taki the fight to the German attackers. Unfortunately, while we were repeating a Germeter strategy, grinding waves upon wave of agermans down to a nub, a StuH came out of nowhere, and my entire assault team got blown up in one mushroom cloud, and on queue, my internet cut, forcing me to leave some of the finest squad mates I've had the pleasure to play alongside to an uncertain fate.

Title: Re: Forgotten Hope Weekly Highlights
Post by: Khaine on 28-08-2014, 13:08:22


Epic round on Vossenack two weeks ago, man I wish battlerecorder's ON on 762 server xD
To sum up, earlier I played this map as tanker, trying to hold the Church at all cost with Panther, player StorDyr joined me as MG gunner and repairman as well. The whole team was pushed back, we were only holding Kall Trail most of the time, even the flag closest to our main was in US hands most of the time, and the team spent so much time taking it back, eventually we've lost the round.

So few hours later, Vossenack again, and StorDyr joined me again, funny coincidence. So I decided to change my plan, this time I would not play as defensively as before : once the church was secured we would push to one of the two front flags, so we headed for Oberdorf flag. YOLO squad was created, and people started joining it. We took that flag without difficulty, and then I decided not to be too greedy, we would secure this flank (Oberdorf and Kall Trail flag), that would give us two flags, while the rest of the team was at the church. And the squad performed extremely well, we had to withdraw to Kall Trail several time because of US sneakers, and go back to Oberdorf then, where I could intercept most of the US tanks lured into this flag. I've been taken down the first time by a M10 hidden in the forest (despite hearing it I could not see it), so I spawned back into our main, grab the Panther again. This time we had lost Oberdorf and the flag close to our main as well. But I decided to completly ignore it and instead focus on Oberdorf (which had at that time fallen into US hands). When we reach the flag, I stand in front of at least 4 US tanks (not Damaso squad lol), they were so close of mine that I had to use reverse gear in order to avoid being flanked. Took down all of them, but a 5th Sherman got me. Then we reached that flag again and held it until the end of the round.
Best round ever lol, everything was working in my favor that day, I had to take a screenshot of the scoreboard :

http://img11.hostingpics.net/pics/910719ForgottenHope22014081800293091.png
http://img11.hostingpics.net/pics/926643ForgottenHope22014081800293225.png
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 31-08-2014, 23:08:03
Just had a bunch of good rounds today. Omaha and Hurtgen were both great close matches. Had a round on Totalize too that was really well played by both teams.
Too bad the server degenerated into an uncap camp fest on Ramelle :P was having a really good time
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 01-09-2014, 10:09:11
Blame that on you know who. There are reasons he has an insanely high kill to death rate.

I experienced him too. Literally following us on on the uncap side of the river. First in the church, then the two storey building overlooking the bridge.

That said, we probably lost Ramelle more because of stiff resistance from a better organized enemy.

But Hurtgen was a terrific map. We were pushed all the way back to Germeter, but we managed to coordinwte nicely with the AT and at least one StuG to push bsck their armor, occupy the two storey close to the 88 and bleed the Americans out. Without that flank, their attack on the other end simply broke apart, courtesy of sharpshooters and AT at the base itself.

We did get a few in the perimeter, and my men were pinned down by snipers in the Barn, but their team failed to take advantage of this and we re-occupied the two storey building, in what ai called 'Doing a Pavlov's house' and holding out against direct fire from tanks and waves and waves of infantry.

Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 20-09-2014, 22:09:36
Only thing interesting recently was absorbing enemy waves and preventing the enemy from capping even the first line of defenses on Mareth Line and Siege of Tobruk.

Also, that famous Back-camper was complaining to Admin about
someone else of back-camping and killing him.

I never quite understand how people can't simply play fair. It's FUN to play fair.
You lose a base that gets crossed out, and you call for a fighting retreat.
And if you can't play that way, then accept others who don't.

Call yourself snipers and decide to hunt each other down instead of whining about it.

I respect that guy for his scores and all, but I suddenly found him a whiny little kid after this incident.

All is fair in love and war, and if it isn't, then it better damn well be unfair for you too.
Title: Re: Forgotten Hope Weekly Highlights
Post by: DesertFox20591 on 21-09-2014, 01:09:14
was fun to play with you djinn as squad leader and BTW i recorded Siege of Tobruk last night and will upload it to youtube very soon
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 02-10-2014, 01:10:24
Oh what an epic round on Gazala just now 8)

I believe I've found the key to this map, and it's not the 150th box.

Whenever I play Gazala I see mostly the same thing; if the Germans are smart and care about winning, they strap into their Storch, bail out over Acroma, become SLer, and proceed to pop little German babies out and overwhelm the flag to pester the British team. (It's immersion breaking, and annoying as all hell imo :P)

The Brits only need 3 flags to win this map. And imo those big 3 are the 150th Box, Knightsbridge and Acroma. These three flags are the closest together, they're easy to get reinforcements to and from, while Sidi Muftah might as well be Tobruk.

Imo, for the Brits to win on this map, you need two very good squads and the rest of the team can go about whatever they want.
 
1 Squad needs to defend the 150th box; it's an easy flag to defend and a lot of fun to fight in. There's never a shortage of squads willing to help out here.

The other squad needs to do some rearguard action and defend both Knightbridge and Acroma. And if you're good, you can keep both of these flags suppressed with just one squad. Which we did tonight 8)   

Rearguard Defense:
I decided to actually test out my theory and play the defender for this round. I hopped in a fast recon tank and sat back between Knightsbridge and Acroma while the rest of the team inevitably focused on the box and the occasional squad at Sidi Muftah.

The rest of the round was epic as hell. Just like clockwork a German SLer rushed Acroma and it fell neutral. I immediately fell back to my main objective and had my squad pour out of my tank to secure the flag. I had the recon plane do a quick pass over Acroma (great recon pilot btw (notonymous or something?)) and we rooted out the cowardly SLer easily. The Germans tried this about 2 more times, both with a successful counter attack by my squad and the occasional reinforcements from El Adem.

After that the Germans got aggressive. They started pouring their whole team into Acroma and the rest of the team was forced to pull back and help out, leaving the rest of the flags open. This left  Knightsbridge to fall and getting that back would have been near impossible if it hadn't been for the other squads flanking them from the Box.

Another huge key to this map is the high ground where the 6 and 2 pdr sit between Knightsbridge and Acroma; and without any good arty support, we had to storm the hill on foot. My squad and I lost a lot of good men and tanks trying to take back that hill. But eventually, 1 tank suppressed the hill while another sneaked into Knightbridge and rooted the defenders out.

It was just an amazing game overall, and my squad was epic. Easily best squad the whole round. :D

The tickets were neck and neck all game, and in fact we were down 20 tickets until we took back Knightsbridge and started to bleed them down.   
(http://i.imgur.com/MR9OPq0.jpg[/img

[i]Here's my squad[/i], the score doesn't always show how well some of them did counterattacking the defensive positions.
[img width=700]http://i.imgur.com/F8T33h4.jpg)

Here's what we had to deal with The frustration of a misused recon plane. :P
(http://i.imgur.com/npnckzI.jpg)

Bleeding them dry
(http://i.imgur.com/fyem6eO.jpg)

The workhorse of the Rearguard squad I love this thing <3 ;D
(http://i.imgur.com/ggauOMo.jpg)

Close and Great game played by both sides
(http://i.imgur.com/8QGFt7b.jpg)

This was honestly one of the best rounds I've ever had. Just so much action out in the open desert away from the conventional Box flag. It was amazing ;D
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 02-10-2014, 11:10:47
OOh nice, DesertFox20591. Can't wait to see it.


@Mattbaker,
Yes, yes. I am starting to enjoy Gazala. It has unfortunately become something of a server killer, but I had loadz of fun as pilot (I suck though). Still, its so rewarding to swoop down and kill a Panzer IV besieging one of the defensive hills. I can almost see the relieved troops cheering.

In other news, the greatest killer to airplanes is not the 88 or flakcannon, but.. tada! The panzerII!
No wonder they phased those things out. That thing is EVIL. 
Title: Re: Forgotten Hope Weekly Highlights
Post by: Ivancic1941 on 02-10-2014, 15:10:42
I wish someone recorded the battle when british,my team won 1-0!!!!!!!!!I think it was the map Lebisey.

And if someone recorded Omaha beach in dijnn squad,you know that story
Title: Re: Forgotten Hope Weekly Highlights
Post by: Ts4EVER on 05-10-2014, 03:10:32
So, who else witnessed the Siege of Tobruk round or epicness?  ;D
After ages of rape, the Germans cap the last flag with like 5 tickets left. The Australian tickets start raining fast, but those asshats manage to kill enough Germans to win the round with 15 tickets left.  :o Literally a second later and we would have won.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 05-10-2014, 03:10:25
I thought I took a screenshot but I guess my PC just said no :P 15-0 we won I think?

The all chat in this case was actually pretty funny to watch:

Aussies: "lol Germans, you'll never win"
Germans: "fuck this team you all suck!"
*Germans cap last flag*
Aussies: "Git Stuffed!"
Germans: *maniacal laughter*
Germans: "IN YOUR FACE AUSSIES!"
*Somehow remaining Aussies kill the rest of the German reinforcements as they bleed*
Australia 15 Germany 0
 :o

Then the whole next round was shit talking ;D

I can now say I've seen it all in FH2.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Oberst on 05-10-2014, 10:10:03
(http://abload.de/img/screen185mbjly.jpg)

1 second before the end.
Title: Re: Forgotten Hope Weekly Highlights
Post by: DesertFox20591 on 05-10-2014, 14:10:31
(http://abload.de/img/screen185mbjly.jpg)

1 second before the end.


dat crazy ticket drainage...BTW i managed to repair the 25 pounder and got 2 of your team before we won 15-0 which i think was 'Rmbooic'
Title: Re: Forgotten Hope Weekly Highlights
Post by: Flippy Warbear on 05-10-2014, 14:10:19
Man I love matches like that and I especially love Siege of Tobruk, one of my favorite NA maps. Sounds like an amazing round.  :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Roughbeak on 05-10-2014, 15:10:03
^ Just what flippy said. I should have been there. ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Mayhemic.MAD on 05-10-2014, 19:10:08
(http://abload.de/img/screen185mbjly.jpg)

1 second before the end.
Yes, it was a real tough match. I really love that map. Attacking and breaching the defensive lines as German is epic and digging in and counterattacking as British soldier is no less a amazing experience with all the tanks, bombs and artillery explosions everywhere.
The end was really close; I already got sad that we lose now, even though me and some others had already made it to the last flagzone a few times, but it was only 5 tickets left for axis vs 250 or so for the allied. Suddenly we had that flag and the allied started bleeding fast, which made me say the "yes" twice, so everyone would hopefully realize whats happening, but we still lost the last ticket about 0.5 seconds before the enemy ticket counter reached zero. :/
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 10-10-2014, 20:10:44
War Thunder has been testing my devotion to FH2 lately, especially with so many new players in FH2.
It can be frustrating because no one knows what else to do besides shoot and die.

We did have an interesting game yesterday though. Great coordination.
I finally got my rhythm back in Fall of Tobruk, and despite Jerry pushing us hard, we prevailed.

It wasn't one of those mismatches like you see all the time. These attackers were motivated, skilled and took some bold moves. Their tankers too weren't inexperienced. But in the end, good leadership and coordination allowed us to go from having one center base left, to reclaiming the Docks and pushing them all the way back to the first line bases they had capped.

A lot of close quarters combat, a lot of grenade fights, so much arty barrage, but in the end, we took back all our gains and bloodied Jerry's nose.

We also defended Omaha beach. We got pushed back to Vierville after a strong beach defense, with each base changing hands several times before we finally won. Even vierville got lost once or twice, but my squad was elite, and we had a competent squad holding the other end.

It's rare to have such good fortune.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Kubador on 13-10-2014, 01:10:25
Tonight I had a blast playing as mama duck ;). Tried to do as much teamwork as I could with some rambling in the background. It was a close call on PDH where we won by just 36 tickets or so (fast bleed for gerry after they lost all guns and then the farm flag). Later the frenzy defense of Gold Beach with great communication and squad consistency. Many other rounds this evening were on par but it's too much to describe. Many thanks to $talker (for being a talkative guy), m4tteo (for sticking around so long) and all you other lads who decided to play under my quack rule 8).

P.S. Try to get your mics up and running next time, easier to remember you when you speak.
P.S.S. That russian speaking commander at sidi rezegh though...
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 13-10-2014, 01:10:50
We need to squad up next time you're on. You seem to share my exact principles for teamplay.
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 26-10-2014, 03:10:37
I notice a trend. The servers still get full, but fewer Vets at any given time. I swear, you'd think half of those playing dont even know how Fh2 works. Not as many sick TKers, but a LOT of, dare I say, n00bs.

It's all starting to make me this angry person that I no longer recognize. Effect is, games tend to be more frustrating than enjoysble, because Teamplay only exists rarely, and the rest feels like... pacific warfare. Less fire and maneouver, more a big confusion that is either a clear mismatch between an excellent team and a n00b one OR no strategy, resulting in a drawn out battle of attrition.

Maybe its all in my head. Either way, I need a break for a while to get some perspective.
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 26-10-2014, 03:10:14
Oh by the way, Kubrador. I think I won that little contest of ours ;)

We should do it again and keep score, both personal and squad. You play good. Different from me, but you definitely know what you are doing.
Title: Re: Forgotten Hope Weekly Highlights
Post by: GeoPat on 26-10-2014, 06:10:06
If you want teamwork, sign up for one or both tournaments.  That's where all the vets are on the weekend.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Kalkalash on 26-10-2014, 07:10:51
I notice a trend. The servers still get full, but fewer Vets at any given time. I swear, you'd think half of those playing dont even know how Fh2 works. Not as many sick TKers, but a LOT of, dare I say, n00bs.

It's all starting to make me this angry person that I no longer recognize. Effect is, games tend to be more frustrating than enjoysble, because Teamplay only exists rarely, and the rest feels like... pacific warfare. Less fire and maneouver, more a big confusion that is either a clear mismatch between an excellent team and a n00b one OR no strategy, resulting in a drawn out battle of attrition.

Maybe its all in my head. Either way, I need a break for a while to get some perspective.
I've noticed this too. Maybe it's just me, but it seems that more and more people are concentrating more on camping and getting kills rather than capping flags (which, technically, is the goal in most matches). Maybe there has just been a change in generation and now most of the current players come from modern ego-shooters, but I do notice getting annoyed just like you. I rarely have patience to play more than two rounds in a row.

I think the best way to add a bit more focus to teamplay is to modify the scoring system. I know that most people don't play for score on purpose but is still a sort of a subconscious thing that drives player behaviour. I'd suggest removing score you get from killing infantry. This would probably encourage mg and tank whores to do other things than just farming infantry kills.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Kubador on 26-10-2014, 20:10:06
Oh by the way, Kubrador. I think I won that little contest of ours ;)

We should do it again and keep score, both personal and squad. You play good. Different from me, but you definitely know what you are doing.

I admit that you got very good results but I call hax ;)

Anyway, I play for team effort and fun (as do you, I believe). I'm past the point I feel competitive (mostly) and push myself for maximum results. I realize I die too damn much as SL (sorry for all my SMs and one very frustrated m4tteo) but i try to get as close and as fast to the flag as possible and make it easier on my ducklings. Downside is that it not always pays to do so.

Anyway, djinn, get a mic!

On the topic of newbies, it's funny, cause I noticed the latest trend as well. I look at the minimap and see that my flanks are secured by plenty of players and yet a second after an enemy materializes next to me and I wonder how no one noticed that guy and did something about it. I blame the dispersed responsibility effect or "kids these days". 
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 27-10-2014, 01:10:58
On the topic of newbies, it's funny, cause I noticed the latest trend as well. I look at the minimap and see that my flanks are secured by plenty of players and yet a second after an enemy materializes next to me and I wonder how no one noticed that guy and did something about it. I blame the dispersed responsibility effect or "kids these days".

I've actually noticed this a lot as well. I see a lot of people asking questions, camping crossed out flags etc. a lot of times it's frustrating as hell. It's prompted me to go SLer more often now tho; when there's no veteran squads active it's sometimes necessary to jump start some teamwork by getting a good squad going.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 31-10-2014, 22:10:52
Just had a blast playing SLer the last few rounds. Played Mareth and our squad as able to move on Toujane, move up to Matmata and move to the Tebaga Gap to start the German bleed. The whole time my squad did an amazing job of moving onto the flag while I sat back. They were routinely taking out tanks with the infantry weapons they had available. We were clearly one of the better squads of the match and once we started to bleed we moved out and took the 2nd Line flag to put a nail in the German coffin. I stayed a live the whole game and my squad managed to repulse several tank+infantry attacks at the 2nd line to hold the flag and win the game by around 40 tix(?) (I don't remember)

Big thanks to these guys for being great squad mates:
(http://i.imgur.com/PwExeqO.jpg)
69Rat had an awesome round, he routinely took out tanks with what he had available and even managed a pak40 vs plane kill.
Schism brought up tank support the whole time we held the Tebaga flag, and even managed to take out a few with the Decon, (I can't hit shit with that thing ;D)
Chad had a ton of  Hawkins kills iirc and was on the mic the whole time spotting tanks for everyone else to gang up on.
TB, Smaug, yugba, waid sorry I can't remember all of your merits ;) but everyone in that squad did an awesome job of helping our team win and making us best squad on the map.

Next round, most of them joined back so we could be the thorn in the Canadian side on totalize:
(http://i.imgur.com/CxlOoHw.jpg)
This is us assaulting arty Battery but really I should've named that squad the Rats of Factory. we sat back made hell for every single unit that came into factory. I feel like at least every person in my squad had one Faust kill :D
It's a shame the rest of our team couldn't hold the rest of the flags. We wound up losing 14-0.

I don't usually like the pressure of SLer but I always have fun when you have good squad mates.

Sorry my mic isn't working right now. I gotta get that fixed soon. :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Flippy Warbear on 01-11-2014, 20:11:35
0 players on 762 right now? Really?

Are you serial http://forgottenhope.warumdarum.de/fh2_gameserver.php? ??
Title: Re: Forgotten Hope Weekly Highlights
Post by: Ts4EVER on 01-11-2014, 20:11:52
Maybe they got a replacement server because the old one was lagging all week. That wouldn't show up on the site.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 01-11-2014, 20:11:18
I was just on, there were around 60ish ppl. That server browser LIES!
Title: Re: Forgotten Hope Weekly Highlights
Post by: Flippy Warbear on 01-11-2014, 20:11:07
You madafakas!
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 05-11-2014, 00:11:24
Now I'm finally flame-quitting. That's how I leave servers these days.

So many TKs, a startling number being squad level.

Then there's idling squadies. I tend not to lead from the front, but if an opportunity presents itself, especially when things are hairy (Say on Omaha), I call for a charge, move up, only to turn around and realize my squad mates are picking their noses, I guess?

Its bloody frustrating! Where did all these n00bs come from all of a sudden.

Had someone ask me what happened when my tank drove over a landmine and killed everyone.
What? No one watching the tutorial videos now?

Also what's with a squad spawning on a tank, then... Simply sitting there.

I cant even count the number of times I stood back blasting a way for my squad onoy to blown up by a sachel because my boys decided to just sit on my tank (All of them) and watch the fireworks.

Title: Re: Forgotten Hope Weekly Highlights
Post by: Musti on 05-11-2014, 01:11:53
Can we finally decide whether the mod is dying or if it actually has too many new players?
Title: Re: Forgotten Hope Weekly Highlights
Post by: Ts4EVER on 05-11-2014, 01:11:19
Both, apparently.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Hjaldrgud on 05-11-2014, 10:11:19
Rename the mod to Schrödinger's cat.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Oberst on 05-11-2014, 10:11:29
But then you better should not measure it's state. Else it might be dead.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 08-11-2014, 15:11:42
After a short break from the game, and after reading here about all the n00bs playing, I got into a round of Villers Bocage last night.

I braced myself for a TK fest or worse, but ionstead I got one fantastic round, which had almost everything you want in FH2. After joining, I found myself on the allied side and I joined a small squad which had Matt_Baker1942 as SL.

We went for Crossroads on foot, I guess because all vehicles were taken. Soon, we found a Panther and a Panzer IV, together with a bunch of infantry, denying our access to Crossroads flagzone. One by ione our tanks got blown up by the Panther or the Panzer, but when the latter was blown up by an AT guy and the Panther had left (or died?), we gained the upper hand flanking from the east and we capped Crossroads. By that time the rest of the team had spread out all over the map, contesting Tilly and Villers alike.

Our squad went to Tilly, but I went to Farm and I almost capped it alone, I just got sniped a few seconds before the flag was ours. I spawned on SL in Tilly, and after a short fight, we got it. We were still some 150-200 tickets behind, but sometimes the allied managed to get the acis to bleed, but that was always shortlived. Most of the time there was a stalemate in tickets, with one or two flags being grey for a longer period of time.

Tyhe axis tried to retake Tilly, they used the spawn APC and some well hidden SL's to do the job. They succeeded a few times, but we always capped it back pretty fast, and then search for the enemy SL. Especially the axis squad with Kampftaeubchen, Nielsen0259 and Granmaestrodemus was giving us a hard time at Tilly, so we were tied to the town and couldn't go for Farm or Point 213. Eventually Farm got capped by another squad (we only gave a little support) but it was also lost again and changed hands a few times afterwards. Same went for Villers.

We were still some 100 tickets behind, and we were guarding Tilly, I was with my Piat at the bridge east of Tilly, blowing up Panzers and a few Hanomags, the Tiger didn't even dare to cross and retreated south. Soon after, we did a push towards 213, but it was infested with axis infantry and the allies only managed to grey it for a while. In the meantime, though, we had the three flags west of the river for a while and we had bled the Germans. After that, a long stalemate happened again, but now we were some 100 tickets in the lead.

An axis counteroffensive surprised us a bit and they got us bleeding again, but since they only had 42 tickets left, they couldn't achieve victory. We were cruising around the map. killing the necessary number of enemies and the round ended in 99-0, with us being best squad. The round had lasted for over an hour, I guess some 75 minutes. A long and hard fight, with a nice victory!

It was a really, really nice experience and I hereby want to thank the squad which gave me this great time:

Matt_Baker1942
Kirky
betablockers
sebibi
IJustLoveBFdeuce
snowdon_ranger
SashaVerum

Maybe I forgot someone, or maybe I'm mistaken about someone being in the squad while he wasn't, apologies for that. What matters is that it was a great round and this is why I love FH2. I had to perform some parental duties afterwards, so I had to quit, but this round will stay with me. Thanks guys!
Title: Re: Forgotten Hope Weekly Highlights
Post by: jan_kurator on 08-11-2014, 16:11:55
good read Slayer  ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 08-11-2014, 21:11:30
That was such a kickass round. It was so intense and frustrating at times. I never truly appreciated how epic it was until it ended 8)

I gotta get my mic working again. BF2 VOIP is so old that my mic doesn't recognize it for some reason, gotta install new drivers or something :P
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 29-11-2014, 18:11:11
I don't get something, is that most people are now AFKing or just don't know how to play this game - AT - ALL.


We are on a map, I am squad leader, my squad spawns around me, and I yell to them to take a flag or hold a position because its under attack. I charge out. I take out a few enemies in a heroic effort. Finally die.

I look on the map, and my squad for the most part is still right where they spawned, at a location of no tactical consequence the map.

Who ARE these people!?
Title: Re: Forgotten Hope Weekly Highlights
Post by: Mudzin on 29-11-2014, 18:11:08
I don't get something, is that most people are now AFKing or just don't know how to play this game - AT - ALL.


We are on a map, I am squad leader, my squad spawns around me, and I yell to them to take a flag or hold a position because its under attack. I charge out. I take out a few enemies in a heroic effort. Finally die.

I look on the map, and my squad for the most part is still right where they spawned, at a location of no tactical consequence the map.

Who ARE these people!?

Stop searching for teamplay on public server, because you don't find it there... I was trying to be SL sometimes there too and I must admit that sometimes it was possible, but things got changed and now it's unfortunately impossible... Maybe try joining one of the tournaments for organised teamplay? ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Airshark79 on 29-11-2014, 18:11:26
You gotta use the kick button more often than not. There are many who want to cooperate and some who just want to use you to get the spawns closer. Get rid of the second part.
Title: Re: Forgotten Hope Weekly Highlights
Post by: jan_kurator on 29-11-2014, 20:11:49
I was trying to be SL sometimes there too...
but nobody likes you
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 29-11-2014, 20:11:33
You gotta use the kick button more often than not. There are many who want to cooperate and some who just want to use you to get the spawns closer. Get rid of the second part.

Best advice I've heard in a while. Will try that.

No, Mudzin.
There was teamplay - great teamplay, and I knew how to create it OVER and over and over!
Something drastically wrong has happened with the recent stock of players.

It's like there are a whole new bunch of people and very little is understood about the gameplay.

NO matter. Where there is a will there is a way.

I resist Tourney because while I do appreciate players who like teamplay, I find it just as frustrating playing with Veteran teamplayers exclusively. Why? Because every one and his dog thinks they should call the strategy.

I ask the team to defend a flag, and sure, 3 guys take point and move on target,
another 2 have decided to approach the same target via a different strategy that dwindles our force,
another thinks his best contribution to the squad is to be a pilot and is now asking for targets,
Another two are shadowing me, which means i get shot first because... they are SHADOWING ME.

I find the best situation being when players are open to coordinate but hadn't previously planned to do so,
you can get so much out of them, as part of a larger strategy to win, as opposed to hardcore teamplayers who spend the entire game engaged in an operation with absolutely no reference to how it fits into a larger strategy.

@Jan  Kurator
Be nice  ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Mudzin on 29-11-2014, 22:11:40
I was trying to be SL sometimes there too...
but nobody likes you

You neither...
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 29-11-2014, 22:11:36
@ djinn: don't forget that new players often have so many things on their mind while playing (to stay alive, for example) that it is a little too much to ask them to be good teamplayers from the get go.

I also wonder how you ask. It might be that the players are unable to understand English, dom't have VOIP or can't read your chat because of massive messaging. So maybe it is not just unwillingness, which you seem to presume.

If you read my report of a battle 3 weeks ago, you can see that it isn't always the case that "new players" are doing lots of stuff wrong.
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 19-12-2014, 16:12:10
This is true,

I experienced some stellar teamplay recently. I think it really is just about the mix of people on the server at that particular time. This is especially true on maps where there are two fronts of attack, such as the first flags of Port en Bessin, Point du Hoc, or Vossenack. More so when the two fronts are wide enough to have little or no means for relief to come in from one side or the other, but close enough to impact a single broad-front battle.

I especially like it when my squad decides to be the elite team, and we go on the flanks to cause trouble and blunten the main enemy offensive.

Eventually, a keen enemy may realize the main front isn't their real issue but us, so they turn their full focus on us.

That's when it gets REALLY interesting,

By this point, the fate of the battle is literally in our hands; our assorted weaponery.

Once I feel the brunt of a concerted effort, I decide to fall back to a defensive position (As I'm squad leader). If I'm using a mic, my squad needs to bear witme screaming ever-changing orders into it.

If I don't then I'm furiously banging away command and situational reports on my keyboard while picking off enemy who get through the line. That's like texting from a trench as the enemy come charging you with bayonets, mehn!

Some times, we get the odd tank that catches on that this is where the real war is happening and the it's ON.


The battle can go one of several ways;

1. I make a twctical blunder that gets me killed, my squad is overrun and we lose the flank, allowin the enemy to flank our main force, or we are forced to counter-attack to keep them bottled up.

2. We prevail and the enemy is quickly bled dry to a hasty defeat.
3. We keep displacing while putting up a desdly resistance until the enemy loses taste for the battle and switches back to the main team.
4. We are in grave danger of being overrun despite some stellar teamwork, admirable personal heroics from some teammates. By this time, the battle has degenerated into infantry skirmishes at really close range with many knife battles and grenade contests, THEN, we hear the ominous sound of panzers. Now, we are in REAL trouble.

Almost like a scene right out of Saving Private Ryan, we start blasting away at their infantry usjg their tank as cover to get in close, while sustaining horrendous losses from the tank, usually a Panther smart enougnot to get too close, but postiion itself to bring its hull gun and main cannon to bear.


Then suddenly, a loud explosion and the tank is a black low Res, its turret still turned at an angle,
And we hear it. New tracks, but not panzers.

A few of our guys noticed that our tanks had respawned and begun driving them to the front and here it is, the classic gunship rescue.

5. Our main force, now relieved a bit by our efforts breaks though, and we eliminate the enemy troops now lacking their spawn or see them running back to avoid being cut off.

The battle has ended, and ww look up at the carnage wrought.
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 25-12-2014, 15:12:07
Slow week on Forgotten Hope. Half empty serve. Must be the holiday.

Led a team on ramelle. First it was annoying, so many wasted opportunities.

Finally after losing all but the oast two bases on either side of the map,
We sucessfully repeled them as the other squad counter attacked.
And we then took the other base and all begun pushing them bsck to the bridge.

I got the Sherman 76 and plowed through Marder after Marder, finally making
It bwck to the bridge.

My squad kept yelling at me to move up,
But I knew not to show too much of me.

So I fired smoke and got them charging the flag.
Then we just sat tgere and bled the Bosche white.

Mader after marder tried, but each ai blew up in a single shot.

My squad kept insisting I move up. But nein! I remained.

Finally I run out smoke shells. Then HE, dealing with a squad firing zookas from the church tower all the way at me. I had to tell me hull gunner to cut it out with the blind firing since the zooka team was using the tracers to direct their shot.

The zooka team then moved to that all important house on the north of the flag and took an almost fatal shot at me. A bit of patch up later and a hell lotta fire on the house and the team was cleared.


Marders begun trying to come round that corner, but I took them out too.

An agonizing 15 minutes of attrition warfare ensued, afte which a squad actually managed to make it round my position amd tried taking me put witgabeltladung. But my squad repeled them long enough to win the match.

Title: Re: Forgotten Hope Weekly Highlights
Post by: Kelmola on 17-02-2015, 02:02:53
So, after 6½ years and countless of hours of playing FH2, I finally noticed something.... the backgammon board (found at least on Alam Halfa, on the table at the command post of the southernmost frontline flag). For one reason or another, it stood out as a particularly nice touch.

Another proof that there's always something new to find in FH2! :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: djinn on 20-02-2015, 23:02:09
Always nice to be rewarded by the notion, communication - WORKS.

After something like a 4 month hiatus, I decided to play a few rounds, ending with El Alamein.

I decided to defend Kidney ridge with my squad, given the Brits armor cause for pause by keeping our AT guns fixed despite countless shelling and a few direct hits.

Thankfully, their airforce wasn't worth a damn.


Finally decided to complement the last remaining members of my squad with a Panzer III defending at the Meteriya flanks, creating a deathzone for would be British tankers that tried to climb Kidney ridge.

I felt useless for a bit since my standard 50mm shell was doing little else but pinging off 2 Churchill's hiding amidst the dunes and assaulting my hill. I had all but run out of special AP

Finally decided my spotter skills were more deadly than the canon, and got Stukas to take care of both.

By this time, we'd amassed an impressive force of panzers under Meteriya ridge, and the enemy had less than 100 men left.

I called for a charge on Tell El Makh Khad, and when I didn't get a response, I led the charge myself, despite having less than 10 regular shells left.

The tanks followed. 2 Panzer IVs, about 3 Panzer IIIs and a few assorted tank destroyers, firing as we charged hell for leather into the enemy defensive lines.

We took casualties from the flanks, but with perfect coordination of arty by our commander on Tell El, we got our tanks in the enemy base.

A few dismounted infantry helped us cap it, and a lack of decision from enemy tanks lurking in the distance, sealed the enemy's defeat.

All in all, a welcome return to the war  8) :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Roughbeak on 26-03-2015, 19:03:19
Last night we had an awesome round with only 20-25 people!

It was on Ramelle, I was on the American side; the Germans were advancing slowly, we had an exceptional defense. Eventually they capped up to the Bridge, we held them there for about 100 tickets (300 for them to go).

Once the Germans capped Alamo, excitement began to pick up, the Sherman spawned in the farthest flag back, I hopped in, moved it up to the front, and destroyed our first Marder III while I was still moving (clutch!). Nonetheless, Tiger I blasted me few seconds after, but I managed to injure him on the side.

The Germans moved confidently to the two flags (Clearing & Historical Center), they capped it and opened up the last two flags which were uncap previously. We had a Sherman 76 at this time, moving to Crossroads flag, he spotted the Tiger and shot it, which made the Tiger very injured - on fire. Unfortunately, the Tiger I managed to shoot him, he succeeded.

Then the Germans had the round in the bag, they moved to the last flag (US Reinforcements) hoping to end it.
To our amazement, the Sherman 76 spawned again, someone hopped in it (I was in the hedgerows at the time out of bazooka rounds and being pinned down by the Tiger).
He moved it up to the road, the Tiger saw him first and fired his round, he missed completely, then the Sherman had his chance, he fired at the presently injured Tiger, and killed it instantly. When I looked up, I was relieved.

This is where it got awesome, the Sherman 76 kept moving up, blasted a coming Marder III, he capped the Crossroads flag with infantry (me included). We dashed to the Clearing and Historical Center, capped them, for about 100 more tickets there was heavy stalemate. Capping those back and forth, fighting off the Germans.

When we capped the Historical Center and Clearing for the last time, I and a few others sprinted to Alamo flag, we capped it. Decimating the Germans. An approaching Marder III came from the Bridge and shot that same Sherman 76, someone did Bazooka'ed him out, fortunately.
Then after that, downfall of the Germans: 100 tickets left, Sherman and a 76 spawned, I took the Sherman, and we defended Alamo to the finish.



That is why I just love FH2, intense moments mixed with teamwork, and this fantastic teamwork was just on a public server! How could it happen on a public server? It just did. 8)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Ivancic1941 on 26-03-2015, 23:03:03
Nice teamwok there roughbreak 8)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 27-03-2015, 01:03:22
Awesome story. Wish I was there for that round. 8) Germans are dead meat once they lose their tigers.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 16-04-2015, 22:04:27
Just got off an awesome round of Vossenack leading a squad to defend church for the whole round.

We didn't win because we couldn't hold the other flags for too long, but we definitely held Voss Church for 80% of that round, and fought our asses off the whole time, we were almost never not under attack :P

Big thanks to the squad:
(http://i.imgur.com/xO4IRAa.jpg)

donglava
Pellagofio
OskarOses
Menetys
just to name a few, there were a good bit who came and went but we held off the best of the Americans all round. 8)

(http://i.imgur.com/4TmzTOZ.jpg)
A burnt out M8 Greyhound sits on the road through Vossenack
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 24-05-2015, 23:05:31
After some problems with FH2 (game froze on Supercharge, and after Gazala my connection got lost - again, so I quit) I played first Bardia and then Gazala tonight. On Bardia I was in $talkker's squad and we capped them out with some 250 tickets to go, nice victory. Highlight was the fight for the big building just south of Italian Hospital.

Then Gazala came on and somehow I got teamswitched. I always love to defend Sidi Muftah, so I spawned there and went into one of the 2 Pounders. With one of my first shots I blew up a car with three guys in it who wanted to Blitz their way through the desert. One of them was $talkker iirc. Then an all out attack came on the hill and I got shot from behind because there was infantry who had scaled the hill from the north. Soon the flag was lost and I spawned in Knight's Bridge with the plan of retaking Muftah asap. I walked towards it and when I got close I created a squad. I typed "Join 1 to retake Sidi Muftah" and a few seconds later Hetzenhauer joined me, and after him came Yehiel_feiner. I shot an MG gunner and one other infatryu guy before I hid in one of the bunekrs in the flagzone. I neutrlaized the flag, my squadmates killed some more infantry and just after I had capped it a German stood right in front of me! Fortunately my rifle vs his pistol was a win for my rifle. Then we started setting up defense, manning the AA gun and the 2 Pounders. I shot a bunch of tanks with the 2 Pounder, by now the squad became full. We had some great teamwork going on, with VOIP, and guys running back and forth with ammo and repairing the guns all the time. Only when commander arty blasted us, things got a bit tight. This happened a few times, but we managed to keep the enemy tanks at bay and a few infantry attacks were fought off successfully. On both sides we got support from light tanks, and we even countered the German mortar shelling us regularly with a kortar of our own. Never again, the Germans set foot on the hill of Sidi Muftah!

We ended the round with a big victory, ours was best squad and I hereby would like to thank all squadmemebers that I remember, sorry if I forgot you were part of the squad too, no offense meant:

Hetzenhauer
Yehiel-Feiner
Redbadd
SABOTEUR
jurlol12
x6.0utlaw

and also some of the other guys on the hill helping us out

Remdul FH
SWIZZ Kettcar

and I'm sure there were more, but the battle was a bit too intesne to keep track of all names :)

I love these rounds, they make me keep playing this mod till I die.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Captain Pyjama Shark on 11-06-2015, 00:06:00
In an incredible development today, I saw the minesweeper used for its actual purpose for the first time in recorded history, rather than just for jousting in jeeps.  During a round of Sidi Rezegh our squad, led by Graf_Radetzsky, was attacking the blockhouse as the Germans. 

The Tommies kept mining the road there, and after a few failed sallies, two of my squad, Ombustman & Freak2805, actually used the mine sweeping kit to find and remove the mines.  In fact they found one just a couple meters in front of our tank and saved us from a grisly demise.  Bravo!

Also got to use the motorcycle for the first time ever.  Who cares about the fighting, I want a motorcycle race map!
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 24-08-2015, 00:08:57
Big shout out to this crew:
(http://i.imgur.com/fZC1b3n.jpg)

The_Thracian
Yehiel_Feiner
IJustLoveBFDeuce
Whitey.from.Blighty
ROLO
Fives
IgelVI

Top squad on Siege of Tobruk. We gave the rats a good name :)

Earlier I jumped on a round of St. Vith and our American team was promptly getting their asses kicked, BAD. Almost 20 unassigned ppl the whole round and a host of 1 man locked squads. I think the Germans won something like 600-0.

The next round was Giarabub and worse. Our team (the Italians) again got their asses kicked. I'd never seen anything like it. That is a hugely Italian biased map and I got to spawn twice before all of our flags were capped out. :o

The next round was Siege of Tobruk which, with a team like ours, would easily get rolled over by the Germans. Luckily some people jumped off and switched so the teams were mixed well to make it more even. But we wouldn't have done won it without our squad.

We held Tobruk HQ the old fashioned way. Stick a squad leader in the bunker and lock down the trenches.  ;) My whole squad did an awesome job of keeping the infantry that did come in off of our bunker. They did mostly what I told them to do when we were in trouble and the Germans never got past the 1st line. It was a pretty sweet victory considering what had happened to us the past 2 rounds.

Awesome game guys, hope to play with you again :)

P.S. to the arty lovers that can fire at a flag before a spot even comes in because they've memorized the angles. Get a life :P
Title: Re: Forgotten Hope Weekly Highlights
Post by: Oberst on 18-10-2015, 00:10:18
The last two rounds of vossennack and pdh were definetely highlights of the week! Two very close games and two teams, which felt fairly good balanced! It was a clash of dedicated squads, wherever you looked.

My highlight was definetely being bazookaman on pdh, which is something i have never bothered to do before. Oh the feeling of shooting a rocket through a window or into the bunker and killing the enemy squadleader and his mates! Brought a big smile on my face.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Nerdsturm on 18-10-2015, 04:10:49
This was actually from a couple weeks ago, but I forgot to post it earlier.

A couple of weekends ago I was playing for allies on Hurtgen during the final advance towards Germeter, with my squad coming up towards the city from the south. There was an M10 trading fire with something in across the field east of Germeter, and even though I couldn't see anything due to the hill there I jumped on the Flak 88 to provide support in the event it was a StuG and moved forward.

Unfortunately, the M10 reversed back behind a house at the same time the Pak 40 (which is what it turns out the M10 was fighting) fired, causing the Pak's shell to miss by just a hair over the sloped frontal armor on the M10. Of course, as if in slow motion, I just watched the AP shell arc another 100m and smash straight into my face.

The Pak was probably about half the width of the map from me, on the opposite side of a hill (even without fog we couldn't have seen eachother) and yet hits me with a misfired AP shell. I couldn't even be mad at that.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 23-07-2016, 01:07:03
This topic surely needs some dusting, so here goes: I'm a bit pumped with adrenaline because of the last round. I just got off FH2 and I hadn't played public in months (resulting in 3 TKs in my first round on Keren, again, sorry guys). Then after losing Arad, but getting the silver medal with 85 points, Fall of Tobruk came up.

I decided to go SL and try to defend the western flank. First flag fell very soon, one attempt at recapping failed because Officer's Building fell too so with sector push this meant we couldn't do anything there anymore. Defending Town Center was also pretty shortlived, because it fell shortly after I had spawned there twice or something like that. Harbor fell and then Admiralty House. The British were in disarray and suffered heavily under the Blitzkrieg of Rommel. I typed "This is more like Walkover of Tobruk", and it seemed that the round would end in something like 7 or 8 minutes. With only Church left and some flags grey here and there, usually only for a few seconds, this meant that a defense to the last bit was needed. We were bleeding heavily, we were down to below 600 tickets I believe, and axis was in the lead, so the situation looked grim.

I spawned at church, took the back road to Mussolini Piazza and after getting killed twice I managed to get inside and with one, later two squadmates we recapped the Piazza. In the meantime the Admiralty House was grey for a long while, but it fell to our side (I suppose after a hard fight). Harbor and Town Center were still a bridge too far, and defending at Mussolini Piazza was tough: a constant stream of German infantry accompanied with at least one tank and several MGs all the time, tried to wrench the flag from our hands, but they did not succeed. A few times they managed to grey it, but I was always in one of the corridors to spawn in a fresh squad and recap it. I believe it actually turned axis one time, but that was only for less than 30 seconds until we had it back. On the other flank a squad succeeded to capture Harbor. Another wave of Germans tried to take the Piazza, but we held firm. I told my squadmates that they could try and capture Town Center, and after a while they succeeded with some support from the north. The bleed was back on axis! Harbor switched sides a few times, Town Center too, but all the time it was not for too long. By now the British defense was in place and in shape: the German juggernaut was breaking it's teeth upon the King's men. Bleeding and kiling the Germans dry, the round ended in a victory for the Brits with 222 points. It was one of the best comebacks I have ever seen in FH2.

Thanks a lot to all my teammates and of course the members of my squad:

Heinrich_Severloh
KoMBaT713
Bella_Puttanesca
Motta motta22
LeChuckle
robinvang89
x6.0utlaw
t26rider (or something like that, sorry if I misspelled it)

and all others who were in the squad earlier on but not in the end. Best squad, best comeback! Hurray for FH2!

(http://i.imgur.com/IZorTJD.jpg)
(http://imgur.com/cK6ypS1.jpg)

edit: fixed typos
Title: Re: Forgotten Hope Weekly Highlights
Post by: Capten_C on 23-07-2016, 01:07:57
 :'(  ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 23-07-2016, 21:07:35
:'(  ;)
You were on axis?  ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: 0utlaw on 24-07-2016, 04:07:23
i thought we were doomed that round at first, but the team made a good push back and defensive stand towards the end. Good squadleading btw.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Flippy Warbear on 15-09-2016, 19:09:11
I think this is a good place to post this as a weekly highlight. Shake'n Bake doing a FH2 stream RIGHT NOW: https://www.youtube.com/watch?v=RiJj41_y4_w
Title: Re: Forgotten Hope Weekly Highlights
Post by: MajorMajor on 17-09-2016, 21:09:51
Highlight of the week? Seeing two populated FH2 servers, with over 140 players total. I had never seen so many people playing at once. Heck, even Otolikos was there!  :P
Title: Re: Forgotten Hope Weekly Highlights
Post by: Flippy Warbear on 17-09-2016, 22:09:32
Holy shit, you are right. Those are some damn impressive numbers.  :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Flippy Warbear on 21-09-2016, 01:09:42
The Vinesauce crew did a Battlefield 2 & other games event where they played a bunch of games and mods with the community and guess what? Coolest shit ever, they decided to play FH2 too!

Full stream by Vinny (the headhoncho of Vinesauce) is here: https://www.youtube.com/watch?v=w7wwta8Ok8w

Such a nice surprise and such a joy watching / reading completely brand new players trying out FH2 for the first time and getting absolutely wrecked at it.  ;D

http://vinesauce.com/
Title: Re: Forgotten Hope Weekly Highlights
Post by: Seth_Soldier on 21-09-2016, 19:09:50
cool !

it's nice to see people playing for the first time and have nice teamplay !
Title: Re: Forgotten Hope Weekly Highlights
Post by: Roughbeak on 21-09-2016, 20:09:47
Yeah, I enjoyed watching that clip. Great video!

Regards,
Roughbeak
Title: Re: Forgotten Hope Weekly Highlights
Post by: MajorMajor on 09-10-2016, 19:10:32
Really epic defence in Cobra today as the germans. The americans didn't make it past the first sector!
Title: Re: Forgotten Hope Weekly Highlights
Post by: VonMudra on 09-10-2016, 19:10:09
Yep, was just there playing as the Americans.  Got some good kills on Panthers and PzIVs, including an epic one with the Sherman 105mm on the back deck of a panther tank (had no idea what the shell drop would be, so fired with a leap and a prayer, and got it the first try.  ;D )

But yeah, all in all, the Germans did incredibly well, kudos to them!
Title: Re: Forgotten Hope Weekly Highlights
Post by: Captain Pyjama Shark on 13-10-2016, 04:10:45
The Vinesauce crew did a Battlefield 2 & other games event where they played a bunch of games and mods with the community and guess what? Coolest shit ever, they decided to play FH2 too!

Full stream by Vinny (the headhoncho of Vinesauce) is here: https://www.youtube.com/watch?v=w7wwta8Ok8w

Such a nice surprise and such a joy watching / reading completely brand new players trying out FH2 for the first time and getting absolutely wrecked at it.  ;D

http://vinesauce.com/

Lol should I keep watching this past about 20 minutes? It's so frustrating!  They don't know anything haha
Title: Re: Forgotten Hope Weekly Highlights
Post by: VonMudra on 14-10-2016, 17:10:54
They actually do start to learn around the 45min-1 hour mark and get better at it.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Captain Pyjama Shark on 17-10-2016, 15:10:18
They actually do start to learn around the 45min-1 hour mark and get better at it.

It is amazing how little they know about World War II, though. Makes you realise the FH2 community is a bit of a bubble of nerds.

Some gems from that stream:
Loads up Pointe du Hoc

"This one is called Mersa Matruh."

and "Apparently the Nazis took over Greece."
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 20-02-2017, 22:02:59
Time to revive this one a bit:

Today I experienced a rare feat, at least in my eyes it is a rare feat: the German team won Sidi Bou Zid.

After a usual roundstart with loads of deaths trying to cap Poste de Lessouda, it finally fell after several hundred tickets were already gone. Then Outpost was taken quite soon after, but of course before we could take Sidi Bou Zid the outpost flags were greyed, and sometimes even recapped. While travelling to Sidi I got killed bya Sherman a few times in a row until it's own arty hit it with a "Volltreffer", bye bye Sherman. Nice, now I could safely go to Sidi and try and defend it. Tickets going down, Sidi got recapped by US and then recapped by us again, and all of a sudden I saw the flag go crossed out with just ~5 tickets left on the bleed. Suddenly we were on 965 tickets and the US were bleeding. We lost the Crossroads flag once in a huge attack, but we recapped it while my squad was fighting off US soldiers at Sidi Bou Zid, who were trying to recap that flag in order to win the game. We held them off for a while and then trhe Germans recapped Crossroads never to let it go again.

Really nice job there German team!
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 24-02-2017, 00:02:35
Aaaaand another very nice round that ended just now: Alam Halfa.

After having played some other desert maps before (Siege of Tobruk, Mersa Matruh - we both won them), and having endured some negative chat about desert maps, this round proved that desert maps can be really awesome!! Siege of Tobruk already was very, very nice with the British team backcapping the first frontline while the second frontline didn't get pierced by the enemy, the Brits ended the round owning two out of three first frontline flags.

Then Mersa was a bit less spectacular, but the Germans finally pushed on to victory, and then it was time for Alam Halfa.

The opening was as usual, with mines and 2 Pounders giving hell to the German Panzer onslaught, but the Germans succeeded in capping the two front flags after some 4-5 tries iirc. Then we retreated to Samaket Gabala, where the two 25-Pounders are. We defended it for a while, and then I decided to check out if I could recap 7th Motor Brigade flag, one of the two front flags as it was still open in the push. The German tanks concentrating on attacking totally missed me, and I recapped the flag after mining the German tanks there. Soon two squads were there to defend it and attack the other front flag, but it wasn't successfull so we went back to Samaket. After a while we lost it but we recapped it again and then I gave it a second try, but since we already lost one of the backflags (22d Armored Brigade), I couldn't cap both front flags anymore so I went for the other one (4th Light Armd Brigade). Again mining the tanks and having a short fight with Jobabb, but then the Stuka bombed me and I couldn't cap the flag, although I did grey it, therefore locking Samaket for the Germans. Back at Samaket the Germans had succeeded in capping both backflags (22d Armored Brigade and 23d Armored Brigade), so now only Samaket was in our hands. There were 60 German tickets left and the bleed had stopped: we still had almost 600 tickets. I have never seen this on Alam Halfa before, but it was quite cool. We defended Samaket against the waves of German tanks rolling in, I shot two of them with my Stuart before I got killed and then we could only hide for the axis armor in order to not let them cap the flag. Unfortunately one tanker found us and after we died I respawned in my SL's tank. The bleed had gone to our side but there were only 20 tickets left. Right at that moment we recapped 23d Armored Brigade, puttin g the bleed back on axis and then it was over quickly.

A very, very sweet victory!

Thanks all who participated: Dago Red, Jobabb Jobabbsen, Lobo Solitario, Koltar, Yakovlev, Kingofburekz, Al Sahad, kasperkrolak, Toinen Aine, Pichu, lefty, Arminius, ZR, Lt.RexRepublica, Brit_Officer and many many others, whether you were on the winning or the losing side: you all made this round unforgettable!

(http://i.imgur.com/hZoQc3R.jpg)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Roughbeak on 25-03-2017, 15:03:27
Great round on Ramelle!

We had the Germans finally take the Alamo flag and that was only with 100-150 tickets left. The Tigers, Marders, Flak fire was tremendous, but our glorious Bazookas and AT guns held them off consistently.

At Alamo, the fight was furious. We had taken that flag back from the Germans about 5 times!

(http://i.imgur.com/BTCO9uu.jpg)

(http://i.imgur.com/Efnwsy9.jpg)
Title: Re: Forgotten Hope Weekly Highlights
Post by: FHMax3 on 25-03-2017, 17:03:59
You should record videos like Ts4ever.  ;D ;D
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 02-04-2017, 02:04:19
Had an awesome round on Crete to end the night. I can't remember all of the guys in my squad but they were great team players.

We started out defending the Hill (as always). The plan was to be mobile and move to different objectives as the paratroopers dropped. We had a lot of hard fights at the Aerodrome, Monastery and Hill flags all round.

Our squad was at Monastery leading ~100-80 when the Germans took the Hill flag. Then I looked up and noticed we were down ~60-80. Spindrifter later informed me that you lose 40 tickets when you lose the hill flag.

So once we capped Monastery we moved back to Hill. Our team was fighting hard but it was about 20-60 once we got there. Luckily almost no-one was defending and we took the flag right back and evened the score. From there my squad held the hill and tried not to die while the rest of our team battled it out.

We won something like 3-0 8) awesome round.
Title: Re: Forgotten Hope Weekly Highlights
Post by: FHMax3 on 02-04-2017, 10:04:55
(http://i.imgur.com/FMUBm9t.png)
I might have been the first POW in FH2  ;D ;D. My previous guard was killed, but surrendered to this sniper. (after a ton of spawn rape).
Title: Re: Forgotten Hope Weekly Highlights
Post by: SJonni on 02-04-2017, 20:04:28
Had a fun moment during Operation Luttich. Was on the German team running along some bushes as I heard an enemy tank approach. With nowhere to hide I decided to go prone and hope he'd just drive past me. He stopped a bit infront of me and aimed his turret at me. I though why not and starting moving my mouse back and forth while clicking the "No" button. In response the driver pressed "Ok" and continued past me. Was one of those lovely little moments I don't experience often.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 02-04-2017, 23:04:06
...I though why not and starting moving my mouse back and forth while clicking the "No" button. In response the driver pressed "Ok" and continued past me. Was one of those lovely little moments I don't experience often.

 ;D love those moments.
Title: Re: Forgotten Hope Weekly Highlights
Post by: SJonni on 05-04-2017, 20:04:18
That feeling when you throw a grenade off the cliff at PdH and get 7 kills  8)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 09-04-2017, 00:04:28
Our squad was at Monastery leading ~100-80 when the Germans took the Hill flag. Then I looked up and noticed we were down ~60-80. Spindrifter later informed me that you lose 40 tickets when you lose the hill flag.
Had the same thing just now. We were ahead ~90-50 as Germans, and then they recapped Hill so were almost equal in tickets. We tried to cap Hill again, and succeeded when it was 40-38 for us: instant win :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 09-04-2017, 01:04:45
Wow :o I was screwing around in a stuka, I didn't even realize
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 24-04-2017, 01:04:44
Just had an amazing round as German on St Vith for my last game of the night. :) The server had dropped (only about 40 players total) so the round was gonna be tough for both sides on the 64 layer. The last 3 sectors have 3 flags each, so capping and holding those flags is tough for the attacking team while defending team has to be organized.

The round started with basically 2 full squads. (Us and Squad 1) We started by capping the Walleroder Wood which was left mostly undefended and then quickly moved North and capped the Aachener Path. The first sector was a walk over.

The 2nd sector proved to be the hardest. Our squad went and handled Friedenstrasse Bridge while squad 1 fought over Rosenhuegels Farm. The Train-station changed hands multiple times. Once bridge was taken, our squad went and locked down Train station while Squad 1 still struggled to cap Farms. The Bridge then changed hands multiple times while tanks on both sides fought for control of the middle sector. Squad 1 fought over Farms with no success. Finally, our squad went to help and cap Farms, then had to move out and cap bridge. We basically had to hope that the Americans wouldn't be quick enough and used our halftracks to do the job.

We finally locked down the second sector and move onto the 3rd. This also proved to be tough as our squad had to cap every single one of the 3 flags. Basically circling in a halftrack and capping the flags as they fell. Squad 1 finally capped Wiesenbach and move to help with our sector. Our squad sat in between Buchler and Kloster while our 2 Panthers and a Panzer 4 struggled to cap crossroads. Once crossroads was capped, our squad quickly move to clean up Buchler (the last white flag) and then immediately ran to the last sector. We had about 150 tickets at this point.

In the last sector the Americans couldn't fall back in time. There was NO resistance at Emmels and our squad capped both flags easily. Then, as no-one had moved to Malmedy, our squad hopped in a captured halftrack and raced over to win the round. The last flag fell with minor casualties.

Squad 2, with 8 men, basically took the town of St Vith single handedly ;D

BIG shoutout to everyone in my squad;

Finlanderi
Jobabb
Cannon123123
Professor Anthrax
motta22
Haddock_1308
& Spindrifter

(http://i.imgur.com/ATyylK2.jpg)

Easily top squad with 714 points 203 kills to 184 deaths between us :)
(http://i.imgur.com/D5HFtyg.jpg)

(http://s2.quickmeme.com/img/2b/2bae0ed2d7cbfab5a0bcfc783aa4e34507162655f8d5a3f878fb23e91fccfdf0.jpg)  :P
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 24-04-2017, 16:04:44
I only joined it when the fight was already in sector 3, and it was nicely played out by the Germans, but you have to admit that precapping played a pivotal role in that round, Matt ;)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 24-04-2017, 17:04:57
I only joined it when the fight was already in sector 3, and it was nicely played out by the Germans, but you have to admit that precapping played a pivotal role in that round, Matt ;)

I wasn't paying much attention outside my squad, but I honestly didn't see anyone making a major effort to pre-cap (like they do on some maps). Maybe a few individuals just trying to rack up kills. I didn't even think we had a chance of winning the round for 90% of it. Nobody could get organized and our squad seemed like the only one doing any work :P

I remember Dago mentioning that Emmels feel too quickly but I didn't see anyone there before the previous sector locked. My squad moved out only after capping Buchler. I think the Americans just happened to be less organized and I'm sure the amount of players played a factor. We sprinted from Buchler to Emmels across open ground and no-one shot at us/ opposed us.

I like to think we won that round fair unless I'm misremembering. I'm not a fan of pre-capping tactics.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 24-04-2017, 20:04:16
I like to think we won that round fair unless I'm misremembering. I'm not a fan of pre-capping tactics.
Me neither. I don't begrudge the German victory, and the number of players was too small to defend properly indeed. I shot at Germans going for Emmels, and when I got killed I respawned there: there were only 4-5 Americans there and already over ten Germans, capping the second flag seconds after I spawned there. that was just moments after that squad I was firing at was still only halfway. So yeah, it looked a bit fishy. But still, it was nicely played out by the Germans, especially that attack on Buchler :)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 28-07-2017, 00:07:48
And yet another very nice and intense round on a map which gets a lot of hate in allchat: Sidi Rezegh.

I played as Germans, most of the time I was in the squad of Steiner.Cross.

Some of you might not know it, but this one has a special way of winning it. The airfield and the three flags around it are central for control of the bleed. When the Brits start the attack, they bleed until they capped all three of those. The Blockhouse is a nice flag which gives you some assets, a bridgehead (as Brits at least) and subtracts 40 tickets from the enemy's total, but it doesn't play a role in the bleed.

So: the Brits started the attack and got blown away as usual by the AT guns until some enemy infantry had infiltrated and shot us in the back. Soon the easternmost flag was capped by them. After a long fight they also capped the westernmost flag and the southern flag (the bunkerbuilding as you might know) held fast. It was greyed while one of the other flags was being recapped by us, but the bleed turned on us, apparently because we weren't quick enough. We still had ~700 tickets, so we had a chance.

With armored reinforcements we tried to retake some of the flags and almost immediately capped one and drew the British attention to that flag, so the rest of the army could steam ahead. So we lost it again but recapped south soon after. In the north a squad was desperately trying to cap Blockhouse, but to no avail. From the south we launched attacks to the west and east, fighting off the British resistance. The Matilda was wreaking havoc among our ranks but after a while it was distracted enough to not see me approach in the Panzer IV:
(http://i.imgur.com/bN9yT3l.jpg)

It was a really hard fight, but we succeeded in recapping all three airfield flags. Now the Brits were bleeding again and we had some 350 tickets left, and they a bit more.

It didn't take the Brits long to retake two of the three airport flags, so the situation was dire. They had less tickets than us now because of the bleed, but they would win if they would turn the bleed on us. So we defended the south with almost all we had: in the north the squad was still trying to take Blockhouse. Attacks were launched from the south to try and recap both west and east and from time to time we succeeded in greying or even recapping them, but the Brits were quick to react everytime. After a while the bleed had gotten the Brits down to some 120 tickets and one of them was asking in allchat why they were bleeding when they had 3 out of 4 flags. I typed a short explanation and shortly after the Blockhouse flag was recapped by us. I'd like to think the two things were related ;) The capping of Blockhouse brought them down to below 100 and they were still bleeding. We recapped west, south was greyed by them, we recapped south and they recapped west. Another greying of the south made the tension rise again, but I was able to clear the bunker with some teammates and then they bled out.

German victory 122-0, after the airfield changed hands twice in this round, just like it happened in reality.

Forgotten Hope 2, the way it was meant to be played  :)

Thanks everyone who participated, and especially the guys in Steiner.Cross squad!
Title: Re: Forgotten Hope Weekly Highlights
Post by: Flippy Warbear on 28-07-2017, 14:07:50
Sidi Rezegh is good but like many other old maps, it could do with some tuning. One of my favorite africa maps.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 04-08-2017, 23:08:03
Sidi Rezegh is good but like many other old maps, it could do with some tuning. One of my favorite africa maps.
It is an all or nothing map. If it plays out like I described on the previous page, it is epic. But if the Brits fail to do a proper attack, then it can become boring, yes. But the epicness is so big that it puts all boredom to shame, so I happily fight again at Sidi Rezegh airfield!
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 21-01-2018, 02:01:49
Really fun round just now on FoT. Big thanks to all the Europeans for staying up late and making it fun. Also shoutout to fighterpil and Cycorix for making my sneaky attempts to grab the sniper in the church tower fun and interesting :D
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 21-01-2018, 02:01:39
Really fun round just now on FoT. Big thanks to all the Europeans for staying up late and making it fun. Also shoutout to fighterpil and Cycorix for making my sneaky attempts to grab the sniper in the church tower fun and interesting :D

Hey, I got recognized! :) Yeah, that was a fun round. Can't wait for the next one!
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 22-01-2018, 02:01:44
How come nobody stayed up late on the server tonight?
Title: Re: Forgotten Hope Weekly Highlights
Post by: Matthew_Baker on 22-01-2018, 03:01:17
most nights they don't. you'll get some random weekends like that Saturday night every once in a while tho. best time to play is between 18:00 GMT and 23:00 GMT
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 22-01-2018, 04:01:03
most nights they don't. you'll get some random weekends like that Saturday night every once in a while tho. best time to play is between 18:00 GMT and 23:00 GMT

Yeah, I've seen that the servers are mainly full during the afternoon.
Title: Re: Forgotten Hope Weekly Highlights
Post by: jan_kurator on 22-01-2018, 17:01:11
How come nobody stayed up late on the server tonight?
Because this community is rather small and mostly European based, and most of us have real lifes outside the game.
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 22-01-2018, 18:01:02
How come nobody stayed up late on the server tonight?
Because this community is rather small and mostly European based, and most of us have real lifes outside the game.

As do I, but I have some free time once and a while.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 22-01-2018, 20:01:42
How come nobody stayed up late on the server tonight?
Next day was Monday, most guys have to work then :) Fridays and Saturdays have some late gamings going on, but it also depends on the map and on server stability (squad bug, crashing map, etc).
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 23-01-2018, 19:01:43
I'm getting better at this!  :)

(https://s18.postimg.org/bp9teht7t/Screen_Shot_2018-01-23_at_12.49.54_PM.png)
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 23-01-2018, 19:01:35
The next round I was #1, but our team lost.  :(
Title: Re: Forgotten Hope Weekly Highlights
Post by: Ivancic1941 on 23-01-2018, 19:01:29
Cool. Which map was that(i see naval support?)?
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 23-01-2018, 20:01:33
Cool. Which map was that(i see naval support?)?

It was CMP Midway. Really fun round. In fact, it was my first time doing any Naval gameplay in FH2!
Title: Re: Forgotten Hope Weekly Highlights
Post by: fighterpil on 25-01-2018, 23:01:54
Another round of Bloody Omaha, playing as the Germans.

(https://s18.postimg.org/7p8n1zwmh/Screen_Shot_2018-01-25_at_4.45.54_PM.png)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 25-08-2018, 01:08:00
Another epic round on the best map of FH2

Introduction
Like the last time (http://fhpubforum.warumdarum.de/index.php?topic=19688.msg353561#msg353561) I wrote something in here, we had an epic round on Sidi Rezegh tonight. While playing Tunis people were already complaining in allchat that Sidi Rezegh was coming up next, but I had a little chat about Sidi Rezegh in TS with Sandre and he kept it on, so shoutout to him for doing so and not switch the map to yet again Vossenack or Meuse River.

Map explanation
The chat was about how to win the map. Most maps require you to cap more flags than the enemy and then they will bleed. but this one is a tad different and that's what I like so much about it. The airfield and the three flags around it are central for control of the bleed. When the Brits start the attack, they bleed until they capped all three of those and they have the support of a large amount of armor to do so. The Blockhouse is a nice flag which gives you some assets, a bridgehead (as Brits at least) and subtracts 40 tickets from the enemy's total, but it doesn't play a role in the bleed. After the Brits cap the three flags, the Germans will bleed and get extra armor reinforcements for the counterattack. When they succeed, then the Brits will bleed again and receive the reinforcements, while the German tanks will stop respawning (well, most of them).

I played as Germans, I was in the squad of Top_Nob for the duration of the round.

British attack
The Brits started out with an attack on the Blockhouse and I was in the AT gun in the south, so it took a while until I saw or heard any enemy tanks. Then I heard a Crusader and unfortunately it was behind a slope when I aimed down the sights. So I tried shooting it without aiming, because then I could see it's turret. This was not easy and it took several shots until I finally hit it:
(https://i.imgur.com/z99njDh.jpg)

Then the infantry attacks came, I got shot at with riflefire while I sat in the 88, so after some looking around I saw some rifles and legs stick out of a crater and also one guy standing up, so I fired a HE shell and found (part of) an enemy squad:
(https://i.imgur.com/frleYzc.jpg)

Soon after this, there was a long armored column going to the Regimentsgefechtsstand (the southern flag). As I was still in the 88, I aimed and shot the Crusader, the Valentine and the Matilda, one after the other. The armored attack was stopped in it's tracks.

This didn't hold the Brits back perpetually though, the wall of AT guns was again broken by infantry attacks which flanked from the south and they capped Hauptkampflinie (the eastern flag). Then they pushed on south and east, but the Germans held on to the airfield like their lives depended on it. After a while the Magazin (west) was taken and we had something like 800 tickets left when they took the Regimentsgefechtsstand (south). Top_Nob was around but not close enough for us to secure the basement in the building so the Brits capped it and they started to bleed us.

German counterattack
At that moment I had 18 kills with the AT gun and people who have been watching Ts4EVER's videos (https://www.youtube.com/user/Ts5EVER) might have noticed that I was trying to get AT gun gold medal for a while. So while we were on the counterattack, I was searching for ways to get a few more AT gun kills. On my way to the west flag I found a 2 Pounder all alone by itself so I took care of it. First I killed the 88 in the east which was now manned by the enemy and then I had to wait, because I did hear a Stuart, but the gun is placed in such a way that it can only aim in the direction of the German base, and the Stuart was on the airfield itself so I could not fire at it. I couldn't even see it properly because it was behind a building. So I sat and waited, and in the meantime the bullets started to impact on the shield of the gun: apparently someone found out that I was in the 2 Pounder. While switching around to see where it came from suddenly the Stuart came around the corner and was in full view. Because it shocked me a bit and the tank turned fast I couldn't fire at it, but I swung the gun back and saw the Stuart from behind now:
(https://i.imgur.com/pVEaqi7.jpg)

It had taken us little time to recap the Regimentsgefechtsstand and soon after we got the Magazin back too. Capping the Hauptkampflinie though proved a bit harder and while we tried to attack there we were repulsed several times. The tickets were draining out to below the number of tickets the Brits had because we were still bleeding. We had 2 out of 3 and as we were capping the third, the Brits recapped the Magazin. Finally, after having some of those flags staying grey for long whiles, we managed to put the bleed back on the Brits: they had something like 400 and we had around 300 tickets.

British counterattack
Not sure what got into the British team, maybe us retaking the airfield was a blow to their morale or something similar, but all their attacks seemed uncoordinated. They recapped Blockhouse but couldn't get a hold on the airfield flags anymore, until they were below 100 tickets, when they managed to cap Hauptkampflinie. We fought over that flag for the remaining time in the round, and both Germans and Brits recapped it. In the end it was German again and we won by ~120-0, after the airfield changed hands twice in this round, just like it happened in reality.

Forgotten Hope 2, the way it was meant to be played  :)

The round took long, but it was totally worth it! Thanks everyone who participated, and especially the guys in Top_Nob's squad!

(https://i.imgur.com/Hv6KKxO.jpg)
Title: Re: Forgotten Hope Weekly Highlights
Post by: Redbadd on 31-08-2018, 00:08:12
How many were on at the time? 
Good bet for the Brits is to rush a carrier into the gap between blockhous and the airfield and cap the back airfield flag, try to get in the back of the Germans.  Get them to look back as the tanks make their aproach.
Title: Re: Forgotten Hope Weekly Highlights
Post by: Slayer on 31-08-2018, 17:08:46
How many were on at the time? 
It was Friday night approx. 23:00 hours, so server was almost full. When Tunis finished, several of the usual haters left "because Sidi Rezegh came up". I think we played this map mostly with somewhere around 70 players on, but I didn't check the numbers while playing so I'm not sure.