Author Topic: 128p technical feedback  (Read 18019 times)

Offline Soppa

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Re: 128p technical feedback
« Reply #15 on: 14-03-2011, 00:03:36 »
Something is causing CTD's.  I just crashed on El Alamein with ~ 40 vs. 40 players.  Shortly before that the server was at 50 vs. 50 players and 20 people must have crashed at once.

Any specific what you were doing atm?

I wasn't doing anything out of the ordinary that would cause a crash.   I crashed a second time at round end, but that happens every now and then even on 64 players.  The weekend that the 128 player server was up for testing I never had any problems and I played for several hours across several maps in a row.

There was definitely mass disconnects today (this was about an hour or less ago from this post).  As I said, the sever went from 50 vs 50 (+) to 40 vs 40 in the space of a minute during El Alamein.


well code is same which was running week ago. I got CDT today, got it week ago too.

its hard to say why these CDT happen, but you wont notice em so easily when there is 128 players in server and it goes down to 108, its still 54 per side.

it did happen week ago also on 128 player mode.
I will change it tomorrow to 126 or 116 as someone suggested and we will see does it have any affect.

but I like to remind that 128 code is NOT ready yet. its still long road to stable server but its in right track.
« Last Edit: 14-03-2011, 00:03:36 by Soppa »

Offline THeTA0123

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Re: 128p technical feedback
« Reply #16 on: 14-03-2011, 01:03:21 »
well ye. Play a bit with the player numbers. Test things out at various player numbers.(doesnt have to be 116 players exactly though, just a number i came up with)

you might great results for the entire code then
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Offline Kelmola

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Re: 128p technical feedback
« Reply #17 on: 14-03-2011, 08:03:12 »
In the previous 128 test I got only 1 CTD at map change. Wrote it off as normal.

Yesterday, I got several. First was practically when I joined, still in the spawning screen. Second was in the middle of the round doing nothing in particular, not too many players in sight, no massive amounts of statics coming into view. Third was along with a mass disconnect when there were about 5 tickets left in a map. Fourth was again at map change, fifth in the middle of a map again just running along.

Also, the 128 mode seems to hate me, because it constantly keeps switching me away from the team all the time, even if I am in a fireteam, doing rather well, and am not the last to join. In 64 I rarely, if ever, get switched by the server. :-\

Offline IrishReloaded

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Re: 128p technical feedback
« Reply #18 on: 14-03-2011, 09:03:54 »
Quote
Also, the 128 mode seems to hate me, because it constantly keeps switching me away from the team all the time, even if I am in a fireteam, doing rather well, and am not the last to join. In 64 I rarely, if ever, get switched by the server.

this happend to my squadmemeber yesterday two, I think 3-4 got switched at the same moment even they were in the fireteam.
I guess its because normaly the game blocks people to switch teams when they are in a squad, but now it says 10/6 ppl in squad, so i think those 4 are not protected....


no crashes for me so far that are not normal

Offline Kradovech

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Re: 128p technical feedback
« Reply #19 on: 14-03-2011, 17:03:44 »
I have had quite the opposite experience. Last week I had at least one crash per map, usually more. I have not crashed once in the new server, having played ~10 rounds.

Offline SJonni

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Re: 128p technical feedback
« Reply #20 on: 14-03-2011, 18:03:18 »
I recently got kicked from the server on mapchange, then I couldn't find it again.

Offline Slayer

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Re: 128p technical feedback
« Reply #21 on: 14-03-2011, 22:03:42 »
It showed 116 in the serverlist just now. When it was full, I got the message to check my network connections (I think bec of lag) but I could join a minute later. It was laggy at times, but I didn't crash like before.

Offline Knitschi

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Re: 128p technical feedback
« Reply #22 on: 14-03-2011, 23:03:27 »
I had:
1 crash loading goodwood (masscrash or servercrash)
2 disconnects giarabub
1 disconnect PHL
1 crash loading villers bocage
1 crash after totalize was finished.

It was a little bit laggier than on a 64 server, but playable.

Offline Wilhelm

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Re: 128p technical feedback
« Reply #23 on: 14-03-2011, 23:03:52 »
I played several maps in a row without any crashes today (Goodwood - Giarabub - Villers Bocage).

Offline Lightning

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Re: 128p technical feedback
« Reply #24 on: 15-03-2011, 00:03:13 »
The El Alamein mass CTD has been in the mod since 2.0.

If you find out what it is you get a special mention on the website or something.  :P

Offline General_Henry

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Re: 128p technical feedback
« Reply #25 on: 15-03-2011, 03:03:19 »
I could tell you that though I don't play FH2 very frequently, I never crashed even in 128 players. And disconnections ... I think I never had any in this 128 server (I'm in Ohio).

I am running on all low on a windows vista laptop without a dedicated display card, I have a 2.4 GHz powerful CPU though.

Strangely, before I use this laptop I had a more powerful gaming desktop that is running XP (but a older CPU), I had CTDs, and I set medium/high settings for graphics. Maybe it is higher graphics settings cause CTD, because it doesn't make sense that it is related to hardwares.

It is so surprising to see everyone had CTDs/disconnections.
« Last Edit: 15-03-2011, 03:03:22 by General_Henry »

Offline Kelmola

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Re: 128p technical feedback
« Reply #26 on: 15-03-2011, 08:03:47 »
Could the CTD's on client side be somehow related to whether you occupy one of the slots 1-64 or 65-128? That's why some would experience no trouble at all, and some would be crashing constantly.

Offline Paasky

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Re: 128p technical feedback
« Reply #27 on: 15-03-2011, 09:03:38 »
I heard the client crashes if it draws more than 64 players on the screen. Don't know if it's 65 different players at one time or 65 different players during the round. Apparently this can only be fixed by altering the client-side stuff.
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Offline Kelmola

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Re: 128p technical feedback
« Reply #28 on: 15-03-2011, 09:03:56 »
Might be, but in some of my crashes I had no players on screen, and in some cases I had not even had the time to encounter 64 players yet.

Offline TBZ`

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Re: 128p technical feedback
« Reply #29 on: 15-03-2011, 09:03:03 »
It showed 116 in the serverlist just now. When it was full, I got the message to check my network connections (I think bec of lag) but I could join a minute later. It was laggy at times, but I didn't crash like before.

same here