Author Topic: Anctoville 64  (Read 14593 times)

Offline naoko

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Re: Anctoville 64
« Reply #60 on: 06-12-2010, 16:12:54 »
if i say this map is not good for big tank like sherman and panzer. The street is too small.
And find the error (see the green text)
« Last Edit: 06-12-2010, 16:12:07 by naoko »

Offline THeTA0123

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Re: Anctoville 64
« Reply #61 on: 20-03-2011, 12:03:30 »
Please give the PIAT its origenal 4 bombs instead of 2. It is already frakking hard to kill even one panzer on this map, and now the ammo amount is reduced by half?

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Vicious

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Re: Anctoville 64
« Reply #62 on: 21-04-2011, 23:04:43 »
the first flag showed british today although it was german controled. fountaine.
So they are so infallible yet they can't even communicate and work with each other... sounds like politicians.

Offline DLFReporter

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Re: Anctoville 64
« Reply #63 on: 22-04-2011, 07:04:40 »
That's a Pythonerror. try restarting the server Vicious.
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Offline ajappat

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Re: Anctoville 64
« Reply #64 on: 15-02-2012, 00:02:51 »
After playing this quite a few times lately on hslan, I see that this map just wont work.

Things might go well and map plays out as it was intended, but more often, germans capture fountain flag and start siege on allied base. Map is so narrow beween fountain flag and allied base, that germans can easily defend there for whole round. Could make things easier, if OOB areas would be opened north and south from allied base. More room to sneak trough  :-*

Offline colores

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Re: Anctoville 64
« Reply #65 on: 11-03-2012, 03:03:32 »
The sound of thunder does not seem real. I can collaborate with better sound?

Offline Slayer

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Re: Anctoville 64
« Reply #66 on: 11-03-2012, 15:03:01 »
The sound of thunder does not seem real. I can collaborate with better sound?
Cool, colores! If you want to contribute to the mod, please send an application to the devs. Describe what you can do, and you might have a chance to add your sounds to the mod. Read more info here: http://fhpubforum.warumdarum.de/index.php?topic=13734.msg186153#msg186153

Offline colores

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Re: Anctoville 64
« Reply #67 on: 11-03-2012, 17:03:45 »
The sound of thunder does not seem real. I can collaborate with better sound?
Cool, colores! If you want to contribute to the mod, please send an application to the devs. Describe what you can do, and you might have a chance to add your sounds to the mod. Read more info here: http://fhpubforum.warumdarum.de/index.php?topic=13734.msg186153#msg186153

thanks!

Offline titsmcgee852

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Re: Anctoville 64
« Reply #68 on: 05-04-2012, 11:04:35 »
CTDs right away for me, not sure why. Not a massive fan of rain maps anyway so I'm not too worried.

Offline Steel_Lion_FIN

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Re: Anctoville 64
« Reply #69 on: 15-07-2012, 22:07:32 »
had a bug today where objectives were destroyed but they didn't register as destroyed, so the next objectives didn't appear
I'd rather play Kimble with my ass!


Offline gavrant

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Re: Anctoville 64
« Reply #70 on: 15-07-2012, 23:07:06 »
We had it too, we stuck at objective to the right of the church (Allied right, Flak on the left side of the road).

Offline Steel_Lion_FIN

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Re: Anctoville 64
« Reply #71 on: 16-07-2012, 00:07:24 »
the first belgian gate and the first 88?
I'd rather play Kimble with my ass!


Offline gavrant

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Re: Anctoville 64
« Reply #72 on: 16-07-2012, 00:07:48 »
No, we got it with flak of the second wave of objectives.
« Last Edit: 16-07-2012, 00:07:18 by gavrant »

Offline x4fun ODIUM

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Re: Anctoville 64
« Reply #73 on: 17-07-2012, 21:07:10 »
My admins (Kuhlrabbi and Horstpetersens) just told me that the map gets stuck after the first 2 stars have been blown up. Any way to fix that? I would not like to have to take Anctoville out of the rotation.
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Offline Natty

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Re: Anctoville 64
« Reply #74 on: 19-07-2012, 12:07:23 »
My admins (Kuhlrabbi and Horstpetersens) just told me that the map gets stuck after the first 2 stars have been blown up. Any way to fix that? I would not like to have to take Anctoville out of the rotation.

Can you explain "get stuck" please? and do you mean the first 2 stars in the first sector, or the 2 first sectors?

please try to restart the server also.. python usually fixes itself better when that is done... hope to be able to help! thx for reporting. FYI: there is a server hotfix in progress for you guys.