Forgotten Hope Public Forum
Forgotten Hope 2 => Feedback => General => Topic started by: tosh on 13-09-2012, 12:09:18
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in ver2.45, "50rounds 6mags".
I think that "50rounds 12mags" is suitable.
thanks.
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How do they manage the mag change anyway? The mag is where the action goes on, so how do they change it in combat?
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they have to expose themselves
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Atleast there is that small shield.
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Yes, a fig leaf protection
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I understand that in combat magazine change is difficult.
However, I think that it should be expressed by reloadTime.
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I understand that in combat magazine change is difficult.
However, I think that it should be expressed by reloadTime.
Not siginificantly more dangerous than reloading any other top MG in the heat of battle. Maybe the big plate on StuGs protects you better but that´s it.
I wouldn´t mind if Hetzers got some more mags for their MGs. It´s not gamebreaking (two Hetzers, one on Vossenack and two on Bastogne; they survife about 5 minutes) and encourages your teammate to stay with you and firing the top MG (teamwork).
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but churchill mk 4 has only 15 HE shells yet it is still the same since 2.2
;)
A few extra mags wouldnt harm i guess
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…two Hetzers, one on Vossenack and two on Bastogne; they survife about 5 minutes
First of all, that would make three Hetzers. Secondly, if you play your cards right, it can last a lot longer. For instance, on Vossenack, I had great success sticking to the thick under-brush at the edges of the map ambushing enemy armour, and using MG on top to hit stray infantry. All in all, Hetzer lived long, happy, and productive life.
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hetzers are supposed to be ambush tank destroyers. To many people use them like a stug or jagdpanther