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Forgotten Hope 2 => Tactics & Tutorials => Topic started by: Ts4EVER on 28-07-2010, 17:07:15

Title: Infantry weapons stats
Post by: Ts4EVER on 28-07-2010, 17:07:15
If somebody whines about how German weapons deal less damage or some bs, please link them here.

Calibre damages:
Rifle: 1 shot to body kills
Carbine: 1 shot to body wounds, second kills
Pistol .45: 2 shots to body kill
Pistol 9mm: 3 shots to body kill


Name: Here the name of the weapon is stated (duh)
Calibre: Consult the list above this for damage
Rate of fire/bolt speed: Rate of fire per minute or bolt speed in seconds
Reload time: in seconds
magsize: number of bullets per magazine
recoil up: Force of recoil up
recoil left/right: negative numbers means left, positive right

FH2 has no deviation when shooting through ironsights, except in some deployed mGs. However, this is negligible so I didn't list it. Deviation for hip shooting is the same for everything.

Bolt action rifles

Name: Springfield 03A3
Calibre: Rifle
Rate of fire/bolt speed: 1.15
Reload time: 4.625
magsize: 5
recoil up: 4
recoil left/right: -0.2

Name: K98k
Calibre: Rifle
Rate of fire/bolt speed: 1.15
Reload time:4.625
magsize: 5
recoil up: 4
recoil left/right: -0.2

Name: M1917 enfield
Calibre: Rifle
Rate of fire/bolt speed: 1
Reload time:4.625
magsize: 5
recoil up: 4
recoil left/right: -0.2

Name: M91 Carcano
Calibre: Rifle
Rate of fire/bolt speed: 1.15
Reload time:4.625
magsize: 6
recoil up: 4
recoil left/right: -0.2


Name: M91 Carbine
Calibre: Rifle
Rate of fire/bolt speed: 1.25
Reload time:4.625
magsize: 6
recoil up: 4
recoil left/right: -0.2

Name: No1 SMLE
Calibre: Rifle
Rate of fire/bolt speed: 1
Reload time: 8.375
magsize: 10
recoil up: 4
recoil left/right: -0.2

Name: No4
Calibre: Rifle
Rate of fire/bolt speed: 1
Reload time: 8.375
magsize: 10
recoil up: 4
recoil left/right: -0.2

Automatic Rifles

Name: G43
Calibre: Rifle
Rate of fire/bolt speed: semi
Reload time: 4
magsize: 10
recoil up: 4
recoil left/right: 0.2

Name: M1A1 Carbine
Calibre: Carbine
Rate of fire/bolt speed: semi
Reload time: 4
magsize: 15
recoil up: 1.5
recoil left/right: 0.25

Name: M1 Carbine
Calibre: Carbine
Rate of fire/bolt speed: semi
Reload time: 4
magsize: 15
recoil up: 1.5
recoil left/right: -0.25

Name: M1 Garand
Calibre: Rifle
Rate of fire/bolt speed: semi
Reload time: 4
magsize: 8
recoil up: 4
recoil left/right: -0.2

Name: StG44
Calibre: Carbine
Rate of fire/bolt speed: 600
Reload time: 4
magsize: 30
recoil up: 2.5
recoil left/right: -0.25

Light Machineguns

Name: BAR undeployed
Calibre: Rifle
Rate of fire/bolt speed: 450
Reload time: 4
magsize: 20
recoil up: 2.25
recoil left/right: -0.2

Name: BAR deployed
Calibre: Rifle
Rate of fire/bolt speed: 600
Reload time: 4
magsize: 20
recoil up: 2.5
recoil left/right: -0.2

Name: Breda M30
Calibre: Rifle
Rate of fire/bolt speed: 600
Reload time: 5.25
magsize: 20
recoil up: 1.5
recoil left/right: 0.5

Name: Bren MkI
Calibre: Rifle
Rate of fire/bolt speed: 450
Reload time: 5
magsize: 30
recoil up: 2.2
recoil left/right: 0.08

Name: FG42
Calibre: Rifle
Rate of fire/bolt speed: 600
Reload time: 5.875
magsize: 20
recoil up: 1.75
recoil left/right: -1.5

Name: MG34
Calibre: Rifle
Rate of fire/bolt speed: 900
Reload time: 5.2
magsize: 50
recoil up: 2.8
recoil left/right: -0.3

Name: MG42
Calibre: Rifle
Rate of fire/bolt speed: 600 x 2
Reload time: 5.2
magsize: 125 x 2
recoil up: 5
recoil left/right: -1

Name: Lewis
Calibre: Rifle
Rate of fire/bolt speed: 600
Reload time: 5.2
magsize: 47
recoil up: 1.25
recoil left/right: 0.5

Submachineguns

Name: Beretta 38
Calibre: Pistol 9mm
Rate of fire/bolt speed: 600
Reload time: 5.25
magsize: 30
recoil up: 1.75
recoil left/right: -0.2

Name: MP40
Calibre: Pistol 9mm
Rate of fire/bolt speed: 600
Reload time: 5.25
magsize: 32
recoil up: 1.75
recoil left/right: -0.2

Name: Sten MK2
Calibre: Pistol 9mm
Rate of fire/bolt speed: 600
Reload time: 5.25
magsize: 32
recoil up: 1.75
recoil left/right: 0.2

Name: Sten MK2 silenced
Calibre: Pistol 9mm
Rate of fire/bolt speed: 450
Reload time: 5.25
magsize: 32
recoil up: 1.5
recoil left/right: 0.2

Name: Thompson M1928
Calibre: Pistol .45
Rate of fire/bolt speed: 600
Reload time: 6.4
magsize: 50 or 20
recoil up: 2.5
recoil left/right: -0.25

Name: Thompson M1A1
Calibre: Pistol .45
Rate of fire/bolt speed: 600
Reload time: 5.25
magsize: 30
recoil up: 2.5
recoil left/right: -0.25

Name: M3 Greasegun
Calibre: Pistol .45
Rate of fire/bolt speed: 450
Reload time: 5.25
magsize: 30
recoil up: 1.75
recoil left/right: 0.2

Pistols

Name: Beretta M34
Calibre: Pistol 9mm
Rate of fire/bolt speed: semi
Reload time: 3.5
magsize: 7
recoil up: 1.75
recoil left/right: -0.2

Name: Browning Hi-Power
Calibre: Pistol 9mm
Rate of fire/bolt speed: semi
Reload time: 3.2
magsize: 13
recoil up: 1.75
recoil left/right: -0.2

Name: Colt 1911
Calibre: Pistol .45
Rate of fire/bolt speed: semi
Reload time: 3.2
magsize: 7
recoil up: 2.5
recoil left/right: 0.25

Name: Colt 1917
Calibre: Pistol .45
Rate of fire/bolt speed: semi
Reload time: 4.375
magsize: 6
recoil up: 2.5
recoil left/right: -0.25

Name: Browning Hi-Power Commando
Calibre: Pistol 9mm
Rate of fire/bolt speed: semi
Reload time: 3.2
magsize: 13
recoil up: 1.35
recoil left/right: -0.2

Name: Pistole 08
Calibre: Pistol 9mm
Rate of fire/bolt speed: semi
Reload time: 5.6
magsize: 8
recoil up: 1.75
recoil left/right: -0.2

Name: Sauer 38H
Calibre: Pistol 9mm
Rate of fire/bolt speed: semi
Reload time: 5
magsize: 8
recoil up: 1.75
recoil left/right: -0.2

Name: Pistole 38
Calibre: Pistol 9mm
Rate of fire/bolt speed: semi
Reload time: 4.2
magsize: 8
recoil up: 1.75
recoil left/right: -0.2

Name: Webley Mk6
Calibre: Pistol .45
Rate of fire/bolt speed: semi
Reload time: 5.45833
magsize: 6
recoil up: 2.5
recoil left/right: -0.25
Title: Re: Infantry weapons stats
Post by: Steel_Lion_FIN on 28-07-2010, 17:07:32
Looking at the stats i see some errors: Thompson fire rate is too slow, should be 700
Mp-40 is too fast, should be 500
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 28-07-2010, 17:07:02
BF2 can only have 300, 360, 450, 600, 900 etc rpm
Title: Re: Infantry weapons stats
Post by: THeTA0123 on 28-07-2010, 18:07:43
They will still complain no mather what. They are the kind of people who= Enter a battle, shoot 3 allied soldiers, or kill 4 tanks, and they then get killed by a sherman, and then they whine allied bias



Its weird, the stats are the same of the luger and P38 yet i always shoot better with the luger
Title: Re: Infantry weapons stats
Post by: Steel_Lion_FIN on 28-07-2010, 19:07:52
They will still complain no mather what. They are the kind of people who= Enter a battle, shoot 3 allied soldiers, or kill 4 tanks, and they then get killed by a sherman, and then they whine allied bias



Its weird, the stats are the same of the luger and P38 yet i always shoot better with the luger

BF2 can only have 300, 360, 450, 600, 900 etc rpm

I didn't know about those engine limitations, so therefore I'm approving the firerates as they are now. I'm not complaining, just pointing out a  false detail, that unfortunately can't be corrected.
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 28-07-2010, 19:07:19
I don't think theta meant you with "people who complain"
Title: Re: Infantry weapons stats
Post by: Steel_Lion_FIN on 28-07-2010, 19:07:02
Not to worry. I'm not thinking allied bias at any moment. I think the game is quite well balanced, apart from the desert tanking which has  been discussed to death and beyond..
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 28-07-2010, 19:07:45
Anyway the fixed fire rates are kinda annoying. To get the MG42 it now shoots two projectiles at once at 600rpm.
Title: Re: Infantry weapons stats
Post by: Sgt.Radman on 28-07-2010, 19:07:37
Nice thread. You went in a serious effort 2 list all this.
Title: Re: Infantry weapons stats
Post by: THeTA0123 on 28-07-2010, 20:07:56
Not to worry. I'm not thinking allied bias at any moment. I think the game is quite well balanced, apart from the desert tanking which has  been discussed to death and beyond..
WHY should i ever point it out to you!NEVER!  :) :)


No, i mean the guys who actually whine about this so called "allied bias". Its not even pointed out to the guys in my balance thread... well one of them is (no not you)
Title: Re: Infantry weapons stats
Post by: Sgt.Radman on 28-07-2010, 20:07:29
The only thing that I could see that COULD be recorded as ALLIES bias is 76mm Medium tank. Everything else is German (NOT BIAS) technology. If the Panther had a smooth bore gun even if it's the same 75mm caliber of the Sherm it's not Gerrry bias, it's fact.

4 xmp. You could say that the Hurry with auto-cannons is allied bias cause any tank that you see it can blow it away if he knows how 2 fly it.
Title: Re: Infantry weapons stats
Post by: THeTA0123 on 28-07-2010, 20:07:50
The same can be said about the stuka...
ME109 and FW190 have been dominating for 3 releases now, do you see ANYONE complain like those other people do? About the sherman 76 wich appears in 2 maps? Of wich BOTH are still won more by the germans then the allies?
Title: Re: Infantry weapons stats
Post by: Sgt.Radman on 28-07-2010, 20:07:18
FW 190 is surelly Axis bias. It can out-fly and out-gun any other plane. If someone was downed in a FW in a dogfight it was either a bad situation for the FW or the pilot was MEEH.
Title: Re: Infantry weapons stats
Post by: THeTA0123 on 28-07-2010, 20:07:53
I saw some great 2.15 pilots gave up on allied airplanes...Really they are the ones underpowerd

But this is not a balance discussion thread!

Rate of fire/bolt speed: 600 x 2
Thats of the MG42 what does it mean?
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 28-07-2010, 20:07:29
It shoots two projectiles at once at 600rpm to circumvent the rof limitation.
Title: Re: Infantry weapons stats
Post by: THeTA0123 on 28-07-2010, 20:07:51
i suppose 360x2 cant work for the thompson?
Title: Re: Infantry weapons stats
Post by: Sgt.Radman on 28-07-2010, 20:07:58
So basically that's the reason it's a 1sk weapon? Or was it made solely to simulate the rof?
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 28-07-2010, 20:07:00
i suppose 360x2 cant work for the thompson?

I hink at that low a rate of fire it would seem weird.

@SgT radman: No it is 1s1k because it uses rifle ammo.
Title: Re: Infantry weapons stats
Post by: ajappat on 28-07-2010, 20:07:40
So basically that's the reason it's a 1sk weapon? Or was it made solely to simulate the rof?
It's rifle calibre, one round kills anyway. I believe that is just for rof. And when firing full auto, those 2 bullets wont fly at same direction, as far as I know, they spread seperately.

Edit: Ts4ever was faster but posted anyway....
Title: Re: Infantry weapons stats
Post by: AdamPA1006 on 29-07-2010, 03:07:34
give STG rifle bullet, most times in this game it is better to have a KAR or g43 when germany, when im sure the STG was "better" in real life.
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 29-07-2010, 03:07:33
It wasn't better, it was more versatile. You can use the StG44 both as a machine pistol and as a reasonable rifle over long ranges.
Title: Re: Infantry weapons stats
Post by: Thorondor123 on 29-07-2010, 10:07:19
And then there's the fact that t didn't use a full rifle cartridge.
Title: Re: Infantry weapons stats
Post by: Steel_Lion_FIN on 29-07-2010, 14:07:23
And then there's the fact that t didn't use a full rifle cartridge.

True, the 7.92x33 mm AKA 7.92 Kurz was SPECIFICALLY created for this weapon. The standard german rifle round was 7.92x57mm, so there's 57-33=24 mm less space for gunpowder, meaning weaker round.
Title: Re: Infantry weapons stats
Post by: THeTA0123 on 29-07-2010, 15:07:59
not really weaker. Firepower of the Kurz was still big.

The problem with the 7.92MMx56 was that it created to much recoil (they did considerd making a Bren gun clone)

It was pretty simple yet very very inovative to shorthen the round. I mean the world most famous Assault rifle has a Kurz round also for something
Title: Re: Infantry weapons stats
Post by: Paavopesusieni on 02-08-2010, 09:08:28
They will still complain no mather what. They are the kind of people who= Enter a battle, shoot 3 allied soldiers, or kill 4 tanks, and they then get killed by a sherman, and then they whine allied bias



Its who you keep whining all the time when Germans gets something new. Really stop it, if you wouldn't do it all the time maybe others wouldn't either. See here you started it again. 

Never had problem with Germans weapons, except i hate K98 sights. With Garand its so easy to hit everything.
Title: Re: Infantry weapons stats
Post by: Mud Buddha on 02-08-2010, 11:08:45
Never had problem with Germans weapons, except i hate K98 sights. With Garand its so easy to hit everything.

I used to be quite good with the K98, but nowadays I can't hit shit with it on medium to long ranges, and actually start to like the SMLE, which I hated before, because of the sights. But I've always hated the garand site, loose track of target really quickly.

But anyway, to stay on topic, a couple of questions:
So in BF/FH there's no issue with hitpoints? Just the hitlocation on the body and type of bullit decides wether you die or just get wounded?

And "semi" is not a rate of fire, it's a description. Weapons like the Garand can still be measured with how fast they can fire, right?

And is range (ie. bullit drop) not an issue at all anymore in FH2?
Title: Re: Infantry weapons stats
Post by: Mud Buddha on 02-08-2010, 11:08:22
Never had problem with Germans weapons, except i hate K98 sights. With Garand its so easy to hit everything.

I used to be quite good with the K98, but nowadays I can't hit shit with it, and actually start to like the SMLE, which I hated before, because of the sights. But I've always hated the garand sight, loose track of target really quickly.

But anyway, to stay on topic, a couple of questions:
- So in BF/FH there's no issue with hitpoints? Just the hitlocation on the body and type of bullit decides wether you die or just get wounded?

- And "semi" is not a rate of fire, it's a description. Weapons like the Garand or the pistols can still be measured with how fast they can fire, right? The people wanna know!  ;)

- And is range (ie. bullit drop) not an issue at all anymore in FH2? I recall reading something about the levels/viewing distance not being large enough to incorporate it, or is it just a gameplay choice?


But thanks for the whole list, by the way. Didn't realise a lot of the weapons were so similar in specs. For example, after trying either of them I could've sworn the recoil on the Garand was more than that of the G43. :)
Title: Re: Infantry weapons stats
Post by: THeTA0123 on 02-08-2010, 12:08:55
They will still complain no mather what. They are the kind of people who= Enter a battle, shoot 3 allied soldiers, or kill 4 tanks, and they then get killed by a sherman, and then they whine allied bias



Its who you keep whining all the time when Germans gets something new. Really stop it, if you wouldn't do it all the time maybe others wouldn't either. See here you started it again.  


And yet people agreed with my post. and this germansuperior bs is the new FH2 meme.
Wait do you feel offensed? Because it really wassent even pointed out to you. You even brought up things wich where generaly agreed by the public to be changed  :-\
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 02-08-2010, 12:08:19
Never had problem with Germans weapons, except i hate K98 sights. With Garand its so easy to hit everything.

I used to be quite good with the K98, but nowadays I can't hit shit with it, and actually start to like the SMLE, which I hated before, because of the sights. But I've always hated the garand sight, loose track of target really quickly.

But anyway, to stay on topic, a couple of questions:
- So in BF/FH there's no issue with hitpoints? Just the hitlocation on the body and type of bullit decides wether you die or just get wounded?

- And "semi" is not a rate of fire, it's a description. Weapons like the Garand or the pistols can still be measured with how fast they can fire, right? The people wanna know!  ;)

- And is range (ie. bullit drop) not an issue at all anymore in FH2? I recall reading something about the levels/viewing distance not being large enough to incorporate it, or is it just a gameplay choice?


But thanks for the whole list, by the way. Didn't realise a lot of the weapons were so similar in specs. For example, after trying either of them I could've sworn the recoil on the Garand was more than that of the G43. :)

Bullets drop and lose power over distance, especially pistol ammo. And semi automatics can fire as fast as you can click the mouse.
Title: Re: Infantry weapons stats
Post by: hOMEr_jAy on 02-08-2010, 13:08:03
Interesting thread, well done!
One thing that I found odd is the different left/right recoil between the M1 Carbine and the M1A1 Carbine. Is there any particular reason for it?
Title: Re: Infantry weapons stats
Post by: Sgt.Radman on 02-08-2010, 18:08:56
Yeah was gonna ask about it too. So the folding stock Carbine has left recoil and the standard has right?
Title: Re: Infantry weapons stats
Post by: Ts4EVER on 02-08-2010, 18:08:21
Apparently. Probably just for some variety.
Title: Re: Infantry weapons stats
Post by: Sgt.Radman on 02-08-2010, 22:08:08
But that's weird. I mainly use M1 Car and I never spotted that difference, until i read about it. Actually when I think about it it appears that both have sway recoil  ???