Forgotten Hope Public Forum

Forgotten Hope 2 => Eastern Europe => Feedback => Seelow Heights => Topic started by: Ts4EVER on 07-02-2016, 03:02:28

Title: Seelow Heights 64
Post by: Ts4EVER on 07-02-2016, 03:02:28
"If you have a suggestions or want to give us some Feedback about this Map you can Post it here!"

(http://i.imgur.com/QupJgP8.jpg)
Title: Re: Seelow Heights 64
Post by: Mud Buddha on 13-02-2016, 23:02:15
Shouldn't this map be filed under "Germany" instead of "Eastern Front"? ;-)

But anyway:
Not sure yet how the new ticket system works: Played this map only once just now, but the Russians took last flag, then quick ticket countdown started for Germans. Germans retake last flag, but fast ticket count was still in effect. My question: what's the point of recapping the last flag if you can't win this way as Germans?
Title: Re: Seelow Heights 64
Post by: Slayer on 14-02-2016, 00:02:52
They really took it? Greying it is not enough, but upin retaking it they should be able to stop the fast bleed afaik.
Title: Re: Seelow Heights 64
Post by: Trautman on 25-02-2016, 14:02:34
When it faces to the train station, a framerate drops.
Title: Re: Seelow Heights 64
Post by: Ts4EVER on 13-06-2016, 17:06:53
2.52 changelog for Seelow Heights 64

- respawn times reduced for the soviet vehicles and planes
- Bomb carrying FW190 only spawns after first sector is taken
- Improved Russian spawns at the Manor flag
- Add Ammo Truck at Russian Mainbase
- Now uses the FW190 Eastern Front variant by matt_baker
Title: Re: Seelow Heights 64
Post by: FHMax3 on 12-01-2017, 09:01:28
(http://forgottenhope.warumdarum.de/screenshots/Seelow%20Heights/minimap_small.jpg)(http://forgottenhope.warumdarum.de/screenshotsfh2/Seelow%20Heights/minimap_small.gif)
The FH-1 and FH-2 maps look similar. Can you show me the location in real life that these two maps were based on?
Title: Re: Seelow Heights 64
Post by: Ts4EVER on 12-01-2017, 11:01:37
Search for "Seelow" in GoogleEarth or GoogleMaps.
Title: Re: Seelow Heights 64
Post by: FHMax3 on 12-01-2017, 12:01:40
Search for "Seelow" in GoogleEarth or GoogleMaps.
Oh. Remembered they were the hills that protect the approaches to Berlin.
Title: Re: Seelow Heights 64
Post by: FHMax3 on 25-04-2017, 20:04:11
Can you replace the K98 panzerfaust kit with a volkstrumkbriner-98, as having them as pickups defeats the purpose of them being used, as players prefer the k-98.
Title: Re: Seelow Heights 64
Post by: Matthew_Baker on 25-04-2017, 20:04:37
Can you replace the K98 panzerfaust kit with a volkstrumkbriner-98, as having them as pickups defeats the purpose of them being used, as players prefer the k-98.

The idea is that these weapons were very rare and not used a lot. Having them as spawn-able would make them used by almost everyone and kinda ruins their novelty.

I personally pick up a Volksturm weapon every chance I get on this map, I don't care much for K/D and I see it as a fun challenge to use strange/ crappy weapons :)
Title: Re: Seelow Heights 64
Post by: FHMax3 on 25-04-2017, 20:04:48
Can you replace the K98 panzerfaust kit with a volkstrumkbriner-98, as having them as pickups defeats the purpose of them being used, as players prefer the k-98.

The idea is that these weapons were very rare and not used a lot. Having them as spawn-able would make them used by almost everyone and kinda ruins their novelty.

I personally pick up a Volksturm weapon every chance I get on this map, I don't care much for K/D and I see it as a fun challenge to use strange/ crappy weapons :)
Okay, but remember that the Wehrmacht armed the Volksturm with anything found at hand, and I heard that many Volksturm soldiers got Italian or old German rifles, like the G-98. Since we don't have the G-98 ingame, maybe we should use the Carcano?
Title: Re: Seelow Heights 64
Post by: Matthew_Baker on 25-04-2017, 21:04:42
Okay, but remember that the Wehrmacht armed the Volksturm with anything found at hand, and I heard that many Volksturm soldiers got Italian or old German rifles, like the G-98. Since we don't have the G-98 ingame, maybe we should use the Carcano?

IIRC there were plans to put a whole slew of weird kits on this map that would represent Volkssturm troops. However, I think the idea is that;

A) the majority of weapons during the battle would've been standard Germans weapons like in the spawn menu
B) adding different kits/ rifles etc... increases texture load which can lead to problems (see flag bug on some CMP maps)

So overall it was ruled to go with adding the rare Volkssturm specific weapons as pickups as a fun/ novelty thing. I think of it as the spawn kits represent the Wehrmacht while the pickups represent the Volkssturm.
Title: Re: Seelow Heights 64
Post by: FHMax3 on 25-04-2017, 21:04:34
Okay. In his devblog, TS4ever even wanted to place a FG kit because there was Fashilmjager division in the fighting  ;D. Hope you guys are having a blast testing new stuff  :).
Title: Re: Seelow Heights 64
Post by: Ts4EVER on 04-06-2017, 20:06:17
I get the impression that this map is still too hard for the Russians, especially in sector 2. Any community feedback on this?
Title: Re: Seelow Heights 64
Post by: FHMax3 on 05-06-2017, 06:06:45
I get the impression that this map is still too hard for the Russians, especially in sector 2. Any community feedback on this?
Well I played the 32 player version on Saturday, but I got this image that German armour was too op. While in theory it can work, in practice, there are player dispensaries. So replace the panther with a panzer 4 and give rusians more arty.
Title: Re: Seelow Heights 64
Post by: Ts4EVER on 05-06-2017, 06:06:44
.... This is about the 64 player version.
Title: Re: Seelow Heights 64
Post by: FHMax3 on 05-06-2017, 06:06:19
.... This is about the 64 player version.
Yes, but this applies to the 64pl version aswell.
Title: Re: Seelow Heights 64
Post by: Ivancic1941 on 01-02-2018, 21:02:12
Russians would really need here that when they capture one of the last sector flags, bleed stops,and once they capture both last flags german fast bleed starts. This way if germans acidently recapture one flag,russian bleed starts again and usually kills last russian tickets.
Title: Re: Seelow Heights 64
Post by: Ivancic1941 on 02-02-2018, 20:02:02
Even maybe some forward russian spawing tanks wouldnt hurt
Title: Re: Seelow Heights 64
Post by: Matthew_Baker on 09-02-2018, 16:02:26
... once they capture both last flags german fast bleed starts.
I think this already happens right? Once Russians cap both flags in the last sector the game is more or less 'over' for the Germans.

I find that the toughest part of this map isn't the last sector, but the 2nd one. Getting up the hill and getting the trenches is tough even for a good team

Title: Re: Seelow Heights 64
Post by: Ivancic1941 on 10-02-2018, 10:02:22
No you missunderstand me. I suggested that when:
-Russian have to capture last sector and they bleed
-They capture one of flags in last sector(lets say Seelow or Apartmens) and they still bleed~ and they basicaly captured town or main strategical building in town
So I suggested that when they caotured one of flags in last sector bleed stops for russians( nor it beggins for germans,noone has bleed)
Why? Because if russains capture whole sector german are bleeding but still can capture one of flags and immideatly tranfer bleed again on russian side~and that ussualy kills last russian tickets and opportunitie to win aldo they fighted bloody for capturing last sector(German have very poverfull arsenal of tanks wepons and aircraft to again capture one of flags and usualy do)
This way Germans after basically loosing battle and last sector completely cant easily counterattack and transfer bleed to russians by just capturing one of flags~ and russian get ability to again drive more tanks in and little more peacefuly start again attack on last flag.

Title: Re: Seelow Heights 64
Post by: Ts4EVER on 25-10-2018, 15:10:45
Changelog for 2.54:
- Fix invisible squad leader bug
- Replace SU 152 with ISU 152 (DshK)
Title: Re: Seelow Heights 64
Post by: Chad1992 on 04-11-2018, 18:11:23
Can the Luftfaust B and the ISU 152 be added to the COOP.
Title: Re: Seelow Heights 64
Post by: Ts4EVER on 04-11-2018, 21:11:39
There is no coop.
Title: Re: Seelow Heights 64
Post by: Chad1992 on 05-11-2018, 04:11:59
There is no coop.
Must be no official version?  I just played CO-OP today.
Title: Re: Seelow Heights 64
Post by: Matthew_Baker on 05-11-2018, 05:11:22
Yea nothing offical
Title: Re: Seelow Heights 64
Post by: LuckyOne on 06-07-2019, 22:07:57
I second the opinion Allies need a bit of a buff on this map. Either stop the bleed when one of the last flags is taken, or reduce Axis tickets by 100-150 to give Allies a fairer chance of winning even if they fail to cap the whole last sector.
Title: Re: Seelow Heights 64
Post by: Matthew_Baker on 11-05-2020, 18:05:46
2.56 Changelog Seelow Heights 64

-Increase HP on Flak 88 wrecks to prevent them from disappearing on Seelow
-Change Russian Player Models to use Telogrieka
Title: Re: Seelow Heights 64
Post by: nysä on 22-06-2020, 16:06:23
Great map and all, but just curious and no harm intended, but what's the reasoning behind Jagdpanther on Seelow Heights? Tiger II is ok (in a sense, Tiger I would be historically more accurate), but why Jagdpanther when the most nearby JP unit was located in the northern Germany?

Quote
April 1945

II./Pz.Lehr.Rgt. 130 = 35 from H.Za.  on 7. Apr. 1945 (unit deployed separately from Pz.Lehr-Div.)
SS-Kampfgruppe 'Wiking' = 7  on 8. Apr. 1945 taken over directly at MNH in Hannover
s.H.Pz.Jg.Abt. 655 = 10 from H.Za.  on 8. Apr. 1945
Pz.Div. 'Clausewitz' = 5 from H.Za.  on 14. Apr. 1945
s.H.Pz.Jg.Abt. 559 = 10 from H.Za.  on 17. Apr. 1945 (subordinated to 7. Pz.Div.)
s.H.Pz.Jg.Abt. 559 = 9 from H.Za.  on 21. Apr. 1945 (subordinated to 7. Pz.Div.)
Title: Re: Seelow Heights 64
Post by: Matthew_Baker on 22-06-2020, 17:06:07
Great map and all, but just curious and no harm intended, but what's the reasoning behind Jagdpanther on Seelow Heights? Tiger II is ok (in a sense, Tiger I would be historically more accurate), but why Jagdpanther when the most nearby JP unit was located in the northern Germany?

I'm just speculating, but I'd guess that the original vehicle loadout on this map was based a lot on the FH1 vehicle loadout which included a Jagdpanther. Maybe the mapper kind of started with that baseline and then balanced the assets from there. I'd also say that realistically, I doubt much in-depth research was put into the specific units that fought in this sector.

I do know that part of the original idea was to give the map a 'late war' feel, since it's the only 1945 map in the mod atm. So the devs probably wanted to include late war assets that you don't always see pitted against each other on other maps; for example, an IS-2 vs King Tiger or Jagdpanther vs Soviets on the East Front.

Seeing as this is the only official 1945 map that we have, I think that maybe a few liberties are taken until more 1945 maps can be added. Things like the white lines painted on Soviet turrets are included even tho the directive wasn't put into effect until after this battle. I personally think that's okay for now since we don't have an official Berlin map for them to be used on, and it allows my texture for the IS-2, and PointBlank's T-34s textures and SethSoldier's ISU textures to be added to the mod for the time being. This map was also a pretty good spot for us to use the 'ambush' camo for the King Tiger (one of the many camo variants Rad made for it that we hadn't been able to use up until this point) and I think that prompted Toddel to add an 'ambush' variant to some of his other vehicles as well which is cool. That's not to say that the camo wasn't used elsewhere and we know it isn't specific to this battle, but it's usually synonymous with 'late war' German tank camos which fit nicely with the "theme" of this map.

A lot of times devs make camos or vehicle variants that might not have a place in the mod at the moment but we'd still really like to use them. Sometimes even whole vehicles kind of sit on the back burner just because we don't have a map to put them on which sucks (like atm we have no place to put our BT-7 or Pershing :( ) So I think sometimes we stretch history slightly to include things that other devs worked on. And then I guess it's kind of up to the mapper on how much they want to stretch history.
Title: Re: Seelow Heights 64
Post by: nysä on 23-06-2020, 06:06:46
Alright, thanks for the throughout response. Some 'nostalgia' serves this map quite well, anyway :)


Sometimes even whole vehicles kind of sit on the back burner just because we don't have a map to put them on which sucks (like atm we have no place to put our BT-7 or Pershing :(

As a side note, the classic duel at Elsdorf would be nice (Pershings vs late Tigers). I hope some dev would have time to ponder this, at some point.
Title: Re: Seelow Heights 64
Post by: Matthew_Baker on 23-06-2020, 15:06:50
As a side note, the classic duel at Elsdorf would be nice (Pershings vs late Tigers). I hope some dev would have time to ponder this, at some point.

We actually have had some ideas tossed around for a gameplay layout of that battle ;) so that’s definitely one that comes to mind. Wouldn’t mind sharing ideas with someone who has the time to get into the editor and hammer out some stuff.
Title: Re: Seelow Heights 64
Post by: Chad1992 on 30-07-2020, 02:07:23
In COOP when i try to enter a german anti air gun the map crashes.
Title: Re: Seelow Heights 64
Post by: nysä on 24-08-2022, 11:08:06
Fix suggestions 3/24

○ PzKpfw V Ausf. G "Panther" ➔ maybe one more. 31 Panthers (all types) participated in this battle.
○ PzKpfw VI Ausf. B "Tiger II" ➔  Tiger E (late). Slightly modfied 331 skin from Ramelle would be perfect. 10 Tiger E (mostly old training tanks) were in this battle.
○ Jagdpanther ➔ Jagdpanzer IV/70 (V). ~15 were in this battle.
○ Jagdpanzer 38(t) "Hetzer" ➔ PzKpfw IV Ausf. H or StuH 42. Hetzers arrived too late to reach Seelow area.

and maybe:

○ Flak-Pz.IV
○ SdKfz 234/2  "Puma"
○ PzKpfw III Ausf. L or M
= all previously mentioned were present at Seelow on 16 April.


Trivia-bits:

○ Ambush camouflage was not the thing of 1945 (only couple months in the fall '44) besides Henchel's Tiger B. s.SS.Pz.Abt's 503 was still travelling to Berlin on 17 April.
○ The map could use more mashed-up pickup kits.
○ It's good to keep in mind that the Battle of Seelow Height was the largest battle on German territory during the WWII.

Also, Germans had some artillery pieces in the area:
(https://i2.wp.com/s00.yaplakal.com/pics/pics_original/1/1/7/5261711.jpg)


Recommended reading: "Panzers in Berlin 1945" by Lee Archer.