First, there is the aforementioned issue of the Panzer II. being indestructible.
Ooh yeah, we fixed that later, but it never got in. Panzer II has the same damage as a Tiger
Will get the code needed to fix this and let you have it. Sorry, very sloppy on my part.
Second, bardia is lagging that bad that it is absolutely unplayable.
Strange. How many bots are running with.
Also Bardia DOES have a one of the higher view distances, so its more a 2.45 Bardia thing, than an SP thing. Try running it with fewer bots. At 32 bots, it might play fine.
Third, my character constantly yells "I need an engineer!" or "Charge!" as soon as I get close to any kind of firefight.
That's other bots. Not your character. What you are experiencing is very normal in online play.
But the bots are now calling for help when they are hit or need someone to move off their ass.
Its quite normal in BF2 and was the case in FH2.0 and 2.1.
But with radio over for all vehicles, you hear the tankers everywhere.
You can fix this by removing the radioover file included and reverting it to the standard FH2.45 one.
Fourth, St. Vith puts alot of stress on my GPU, more than any FH2 map ever before to be precise.
That IS how St. Vith is. Its quite a heavy map without bots, heavier with bots.
Again, try turning the bot count to 32 total.
Fifth, Sidi Bou Zid has an awful gameplay; the German attack has no momentum at all. Kampfgruppe Schuette hasn't even captured the outpost once.
Sadly, this needs ratios adjusted. Its not a final version since we still need to work on commander AI, but this change affects Python and would break your FH2 online play, so I didn't include it for maps that had this improvement.
If the Germans are more than the allies, it would make it better, as would having 64 bots or more.
Thanks for the feedback. I will try these out myself and see how we can better improve them going forward.