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Modding / [WIP] Calais Nord
« on: 16-12-2009, 17:12:20 »
This is, at the moment, largely a placeholder topic to keep discussion and updates about my first FH2 map, Calais Nord. As the name suggests, it's going to be focused on a small sector of Calais Nord, the last area in which British troops were active during the Siege of Calais. As such, here is the basic idea of the map:
- Small (512 by 512)
- Urban with some areas of green open space
- Infantry-focused
- Push mode, Germans on the offense
- Very limited tank use - maybe a PzIV and PzIII each for the German side
- I am toying with the idea of having a Matilda II spawn in the British base when their penultimate flag is captured, and a Stuka spawning for the Germans at an air base, to simulate the last ditch defense and incoming air raids that ended the siege - this will require coding that I've yet to even look into though so no promises
I'm using Google maps of Calais Nord, as aerial pics of the street structure of Calais circa 1940 have been difficult to get hold of.
WIP pictures will be up as soon as I have some worth uploading, and any feedback, advice or request is more than welcome.
- Small (512 by 512)
- Urban with some areas of green open space
- Infantry-focused
- Push mode, Germans on the offense
- Very limited tank use - maybe a PzIV and PzIII each for the German side
- I am toying with the idea of having a Matilda II spawn in the British base when their penultimate flag is captured, and a Stuka spawning for the Germans at an air base, to simulate the last ditch defense and incoming air raids that ended the siege - this will require coding that I've yet to even look into though so no promises
I'm using Google maps of Calais Nord, as aerial pics of the street structure of Calais circa 1940 have been difficult to get hold of.
WIP pictures will be up as soon as I have some worth uploading, and any feedback, advice or request is more than welcome.