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Suggestions / Deep snow idea for future East Front maps
« on: 08-09-2011, 06:09:28 »
So far in FH2 we do not have maps that feature deep snow, which would conceal infantry to a certain degree. Currently there is terrain of snow-type, which for all intents and purposes works exactly the same as all other terrain types, but has a different color.
Anxiously waiting for the Russian front, I would like maps in Finland and Russia have a distinctive feature, that would clearly make it different from yet another Bulge map.
Therefore, I propose an idea that could lead to the introduction (or to further ideas and discussion that would lead to that) of working deep snow in such maps. As far as I know, the only alternatives have been "snow bushes", that are just regular overgrowth bushes painted white. There are two limitations to those:
1) you can only have that many of them without straining the server and your PC
2) they are subject to draw distance, i.e. they no longer provide cover if smb looks at you from far away, which is most typical for tank optics and such
While such "white bushes" still have their place and I would like to have them too, it would definitely be nice to have something that would have a larger working area.
The idea is very simple - why not place water reservoirs or "paddles" (in blue, marked with a purple downward arrow) underneath a "snow texture" (in gray, marked with a red downward arrow)?
1) The depth of the paddle is enough to prohibit a soldier "C" from going prone (so he cannot exploit the water "see-though" feature in BF2), but shallow enough so that he can stay crouched "B" and still be able to engage the enemy "D" with only his head sticking out of the snow "A".
2) The body of the soldier still can be hit with any type of ammunition except, perhaps, HE.
3) Certain areas can be made quite deep, which would require a soldier to move much slower, as he would be effectively swimming (however I expect some would argue that this would kill immersion for them). IMO this would still look reasonably realistic.
4) the "moving in water" sound should be modified
5) splashes from HE would still be as usual, since the impacts are into the nearby ground underneath the snow texture
I would like to hear comments from community members and especially Devs on this idea (or, maybe, they have already came up with a better one, which most of us non-betatesters are yet to see?).
Anxiously waiting for the Russian front, I would like maps in Finland and Russia have a distinctive feature, that would clearly make it different from yet another Bulge map.
Therefore, I propose an idea that could lead to the introduction (or to further ideas and discussion that would lead to that) of working deep snow in such maps. As far as I know, the only alternatives have been "snow bushes", that are just regular overgrowth bushes painted white. There are two limitations to those:
1) you can only have that many of them without straining the server and your PC
2) they are subject to draw distance, i.e. they no longer provide cover if smb looks at you from far away, which is most typical for tank optics and such
While such "white bushes" still have their place and I would like to have them too, it would definitely be nice to have something that would have a larger working area.
The idea is very simple - why not place water reservoirs or "paddles" (in blue, marked with a purple downward arrow) underneath a "snow texture" (in gray, marked with a red downward arrow)?
1) The depth of the paddle is enough to prohibit a soldier "C" from going prone (so he cannot exploit the water "see-though" feature in BF2), but shallow enough so that he can stay crouched "B" and still be able to engage the enemy "D" with only his head sticking out of the snow "A".
2) The body of the soldier still can be hit with any type of ammunition except, perhaps, HE.
3) Certain areas can be made quite deep, which would require a soldier to move much slower, as he would be effectively swimming (however I expect some would argue that this would kill immersion for them). IMO this would still look reasonably realistic.
4) the "moving in water" sound should be modified
5) splashes from HE would still be as usual, since the impacts are into the nearby ground underneath the snow texture
I would like to hear comments from community members and especially Devs on this idea (or, maybe, they have already came up with a better one, which most of us non-betatesters are yet to see?).