Hey guys, for awhile now (behind the scenes) I've been putting some time into making a sort of FH2 mod for Arma 2. Actually first I should clarify, this is NOT a mod I plan on distributing. This is simply a mod i started experimenting with and kind of got carried away. Also, if for any reason the Devs want me to stop, I understand. I had been working on it with the thought process of "If its for private use and not being redistributed its okay". Alot of my other BF2 modding endevours, I had used content from multiple mods with the authors saying if its for private use its okay. I thought that would probably apply here, but if I've over stepped any bounds I'll gladly stop.
Anyway, I had been playing alot of Arma 2 and Invasion 1944 (mod for A2) and got a little bored with Invasion 1944's 2 maps and lack of diversity. So I thought hey, how cool would it be to have everything that FH2 has but with the mission customizability of A2 and the extra singleplayer fun that it brings. So I just said why not and transfered my first model from FH2 to Arma 2. After a bumpy start, I've managed to convert several weapons, player models, and vehicles. But my pride and joy is that I got my first terrain working in A2 and its FH2's El Alamein! So I decided, in my giddyness, to just show it to some of you guys and see what you think!
The view from Kidney ridge.
And the view from inside the Crusader MK1 Late, looking at Kidney ridge.
So let me know what you guys think and if any DEVs can please confirm if this is okay, that'd be great.
P.S. I didnt know if this should go in modding or not, I thought it was more off topic of BF2 modding then it was with FH2 modding