Another couple of rounds on this map and I'm now utterly convinced this map is unwinnable as Italians unless the LRDG is composed entirely of 2 year old toddlers.
I would prioritize on the following
- disable friendly fire on objectives (seriously, some people really hate this map)
- less explosives for Allies
- better MG positions for the Axis
- the forward roadblock spawn is useless. Either get rid of it or make it an actual threat to the Allies (maybe an AT gun ?)
- maybe increase Italian Scout kit smine starting ammo to 2 or
- introduce "ammo" pickup kit that enables the mines to be replenished more easily, provided the Italians can find 2 people willing to engage in some team work (trying to find ammo boxes in the dark is not easy!)
EDIT:
While thinking about Supercharge map I just remembered a cool scene from COD2 that could be a good way to make at least one objective harder to get to for the Allies. It's the one where there's a closed door and one Brit starts bashing it when an MG 42 opens up through it, killing him in the process.
I'm sure there's a two story building static that could be used to place the radio objective somewhere in the map (and there is / was an MG in a similar position on Crete).
The problem now is that most of the objectives are pretty exposed, allowing Allies to sometimes kill them even behind the walls....
Pic for reference: