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Messages - Sturmkatze

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Modding / Re: How to be a modeling volunteer?
« on: 12-07-2019, 00:07:09 »
Thanks, i'm in discord.
I can to modelling handweapons, vechicles and houses. Character modelling coming soon (Sorry for bad knoweledge of language).
This is some of my works:

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Modding / Re: How to be a modeling volunteer?
« on: 11-07-2019, 19:07:36 »
I want to help with 3d modelling too. Is it actual yet?

3
Developer Blogs / Re: Graphical Artists, Apply Within!
« on: 14-07-2017, 23:07:19 »
You can edit the settings of the additional shaders for blooming and HDR, color correction etc. via their .cfg files.

Thanks, but I want to help in the development and raise the overall level of graphics. i want make in the settings an additional item with the option of select special effects. I just want to help the project to reach the modern level of graphics.

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Developer Blogs / Re: Graphical Artists, Apply Within!
« on: 13-07-2017, 01:07:24 »

Hi, creator of the trailers here. I used third party shaders to boost the archaic graphics of FH2. I think it was "ReShade 2.0.3 with SweetFX 2.0" back then. While it is possible to actually play with these boosted graphics, the post processing affects everything indiscriminately, even the Main Menu and HUD. For filming, with the hud turned off, it's alright, though.
Yes, i understand, but i want to edit render functions, after scene print and before hud print. I know, that must work on graph api level, and i want to try. Is it possible?

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Developer Blogs / Re: Graphical Artists, Apply Within!
« on: 12-07-2017, 19:07:17 »
Hello everybody! Sorry for mistakes in text, i have a question about graphics effects in game. I saw the "HDR" or "Bloom" effects in the last trailers ("Tropic thunder" and "New Dawn"). Can i help to make this effect in game render? I have some experience in video and image editing, and some experience in game design.

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