hmmm seems like a problem w/ your GPO.con (GamePlayObjects)
Have you placed any commander options or deployable guns like the Laffete?
Hmmm well its hard to tell from just memory, if you send me the map I'll look at it for you.
Im on that now.
Theres a big army in a micro zone.. im adding Tents and separate the tanks and stuff. Not i think its looking better.
Also.. may i send you the map? And how? Its up to you my friend.
There must be something to counter that.. italians did IRL.. so we can do it too!
I herad the Italians took down several Matildas.. but How?
Look it by this way.. they only have 1 and its spawn time will be 12 Minutes or more. So if you manage to destroy that big piece of metal.. you dont have to worry about it.. untill it comes up again 12 mins later.
I herad the Italians took down several Matildas.. but How?
Look it by this way.. they only have 1 and its spawn time will be 12 Minutes or more. So if you manage to destroy that big piece of metal.. you dont have to worry about it.. untill it comes up again 12 mins later.
The problem is if you can destroy it at all, i recommend replacing it with a crusader or two but i guess you could play test it first and see how it works out.
Push Mode
A system like the Tiger in Mareth, when UK caps a flag, 1 M13/40 will be added to the Main.
The Pak 40 will rip through the matilda like.... like a knife through butter or something.
Both these are pretty advanced things to setup for your first/second map. Although if your going to do one of them I'd try out push mode, because dummy flags are REALLY hard to setup correctly.
No machine guns at the checkpoint, just a mortar? What sort of a checkpoint is that, anyway? All you have to do to pass it is drive faster than the mortar-gunner can predict.
And aren't those an awful lot of UCs over in the british mainbase? 6 UCs and...no jeeps? Seems a bit excessive.
This is looking really great Tor! And from what I hear it's not that hard at all?
Anyone got a scenario I should try to map? I feel like it now. Coming weeks it's quiet before the storm so I got some spare time to do this, really curious about mapping.
Anyone got some tips and hints? I already got a Mapping tut from Fenring but I remember something about it being more for experienced mappers? Natty any suggestions?
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "IT"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "FH2Italian"
gameLogic.setTeamLanguage 2 "FH2British"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_it"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "IA_ScoutK98Short" "ia_light_soldier"
gameLogic.setKit 2 0 "BA_ScoutEarly" "ba_light_soldier"
gameLogic.setKit 1 1 "IA_Limited_Assault_Beretta38_K98" "ia_heavy_soldier"
gameLogic.setKit 2 1 "BA_Limited_Assault_TommygunD_No4" "ba_heavy_soldier"
gameLogic.setKit 1 2 "IA_RiflemanK98" "ia_light_soldier"
gameLogic.setKit 2 2 "BA_RiflemanEarly" "ba_light_soldier"
gameLogic.setKit 1 3 "IA_Limited_Support_MG34_K98" "ia_heavy_soldier"
gameLogic.setKit 2 3 "BA_Limited_Support_Bren_No4" "ba_heavy_soldier"
gameLogic.setKit 1 4 "ia_EngineerK98Short" "ia_light_soldier"
gameLogic.setKit 2 4 "BA_EngineerEarly" "ba_light_soldier"
gameLogic.setKit 1 5 "ia_ATPzB39_Limited" "ia_heavy_soldier"
gameLogic.setKit 2 5 "BA_ATBoys_Limited" "ba_heavy_soldier"
gameLogic.setKit 1 6 "IA_NCOBeretta38" "ia_light_soldier"
gameLogic.setKit 2 6 "BA_NCOTommygunS" "ba_nco_soldier"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
No machine guns at the checkpoint, just a mortar? What sort of a checkpoint is that, anyway? All you have to do to pass it is drive faster than the mortar-gunner can predict.
And aren't those an awful lot of UCs over in the british mainbase? 6 UCs and...no jeeps? Seems a bit excessive.
Alright you got a few problems with your map. I fixed two of the four which made the map run for me.
1. Your Init.con was completely FUBAR. Change it to this:Code: [Select]rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Battle_of_the_Camps\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "IT"
gameLogic.setTeamName 2 "GB"
gameLogic.setTeamLanguage 1 "FH2Italian"
gameLogic.setTeamLanguage 2 "FH2British"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_it"
gameLogic.setTeamFlag 2 "flag_gb"
gameLogic.setKit 1 0 "IA_ScoutK98Short" "ia_light_soldier"
gameLogic.setKit 2 0 "BA_ScoutEarly" "ba_light_soldier"
gameLogic.setKit 1 1 "IA_Limited_Assault_Beretta38_K98" "ia_heavy_soldier"
gameLogic.setKit 2 1 "BA_Limited_Assault_TommygunD_No4" "ba_heavy_soldier"
gameLogic.setKit 1 2 "IA_RiflemanK98" "ia_light_soldier"
gameLogic.setKit 2 2 "BA_RiflemanEarly" "ba_light_soldier"
gameLogic.setKit 1 3 "IA_Limited_Support_MG34_K98" "ia_heavy_soldier"
gameLogic.setKit 2 3 "BA_Limited_Support_Bren_No4" "ba_heavy_soldier"
gameLogic.setKit 1 4 "ia_EngineerK98Short" "ia_light_soldier"
gameLogic.setKit 2 4 "BA_EngineerEarly" "ba_light_soldier"
gameLogic.setKit 1 5 "ia_ATPzB39_Limited" "ia_heavy_soldier"
gameLogic.setKit 2 5 "BA_ATBoys_Limited" "ba_heavy_soldier"
gameLogic.setKit 1 6 "IA_NCOBeretta38" "ia_light_soldier"
gameLogic.setKit 2 6 "BA_NCOTommygunS" "ba_nco_soldier"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 0/150/0 0/0/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
2. You didn't apply a LowDetailTexture yet, but there are a ton of tutorials on how to do that, so I won't explain it.
3. Never ever name a map with uppercase letters.
4. Do yourself the favor now (especially while your in the desert) and put your flags at least a good grid away from the edge of the map. Perhaps more depending on your fog.
Problems 1 & 2 will should allow you to test ingame, but 3 & 4 you will have to do if you plan to make more maps.
Maybe it's too early to ask but how will the static L6 work ? Once it's destroyed, can you repair it with a wrench like a static gun or will a new tank appear at this emplacement ? Or you can't re-use it at all once destroyed ?
Btw, your map looks nice
Maybe it's too early to ask but how will the static L6 work ? Once it's destroyed, can you repair it with a wrench like a static gun or will a new tank appear at this emplacement ? Or you can't re-use it at all once destroyed ?
Btw, your map looks nice
I want to say.. thanks alot guys.. specially to Azreal.. who helped me alot whit this Project.. i know.. --now you can ignore my PM my friend.. theres nothing to worry about sir.--
Hmm.. sadly it wont. Azreal said "you can" but i cant. Right now i dont have pics of these experiments.. sadly. But well.. thats a little thing.. i can hear the n00bs sayin "This map socks gimme karkand" but i will do my best.What are the test results Tor? Hehe it's starting to sound like some chemistry experiment. What happens when you enter the tank?
Project on Hold.
Well.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.
QuoteWell.. reality SUCKS.. i gotta work on the "Surrounding Terrain"... Wich sucks.. but i wont let any FH'er to play whit a Map where the surrounding terrain or outside the combat zone is a big sea of a green terrain.
You will love me after you get this to work.
http://forums.gamestrafe.com/network/battlefield-2/modding/30072-increase-brush-size-past-s-limits.html
Are you going to add undergrowth and overgrowth to the map?
At what percentage does it crash while loading or what error message do you get?
It could also help to list the things you modified since the last time the map worked.
Add me on MSN and ill see if i can fix it.
When will we be able to see it on hslan? ;D