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Clans and Tournaments / Re: 101st Airborne Division Clan®-Authentic Military Tactics At All Times-Recruiting
« on: 08-03-2010, 18:03:00 »
Good Server, high ping at other side of Atlantic though, but no lag.
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Lol, talking about bad influence you should hear Kreuzer and Rudolph sometimes in Ventrilo
There is, just make them .ogg and replace them inside the files.Replaced the current one's in the "common_client" folder and gave them exact the same name, but it still doesn't play the music
Well written, that's the reality of a video game based on public servers.Sure, why not making a map there one team has all the uber tanks and the other only has inf?
Dudes, seriously, you would hate that, and since FH2 is sooooo german biased, the panthers will stay for sure.
You always think it's fun to fight against a whole army of attackers, but it isn't, it's not working on pubbie servers. Maybe your clan mates can help you, but not the regular public player.
What? What are you talking about? I'm saying dropping it to 5 german tanks. That's still a VERY substantial threat against the allied armour, combined with the multitude of german anti-tank guns and schrecks and fausts. I'm not saying get rid of every single german tank, I'm saying making it a proper, closer to historical number, in which either the 3 panthers are dropped to 1, or the 3 panthers stay, but getting rid of some stugs and marders. As I see it on this map, the main flags are all in a city anyways, thus negating the already inferior american armour even further.
You can't setup gameplay in a video game based totally on historical accuracy. It does not work, because people do not play out or work together as they may have or would have in a real battle situation with real lives and equipment at stake. Most everyone has their own agenda, game play style and focus.
You can't anticpate people staying put and defending anything. You cannot expect teamwork, but only hope you achieve it at some point. There will be those who do not want to play infantry, but drive tanks. There will be those who do not want to drive tanks, but fly airplanes. Therefore, you'll have some of both camping out waiting on these items to become available.
Granted, you will have those who do enjoy playing infantry. However, the odds of getting a server full of a good mixed percentage of people is sometimes very hard to do. Those who love to fly and do nothing else, may even quit the server when a non-aviation asset map comes into rotation. Just like many quit sometimes when pure infantry maps come up for play.
Therefore, you have to build the gameplay up or skew it into a certain direction in order to achieve a balance to where EVERYONE has something that they deem is fun. Otherwise, no one will play.
You want to reduce the amount of Axis armor upon the map, but I can assure you doing so, would be foolish. You would have a percentage of the Axis team camping the tank spawns in hopes of getting one of the few tanks available. Look at maps like Goodwood or Faliase Pocket. You can even go back to maps like Mareth Line. Granted, it is not always like that, but more times than not. You can end up with a server full of people who want to Tank. Operation Goodwood can sometimes be very frustrating, due to the Axis army giving up flags to the Allies, just so the Axis tanks will spawn in. Then there is a mad attempt to try and make a come back and win the map. Most of the time, it is too late and the Axis lose.
In either case, another concept you have to keep in mind too for gameplay, is the clans and organized team players. Many servers sometimes get one-sided with very experienced players on one team, who can take 3 or 4 mediocre tanks and completely dominate a map. If you think four or five Axis tanks, like Panthers and Stugs are going to beat off a bunch of Allied Armor.. Think again. Get the right combination of players in the equipment and they will roll over top of you. (Yes, the Axis tanks are strong and powerful, but they can be beaten down.)
Give me five good tankers in Allied tanks and they will knock the Axis tanks silly. You could even reverse the numbers.. 5 Allied vs 10 or 12 Axis tanks and those five good tankers could win over lesser skilled tankers.
Anyway, maps are setup for good balance and gameplay, at least that is the idea. Sure, historical accuracy is taken into consideration, but it is, in my opinion, not absolute, due to the many variances that come into play when dealing with the techincal aspects of a video game, the internet and a world full of people with different ideas, attitudes and needs.
Then let them teamstack to allies and camp with a tank so germans winQuoteIn other words, if you're going to name a map after a battle, you might as well try to capture that battle's historical situation as best as possible. If that means wiping out half of the German tank support, because it REALLY happened, then so be it. Let the players find a way to overcome these hurtles like their real life counter parts. Don't sacrifice the uniqueness of the scenario for the sake of artificial balance. And as Mudra said, 5 German tanks used wisely could still pose a huge threat to the US team.
i doubt the average public player shares your opinion...
Sure, why not making a map there one team has all the uber tanks and the other only has inf?That's true though, Pubbie is never as you want it to be
Dudes, seriously, you would hate that, and since FH2 is sooooo german biased, the panthers will stay for sure.
You always think it's fun to fight against a whole army of attackers, but it isn't, it's not working on pubbie servers. Maybe your clan mates can help you, but not the regular public player.
I'm not the only one seeing the similarity here, right? Hopefully some kind of anti-basecamp will be put in effect.
I want this+1
http://www.youtube.com/watch?v=yQgBfJIbuA0
or the other one FH had before 0.7 just couldn't find it.
Found it, the song this (http://www.youtube.com/watch?v=JXaTWZBQLu4) video has at the beginning and in the end.
Loved those two so much.