Author Topic: Better AP/HE ratio and vehicle resupply in main base  (Read 2198 times)

Offline kingtiger1891

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There's nothing more nasty than running out of ammo in the middle of the fight, especially when you run out of AP shell and see the HE are almost never used, or vice versa. So can we have a better AP/HE ratio on certain tanks?

Axis:

PzIVD/F1: 44 AP is not necessary, change some of them to HE, maybe 10-20 AP is enough (those AP don't kill things anyway... :-\)

Panther: I remember in pre-2.3 we have 41+8AP / 30HE, I think that's a perfect ratio, but now in 2.3 we have 40+3AP / 37-38HE, Panther is mostly for tank hunting and this amount of HE is too much, my suggestion is 50+3AP / 26HE.

DAK Tiger and Kingtiger have perfect ratio, but when we have 3 instead of 8 pzg40 now, there can be 5 more AP than previously, that's 59+3AP / 30HE.

Eu Tiger: 54+3 AP currently, I don't think it's necessary, my suggestion: 44+3AP / 45HE.


Allied:

Desert Sherman: 54AP currently, even in the desert, this amount of AP can hardly be depleted, I think 44AP is enough, then it can have 10 more HE.

Eu Sherman 75mm: 44AP currently. Oh, who can deplete that? 30 AP is more than enough.

Cromwell: 47AP / 15HE, I use cromwell a lot, my favorite cat hunting vehicle, yet even in the BEST case, I can only use 25 AP in one run, 47 AP is too much, my suggestion: 35AP / 27HE.

Churchill 75mm: Currently it has the same ammo count as Cromwell, 47AP / 15HE, but in history it carrys 84 shells, and 15 HE are definitely not enough for an infantry tank, my suggestion: 40AP / 44HE.



Then it's about the vehicle supply, I noticed that in some maps we don't have ammo truck or similar things to resupply tanks even in main base. Like Gazala, Goodwood, Luttich, Ramelle, may still be some others I forgot. Shouldn't we have some kind of static vehicle supply at least in main base? Especially for map like Goodwood where there's no commander.

Offline Nissi

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #1 on: 21-03-2011, 09:03:48 »
Hi

Please read the tank related topics in the suggesting forum.
As 1 or 2 devs mentioned the tank system will face dramtical changes - including ammo.

So let's wait with suggestions until we know the status quo of the next release.  :)

Until we know more about the already done changes it's kinda futile to propose anything.

regards,
Nissi

Offline kingtiger1891

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #2 on: 21-03-2011, 09:03:40 »
Hi

Please read the tank related topics in the suggesting forum.
As 1 or 2 devs mentioned the tank system will face dramtical changes - including ammo.

So let's wait with suggestions until we know the status quo of the next release.  :)

Until we know more about the already done changes it's kinda futile to propose anything.

regards,
Nissi

I know, but that's mostly regarding AP/ special AP and what kind of damage they do. This one is about AP/HE ratio and static resupply in main base.

Offline Nissi

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #3 on: 21-03-2011, 10:03:41 »
No need to quote. :)

The supply in the base is interesting, but the rest is still not feasible. I simply mean: so long as we don't know how the new tanking system will be, it's not possible to really talk about any changes (including the ap/he ratio). :)
For example: I didn't read a statement like: we're not changing the ammo portion of certain tanks or anything like this.

So let's talk about the resupplies:

Actually I see a demand for additional ammo (which is a resupply) only for maps without having amo-trucks and/or a commander radio. And even then, the usual life time of a tank in FH2 is somewhat short that it's quite rare that a tank runs out of ammo.

I somewhat even prefer it if a tank which shoot all ammo get's blown up and new spawns, which gives other player the opportunity to get in a vehicle as well. With unlimited ammo in a base I see quite a "shoot in cover, retreat to mainbase" tactic which is not as nice as a support in the middle of battlefield.

Offline kingtiger1891

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #4 on: 21-03-2011, 11:03:17 »
Well if the ratio is better than running out of ammo can be less of a problem, but it will happen any way.

Blowing up the vehicle and wait for respawn is not feasible in some situations: some vehicles spawn in certain condition, like Firefly and panzers in goodwood; some vehicles have limited number, like the tiger in ramelle, plus some of them needs 5 minutes to respawn.

Offline sn00x

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #5 on: 21-03-2011, 14:03:23 »
for resupply, anyone remember the resupply building in 1942? you drive up on this ramp and get repair / ammo?

a copy/similar building would do nice in mainbases (could allso work as repair point)

Offline Natty

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #6 on: 21-03-2011, 20:03:56 »
Kind of... depends on what map... on some maps you will not drive all the way back to repair it on the platform, it might be quicker to just play until you die and then get a new tank when it respawns.

I cant think of many maps where it would be worth driving from the action all the way back to repair it, but I do support the idea, we dont need a special static for that either, the tents they spawn under would do fine for repair.. as in Luttich for example.. or supercharge, those are maps where you might want to retreat and repair. In Cobra no sane person would invest 3min driving to get some health back when the tanks spawn in 60 sec or so.
I also dont think we want to encourage players to leave the action. Better have them keep going forward until they either die or cap the flag. Having players dart back n forth will just make the rounds longer and slower.

Offline Archimonday

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #7 on: 21-03-2011, 21:03:56 »
Kind of... depends on what map... on some maps you will not drive all the way back to repair it on the platform, it might be quicker to just play until you die and then get a new tank when it respawns.

I cant think of many maps where it would be worth driving from the action all the way back to repair it, but I do support the idea, we dont need a special static for that either, the tents they spawn under would do fine for repair.. as in Luttich for example.. or supercharge, those are maps where you might want to retreat and repair. In Cobra no sane person would invest 3min driving to get some health back when the tanks spawn in 60 sec or so.
I also dont think we want to encourage players to leave the action. Better have them keep going forward until they either die or cap the flag. Having players dart back n forth will just make the rounds longer and slower.

I don't think it should be a question of which maps should or shouldn't have repair pads. Repair Pads have been a usable item as far back as 1942 in any battlefield game. I see no reason why FH2 shouldn't include basic repair pads at every uncappable main base, as well as repair hangers or zones of an airfield for aircraft. Its simply a very handy addition, that many players would be very happy to see in-game, myself one of them. Sometimes there simply just isn't an engineer near by, and the next best option is to go to the nearest repair pad. 2142 is a great example.

Whether people use it is up to them.

Offline General_Henry

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #8 on: 22-03-2011, 01:03:33 »
this is one great suggestion!

yes, it is sometimes a bit difficult when you run out of shells.

I think it'd be nice to have repair/resupply locations in some of the "strongholds" as well. Of course, they better be positioned that you can't sit on them and spam your special shells. Repair rate should be so slow that it won't influence a tank combat.

Offline kingtiger1891

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #9 on: 22-03-2011, 05:03:04 »
RTB is mainly for ammo resupply, you can do the repair thing with the wrench.

Or, yeah it may be a good idea to have no wrench in some small map like luttich and force tanks to RTB and get repair.

Offline THeTA0123

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #10 on: 22-03-2011, 08:03:04 »
especialy city maps like anctoville or brest should have that. Makes you wanna be catious with that tank
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Offline General_Henry

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #11 on: 23-03-2011, 06:03:04 »
RTB is mainly for ammo resupply, you can do the repair thing with the wrench.

Or, yeah it may be a good idea to have no wrench in some small map like luttich and force tanks to RTB and get repair.


Well, if your tank suffer very minor damage like collisions it is just annoying to repair it... a small repair simply makes you feel better (due to being "serviced!"), but is technically useless.

Offline Slayer

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #12 on: 23-03-2011, 19:03:08 »
especialy city maps like anctoville or brest should have that. Makes you wanna be catious with that tank
Yes, maybe you would do that, but if someone grabs the tank and is not doing that, many people will rage. So why not simply keep the wrench.

Offline kingtiger1891

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #13 on: 12-08-2011, 06:08:53 »
I think we can discuss the ratio now, this suggestion is still relevant in 2.4.

Glad to see the change in pzIVF1 btw.

Offline Natty

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Re: Better AP/HE ratio and vehicle resupply in main base
« Reply #14 on: 12-08-2011, 11:08:52 »
I see no reason why FH2 shouldn't include basic repair pads at every uncappable main base
Because we want to keep the players in the fight, not darting back and forth to the mainbase all the time.
It would also further reduce the importance of the engineers.

That's the reason.