If I recall correctly, because this was me calling for changes back then too, the tanks were tweaked specifically to NOT always shoot on the move as was the case in vanilla. This was because tanks moved way faster than infantry, and so infantry were left behind.
With this tank motion, armor now fired and kept stationary, moving in for a better shot or after the enemy was dead. This allowed infantry to be the main attack force, idealy moving ahead of the armor with the armor given it cover...
However, as it was implemented by a coder who is now no longer part of the dev team, Leagion_X and later Leagion_FH, his code has become a ghost in the machine, having been somehow altered along the line by WinterHilf, later Drawde, and later, I think, Remick04.... He came back recently and admitted not quite recognizing his code from the way he had done it....
about the LookAtWrapper bug, could that be why we sometimes get random CTDs that can't be placed to any particular map? And I need to verify this, is it because bots fire at aircrafts? Does your patch fix it? And where do the patch files go. I actually want to try this and see....
So making tanks fire on the move at all times might not be the way to go - If however you CAN perfect the tactic... *rubs hands together and grins evilly*.. because now, somehow changed after his time, tanks don't maneuover around obstacles as well as they used to. On Goodwood this is a distaster since German tanks will NEVER get across the railroad successfully enough to engage their allied counterparts coming off in trickle that are easily wiped out. Once upon a time, the German counter-offensive led by the King Tiger could push the allies all the way back to their base, making Goodwood a terrific close-quarter AND armor battle - Now, its only the former..*hint, hint*
You might also note that heavy armor (i think, or medium... not sure which) is classified as a helicopter. This was to basically make use of a class that probably will never get used, to make the distinction in armor class so that later different ammo types could be used by bots depending on which armor they encountered.... rather than firing useless regular shells at much heavier tanks. Also was to make bots use smoke shells when they encounter superior armor... Also for the future, as the coder (Drawde) is no longer working with us