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Messages - Josh094

Pages: 1 ... 3 4 [5] 6 7 ... 109
61
Off-Topic / Re: The "I pwn you thread"
« on: 10-09-2011, 19:09:59 »
"This kitten is insufficently cooked..."



"...we're shutting you down."

62
C) Velociraptors

63
Well it's quite clear to me we need to sort out this mess.

Botanically a tomato is fruit yet is treated as if it's a vegitable.
Bananas, botanically are herbs yet considered fruit in culinary senses.

WHAT THE HELL IS WRONG WITH THE WORLD?

64
What the hell!?














Bananas aren't vegetables...

THEY ARE HERBS.

65
Modding / Re: [MAP] Operation Aberdeen
« on: 09-09-2011, 20:09:24 »
Here are some new screenshots showing changes/advances on what Flippy said.


Northeast 88 position (Bir Et Tamar)




South West 88 position (Bir El Scerab)



Central 88 position (Dahar El Aslagh)





66
Modding / Re: [MAP] Operation Aberdeen
« on: 09-09-2011, 16:09:55 »
Thanks for that, Flippy hugely helpful. :)

I'll do that now.




67
General Discussion / Re: Post your FH2 Screenshots
« on: 09-09-2011, 15:09:27 »
LOL WTF

Betatesting. SRSBUSINESS.

68
Modding / Re: [MAP] Operation Aberdeen
« on: 09-09-2011, 14:09:53 »
Although I want the troopcarrying Priests for that map ;)

The Kangaroo or the M7 Priest HMC ???  or Both ? :D

The kangaroo. :)

69
Modding / Re: [MAP] Operation Aberdeen
« on: 09-09-2011, 14:09:29 »
Well next on my list of side projects is to make a 'realistic' Totalize map with the Canadians attacking up the Caen - Falaise road, past defended farms and towards the higher german ground in the southeast.

Although I want the troopcarrying Priests for that map ;)

70
General Discussion / Re: Post your FH2 Screenshots
« on: 09-09-2011, 14:09:14 »
The placeholder church was the best.

I'll never forget the " Holy Cow "




71
Modding / Re: [MAP] Operation Aberdeen
« on: 09-09-2011, 13:09:58 »
Well anyway, bunkers are gone now. Check first post for updated screenshots.

72
Modding / Re: [MAP] Operation Aberdeen
« on: 09-09-2011, 01:09:09 »
Oh? I like them. They're just a few bits of corrugated metal and some wire.

73
Modding / Re: [MAP] Operation Aberdeen
« on: 08-09-2011, 23:09:44 »
 I need to finish it first :P

74
Modding / Re: [MAP] Operation Aberdeen
« on: 08-09-2011, 23:09:23 »
I think it was quite clear that the discussion wasn't about "aberdeen" and wether or not a certain bunker was used or not  ;)

btw; is this map for a fan map-pack or tournament?

Just to keep my creative juices flowing. Not a map-pack, not a tournament. Heck, it'll probably just sit on my harddrive and never be played apart from a couple of private battles on hamachi. :P

75
Modding / Re: [MAP] Operation Aberdeen
« on: 08-09-2011, 19:09:43 »
I was torn as to whether to have bunkers or not. The main reason i had that large one was so i could have the trench system behind it which is directly linked to that bunker - this is due to the lack of modular trenches for NA (Unless of course i'm looking in the wrong place).


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