Author Topic: Maximum Firepower - Forgotten Hope 2 Update  (Read 7478 times)

Offline Kwiot

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #30 on: 24-09-2012, 19:09:59 »
Ahahahahah!!!  ;D

Offline Turkish007

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #31 on: 24-09-2012, 19:09:34 »
Damn, I wish it gets fixed soon, I liked the looks of it, with the sandbags on it and stuff...

Offline Chad1992

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #32 on: 24-09-2012, 20:09:53 »
Can it be made so you pull the maximum with your left hand and still be able to use your knife or pistol with your right? i dont know how you would reload the pistol but it would look cool watching someone pulling the gun defending himself setting up the gun then mowing the germans over as they advance.  ;D Would take alot of new animations im afraid though.  :-\


Offline Slayer

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #33 on: 24-09-2012, 21:09:38 »
OMG, I had so much LOL reading this thread. Thanks guys (wipes tears off his face).

Offline x4fun ODIUM

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #34 on: 25-09-2012, 02:09:19 »
As it seems, with the server hotfix currently available on the news update website, the push mode does not work on Fall of Tobruk and other maps after it has been installed.

I'll talk to Neo82 and my ingame admins later this morning and keep you posted.

UPDATE after further testing of the server side patch:
 
Pointe Du Hoc 64
- after blowing up all 4 guns and taking all flags, map does not end.  ---> still bugged.

Anctoville 64
- after demolishing the 3 road barriers, the 88 gun (4th object) is destroyed but its star remains on the minimap, map is stuck.




- if you blow up the 88 first and then the 3 road barriers, the 4th star disappears but the map is stuck again.



Someone might want to fix that. Until then we are sorry, but we cannot have the maps Anctoville 64, Hyacinth 64 and PDH 64 because they get stuck. That would kill the server.

Instead, the map randomizer which rolls the dice on the daily map rotation can pick from Anctoville 32 (push) and PDH 32 (push). That's the state of affairs :)
« Last Edit: 25-09-2012, 11:09:15 by x4fun ODIUM »
Kind Regards / MfG
x4fun I<ODIUM>I


Offline djinn

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #35 on: 25-09-2012, 10:09:04 »
Anyone care to answer my question?  ::)

The Deacon had extremely misaligned ironsights, and that is the sort of bug that can only be fixed by a client patch.  So until the next version, it has been removed to prevent people getting frustrated with it.

It hasn't been answered. Any one can answer the deacon question?


He-ey, like TurkishCommando007/2, I didn't see the answer, ok? Sheesh. So cruel  :)

OT,
there's something totally badass about a maxim I can't quite place. Moreso, IMO, than an mg42. The mother of all mgs. Gonna love pwning entire squads with this baby.

Offline McCloskey

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #36 on: 25-09-2012, 12:09:07 »
As it seems, with the server hotfix currently available on the news update website, the push mode does not work on Fall of Tobruk and other maps after it has been installed.

I'll talk to Neo82 and my ingame admins later this morning and keep you posted.

UPDATE after further testing of the server side patch:
 
Pointe Du Hoc 64
- after blowing up all 4 guns and taking all flags, map does not end.  ---> still bugged.

Anctoville 64
- after demolishing the 3 road barriers, the 88 gun (4th object) is destroyed but its star remains on the minimap, map is stuck.




- if you blow up the 88 first and then the 3 road barriers, the 4th star disappears but the map is stuck again.



Someone might want to fix that. Until then we are sorry, but we cannot have the maps Anctoville 64, Hyacinth 64 and PDH 64 because they get stuck. That would kill the server.

Instead, the map randomizer which rolls the dice on the daily map rotation can pick from Anctoville 32 (push) and PDH 32 (push). That's the state of affairs :)

FML

Offline Zulnex

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #37 on: 30-09-2012, 00:09:27 »
Splendid update as always. Many thanks. 8)

Offline Zoologic

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #38 on: 30-09-2012, 13:09:30 »
My game CTD-ed after applying the update.

It crashed when I tried to load a map. The CTD happens around 16% of map loading (between textures and the sounds).

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #39 on: 30-09-2012, 13:09:33 »
My game CTD-ed after applying the update.

It crashed when I tried to load a map. The CTD happens around 16% of map loading (between textures and the sounds).

You didn't apply the update to your client, did you?

Offline Zoologic

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #40 on: 30-09-2012, 17:09:09 »
What I did is simple, because I hosted a lot of LAN sessions, I thought I should apply the update as my computer is often used as a "local server."

Just download that 383 MB .tar file, unzip it, and replace all files & folders inside the FH2 mod folders, including all zips, level files, and everything there.

Offline NTH

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #41 on: 30-09-2012, 20:09:47 »
It's only for those hosting servers. Your game will fail if you patched over your client copy manually.


Milton Gault roared, "Roffey, I know bloody well that Jerry knows we are here but you don't need to advertise the fact!"
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Offline THeTA0123

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #42 on: 30-09-2012, 20:09:10 »
Quote
Whatever happens, we have got
The Maxim gun, and they have not
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Butcher

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #43 on: 30-09-2012, 20:09:37 »
Quote
Whatever happens, we have got
The Maxim gun, and they have not

http://www.youtube.com/watch?feature=player_embedded&v=_XPZQ0LAlR4#!#t=05m27s
5 minutes 25 secs into the video.

Well that phrase is from WW1... now "they" have MG34s and MG42s.

Edit: I phailed at linking to the exact minute in the video
« Last Edit: 30-09-2012, 20:09:53 by Butcher »
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline THeTA0123

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Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #44 on: 30-09-2012, 20:09:50 »
Even so butcher, when german troops came across the Maxim, it was a huge bitch to defeat.

1. The russians deployed them in huge numbers
2. The armoured shield actually worked
3. The crews where actually properly trained
4. The weapon had good performance with a decent ROF (600 RPM) and very good reliability

And ofcourse, numbers produced. Cost. Maintance...

MG34 and MG42 is always hailed as superior. Superior in the LMG role in surpressive fire? without a doubt

But did you ever tried to dissmantle the bloody thing? Or do you know how german troops had to make sure that they

1.Dint overheatted the barrel
2.Dint loose the tiny parts during field stripping
3.Make sure the belts did not scope any Dirt. A MG34/42 could jam rather quickly with dirt(As with ANY belt fed MG). Thats why the MG34 had a 50 round drum mag in the LMG. Ofcourse in a stationary position this issent much an issue. But in such a way, you still had to be carefull with point 1.
Plus the weapon was overkill.....even in bursts could this weapon waste huge amounts of ammo.

I remain skeptical of EVERY machinegun in WW2. the BAR/BREN where not effective in supressive fire, the MG34/42 where to expensive and difficult to build. The DP28 was better then the BAR/BREN in supressive fire but had those annoying pan magazines, a flimsy bipod and rather heavy recoil(Something fixed with the 1943 DPM tough). The japanese placed freaking bayonets on there machineguns...
The italians..........well.........

i think the best machineguns are still the post war MG's. Who borrowed elements from various designs. I am talking about=

-The FN MAG
-The Rheinmetall MG3
-Mikhail's kalashnikov PK
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.