Author Topic: Maximum Firepower - Forgotten Hope 2 Update  (Read 7461 times)

Offline Eat Uranium

  • Tea Drinker
  • Global Moderator
  • *****
  • Posts: 4.569
  • Today's news will contain [REDACTED]
    • View Profile
    • FH2 Music
Maximum Firepower - Forgotten Hope 2 Update
« on: 23-09-2012, 23:09:26 »
Today we have a new render, and information on a server patch.  Coming inside the hour.

Maximum Firepower

Enjoy!
http://forgottenhope.warumdarum.de

Offline pizzzaman

  • Jr. Member
  • **
  • Posts: 1.043
  • Test Map De-coder
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #1 on: 23-09-2012, 23:09:04 »
Elefant?..
You are bathing in misery and hope, waiting for someone to come and pull the plug.

Offline Butcher

  • Sr. Member
  • ****
  • Posts: 1.839
  • ¯\_(ツ)_/¯
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #2 on: 23-09-2012, 23:09:59 »
Maxim MG for Russkies!
He got banned for our sins. He was not the member FH forums deserved, he was the member we needed.

Offline TASSER

  • Jr. Member
  • **
  • Posts: 625
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #3 on: 24-09-2012, 00:09:23 »
Maxim MG for Russkies!

Excellent thought! I'd definitely put money on that :)

Edit: Just looked and saw it was indeed correct!

Any hints on how this will be used in game? Lafette deployable style? Wheelable AT gun vehicle-ish style? Handheld weapon style? Any mix of the preceeding :o
« Last Edit: 24-09-2012, 00:09:05 by TASSER »
BOOM! BOOM! BOOM! BOOM!
BOOM! BOOM! BOOM! BOOM! –ping       <3

Biiviz

  • Guest
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #4 on: 24-09-2012, 00:09:10 »
Forgotten Hope 2

==============================================================
Changes from 2.5.776 server release to 2.5.776b server hotfix:
==============================================================

 * Added missing ESAI files.

 * Awardpersist critical bug fixed.

 * Re-added missing sherman tanks to lebisey, operation_goodwood, operation_totalize.

 * Fixed bleed on sidi_bou_zid and eppeldorf.

 * Deacon removed from every level.

 * Added delay of spawn for US tanks on st_vith.

 * Removed bugged MG34 Lafette from purple_heart_lane, mareth_line, tunis coop and singleplayer.

 * Added artillery FDC script stability improvements.

 * Fixed so-called "flagbug" (almost for sure).

 * Added support for switching gamemodes (no server restart required).

Offline McCloskey

  • Developer
  • ******
  • Posts: 1.298
  • Heart or head, either way Jerry's dead!
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #5 on: 24-09-2012, 00:09:29 »
I don't always submit screenshot of the week, but when I do, it gets picked as the winner ;D

Anyway, very nice MG. And did the server patch fix the broken Anctoville though?

Offline Wakain

  • Jr. Member
  • **
  • Posts: 137
  • Why no Italian bias?
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #6 on: 24-09-2012, 00:09:21 »
Even though I really have to get up early tomorrow I find myself waiting for this update and it hasn't been dissapointing!

Offline x4fun ODIUM

  • Jr. Member
  • **
  • Posts: 394
    • View Profile
    • www.762-ranking.de
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #7 on: 24-09-2012, 00:09:58 »
Hey Uranium,

thanks for the update and the hard work you guys put in for patching.
I have given notice to Neo, Knallkopp (762#1 - #3) and Nemesis (200p Test Server)
who should update their server files, soon.

Does "support of switching game modes" mean that objective maps are supposed to work now
when one combines them with conquest maps in one rotation?

We will let you guys know how the patch works.

Regards,
Odium



Kind Regards / MfG
x4fun I<ODIUM>I


Offline Cheesus Krighst

  • Jr. Member
  • **
  • Posts: 192
  • Zi's Iz mein Flammenwerfer! And it Werfs Flammen!
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #8 on: 24-09-2012, 01:09:06 »
Why was the Deacon removed?

Offline Eat Uranium

  • Tea Drinker
  • Global Moderator
  • *****
  • Posts: 4.569
  • Today's news will contain [REDACTED]
    • View Profile
    • FH2 Music
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #9 on: 24-09-2012, 01:09:02 »
The Deacon had extremely misaligned ironsights, and that is the sort of bug that can only be fixed by a client patch.  So until the next version, it has been removed to prevent people getting frustrated with it.

Any hints on how this will be used in game? Lafette deployable style? Wheelable AT gun vehicle-ish style? Handheld weapon style? Any mix of the preceeding :o
At the moment nothing concrete of course.  Certainly not a handheld weapon though, I think even Rambo would struggle with this one.
« Last Edit: 24-09-2012, 01:09:09 by Eat Uranium »

Offline x4fun ODIUM

  • Jr. Member
  • **
  • Posts: 394
    • View Profile
    • www.762-ranking.de
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #10 on: 24-09-2012, 02:09:55 »
If you find the deacon's sights misaligned, take a look at the Jagdpanzer IV (elevation is all I'm saying ;).
Kind Regards / MfG
x4fun I<ODIUM>I


Offline Jimi Hendrix

  • Full Member
  • ***
  • Posts: 1.182
  • Knowledge speaks, but wisdom listens
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #11 on: 24-09-2012, 04:09:58 »
* Fixed so-called "flagbug" (almost for sure)

 Let us hope so.


 ;)



Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #12 on: 24-09-2012, 06:09:05 »
Nice! was waiting this for a while.  :)

Offline Ronson

  • Newbie
  • *
  • Posts: 40
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #13 on: 24-09-2012, 09:09:34 »
* Added delay of spawn for US tanks on st_vith.

Fantastic! Should make those first couple of flags easier to take for Axis and that will mean we'll be able to enjoy fighting across the whole awesome map instead of getting stuck at the start most of the time.

Now we just need the server admins to add the map back into rotation... I haven't seen it for ages.

Offline Turkish007

  • Masterspammer
  • ****
  • Posts: 4.060
  • Mini-mod necromancer
    • View Profile
Re: Maximum Firepower - Forgotten Hope 2 Update
« Reply #14 on: 24-09-2012, 10:09:19 »
Quote
Deacon removed from every level.

Why? I liked the Deacon?