Hello Hopers.
Warning:I know the commander has been suggested new things to many times, but I have more ideas than just one.
Basically I have played as commander two times. One on Op. Aberdeen and one on Supercharge. My primary job was to give the panzers supply so they could continue to shell the brit's tanks with Pzgr shells. My goodness, that was booooooooooring. Though I knew I helped my team to win, it just was too boring. The commander now is a one-hand work that is extremely boring. Only FH2 players with only one hand or people who use the other hand to eat or fap while they play FH2 would play as commander now.
So, I think everyone wants a more powerful commander, and not one that just uses up a player that could have been in the frontlines. These are my ideas.
-
Smoke barrage. Okay, the Canadians really need to charge the city of Cagny, but have lost their armor due to the 88's in the towns outskirts. Suddenly, dozens of shells land in the field before them creates a smoke cloud only the veterans from N. Africa have seen as sand storms. Under the cover of the big smoke cloud, they overrun the city's 88's and the defenders quickly.
Basically a place between 6-10 smoke shells (or more, or less) each creating as much smoke as one shell of LeFH 18 or a 105mm Howitzer. The shells would land in a big area, but the shells should land so that there would be one big smoke cloud.
Problems: Is the SL capable to request another artillery or is only one hard-coded? -
Rocket battery barrage. The Americans are capping the church after fending off a German attack. Everything is relatively quiet and under controll. As the Flag reaches the top of the pole, the Tommy's suddenly hear a frightenining high sound and the city just ignites into an inferno of chaos and explosions. But suddenly as fast as it came, it stops. The surviving americans now takes a peak over their covers and see tens of Germans moving in to the town...
Basically 10-15 nebelwerfer shells that strikes a large area, (abit inaccurate) but is extremely destructive. It should have a Katyusha scream that you can hear across the whole map, just breaking the enemy morale completely. It should have a long reload time.Problems: Problems: Is the SL capable to request another artillery or is only one hard-coded? Obviously the russians (Katyusha), and later the Germans can have this, but is the commander assets hard-coded, or can you have different for each map / team? I don't know if the Brits/americans used any rocket arty. They could get some heavy-ass-calibre artillery.[/i]
-
Vehicle drop (Cannon drop) The Brit SL looks through his binocs and spots a StuG and a PzIV through the hedges on Lebisey. The middle AT flag would can't repel such a powerful force. He runs 40 meters behind the flag, so he is concealed. Then he requests it and gets it... A FREAKING 6pdr in a FREAKING parachute drops slowly down to his position. "Let the jerries come" the SL thinks.
Basically the vehicle drop request has turned into 6pdr/PaK 40 drop. Now the SL could scream "Need Anti-Tank Support" and actually get it
Problems: I think this could be implemented relatively easy. As germans, on late-war maps, and as hardware was scarce, maybe it could be dropped a pallet with two Panzerschreck kits on it, but that is maybe impossible to to. -
Strafe run. The Germans blah blah blah, many Brits on that flag blah blah.. German SL requests air support. Suddenly an ugly, static German plane flies over that flag, and hundreds of 20 mm explosions rips the Brits to bits.
Basically just what I said it was. Hundreds of 20 mm explosions is Overpowered, but 50-70 is maybe okay.
Problems: The plane would look fake, random direction, its maybe hard to get the 20 mm explosions to land close and in a line so it looks like a plane strafing.. Spy plane I wouldn't mind seeing a spyplane flying circles over a flag giving away positions of the germans on the minimap. A bit easy to shoot down with AA, but if it flew very high, like just a silhouette high up in the sky. Maybe also make a limit from where you can see it on the minimap. So you can see the radar on the minimap if you are 200 m from it, but not if the plane spies over a place that is 400 meters from you.
Problems: I don't see any problems, and I wonder why it is removed from FH 2.Of course this is too many options to be implemented, but I just throw my ideas out to see if anyone agrees and if it could be implemented. Thank you for your time. Excuse me for any grammar errors.