Author Topic: Day Z (Survival Zombie Simulator)  (Read 16602 times)

Offline :| Hi

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Re: Day Z (Survival Zombie Simulator)
« Reply #75 on: 17-06-2012, 08:06:42 »
I am very excited for new spawn mechanics, zomb fixes, and a few other things.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Tuco

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Re: Day Z (Survival Zombie Simulator)
« Reply #76 on: 25-06-2012, 20:06:20 »
Gave a guy some morphine and a bandage today after helping him out with a hord of zombies chasing him. He repayed me with a bullet to the head.  :P
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Offline RAnDOOm

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Re: Day Z (Survival Zombie Simulator)
« Reply #77 on: 25-06-2012, 21:06:05 »
Check the video out to see some ForgottenHonor members in the zombie world.

http://www.youtube.com/watch?v=cAat29_g9WQ&feature=plcp

If you wanna play with this group drop by the forums at:

http://forgottenhonor.com/modules.php?name=Forums&file=viewtopic&t=50457&start=60&sid=3dffd8608a1977f4c998e54b56745b67

Offline Hjaldrgud

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Re: Day Z (Survival Zombie Simulator)
« Reply #78 on: 27-06-2012, 04:06:22 »
have played abit. man, hate the zombies. jerky movements random sprinting and they die three seconds afterwards being shot. 

All in all, very scary game, but needs work. I pissed my pants the first time I encountered a zombie and screamed out loud. :P

"Generous and brave men live the best" -Hávamál

Offline Flippy Warbear

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Re: Day Z (Survival Zombie Simulator)
« Reply #79 on: 27-06-2012, 04:06:11 »
Always remember that its an alpha.

Offline Surfbird

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Re: Day Z (Survival Zombie Simulator)
« Reply #80 on: 27-06-2012, 10:06:31 »
Spawn in the wilderness with my Gear from a 2 week ago version and die 10 seconds later, because of a random bandit is in the woods too ;D

Now, I struggle a bit with the current start gear. It's okay if they want to make it harder, I'm even okay with the removal of the pistol, but who the hell starts his survival with painkillers, bandage and flashlight, but without water and food. At least one can of beans and the typical water bottle, which is empty for example would be more realistic.

When I tried to loot some villages near the coast I found nothing. Problem is everyone respawning now needs to gain some basic supplies near the coast, because you usually die before you can make it to the countryside => less supplies near coast => you die.

Another thing is that the Zombies don't run as retarded anymore, but when you have not even found a hatchet yet you are pretty much dead, unless there is a building without zombies you can run through, then you can sometimes lose em now.

Got killed 2 times without any gear after a few minutes already by another player. And one time I suicided ebcause I was unable to get rid of the zombie running after me. The patch(es) solve a lot of problems but also enforce existing ones. I'd like to see the teamwork benefit being worked on more. Rocket even said he will do that, so I hope for the next update.


I'd also like if you could dazzle at least a single zombie with your flashlight at night for a few seconds.

But well, as Flippy said, it's an Alpha, it's okay when they try things. On the long term this game is going to work well, as long as Rocket communicates as much with the community as he does now.

Offline Flippy Warbear

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Re: Day Z (Survival Zombie Simulator)
« Reply #81 on: 29-06-2012, 23:06:20 »
11 guys in our ~3 hour session today. Was quite brilliant!

Offline Mayhemic.MAD

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Re: Day Z (Survival Zombie Simulator)
« Reply #82 on: 30-06-2012, 00:06:03 »
ok, ok, I already have Arma 2 on steam.. I think I might spend another 15 bucks on OA as well, in the hope that I can play some DayZ then  :)
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Offline kummitus

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Re: Day Z (Survival Zombie Simulator)
« Reply #83 on: 30-06-2012, 00:06:03 »
You sure should!

Some more actual footage of tonight session coming sometime soon!

http://youtu.be/gV15ZEqxtmc
« Last Edit: 30-06-2012, 09:06:50 by kummitus »
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Offline ville

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Re: Day Z (Survival Zombie Simulator)
« Reply #84 on: 01-07-2012, 02:07:37 »
11 guys in our ~3 hour session today. Was quite brilliant!

Here's some more video of that session. Some guys from here and from Forgotten Honor: http://www.youtube.com/watch?v=SXepZZ7yFEU

Offline Flippy Warbear

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Re: Day Z (Survival Zombie Simulator)
« Reply #85 on: 01-07-2012, 08:07:12 »
The added subtitles made it way more funnier than it actually is/was.  ;D

Offline Leibermuster

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Re: Day Z (Survival Zombie Simulator)
« Reply #86 on: 06-07-2012, 17:07:31 »
Found something that may be useful for beginners:

http://picacid.com/arma2/loot_en.html

It's a loot cheat sheet, giving the probabilities of loot on a particular structure, as well as giving how much zombies may be around/inside it.

 ;)

Offline Surfbird

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Re: Day Z (Survival Zombie Simulator)
« Reply #87 on: 06-07-2012, 22:07:51 »
Had some great hours at DayZ today. Played witha good mate of mine I know from other games and some others that joined us later. We had tons of fun. Found 3 helicopter wrecks, night vision scoped FAL, Bison pp, Barret, M249 Saw and a lot of other nice things in Berezino especially. Was pretty fun since the Barret my mate picked up attracts Zombies in like 2 km radius. Had some great and funny Zombie chases and this fucked up engine makes thing so much more funny. Sometimes I wish the mod stays as buggy as it is ;D

Offline :| Hi

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Re: Day Z (Survival Zombie Simulator)
« Reply #88 on: 07-07-2012, 00:07:04 »
That FN FAL, IIRC, also has a thermal mode for the scope.

[2:06:54 PM] Tolga: cant use tha shit underwater -Tolga on the G3

Offline Surfbird

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Re: Day Z (Survival Zombie Simulator)
« Reply #89 on: 07-07-2012, 02:07:14 »
Oh, thank you. Didn't know that I was able to switch it. Thought I had to stick with crosshair enabled servers so it isn't useles at daytime :D