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Messages - rd.king

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1
Singleplayer and Coop / Re: Overly effective AI stukas
« on: 05-08-2012, 04:08:37 »
I hope they never change the stukas again.
This is a good thing.
You hear the sirens and you just better get out and run.
It means you have to watch constantly.

2
Singleplayer and Coop / Re: Gold Beach Remake
« on: 23-12-2011, 22:12:21 »
Version #3 still goes directly CTD.
Added EASI no longer crashes directly.
But I find it a little laggy and after 5min or so crashes.
Kind of like the mistry crash that we had on totalize in 2.25
If I swap out the gamemode files for sp to coop the map is a good match with no crashes.

Where can I find this map with it still setup as brit / german.




3
Singleplayer and Coop / Re: 2.25 Goodwood anyone?
« on: 23-12-2011, 22:12:04 »
Darmen
Whats so great about this version is that the german tanks come out in force.
They don't get stuck at the bridge or stall at the tracks and keep comming on till the ABC line.

4
Singleplayer and Coop / Re: Longues sur Mer, single player
« on: 29-01-2011, 19:01:55 »
 I keep getting CTD's about 2 min into the round with this latest version.
The previous version did not have this issue.
Very good work on this map keep it up.
thanks

5
Singleplayer and Coop / Re: skirmish_forest
« on: 16-01-2011, 16:01:00 »
Just remember one person's " Ass hole " is another person's....
well you know what I mean.
This is a good start lets hope you make more maps and help keep our singleplayer game alive.

Thank you

6
Singleplayer and Coop / Re: ESAI: FH2 Edition
« on: 20-11-2010, 06:11:06 »

All your hard work on Goodwood is wasted if the german tanks never cross the railway.
the work on mareth line is a wonderful inprovement it plays great I personally don't like the map
but you have made it quite playable.
The changes to luttich make for a very good battle.
On the whole your work shows promise for FHsp and I am thankful.
but from what I have noticed the 2.3 patch has done more damage than good for FHsp.
In 2.3 the axis bots seem much less intent on action than past builds so the EASI is handicapped
by a weak game.
I have found when playing the maps in testing with and without EASI that although the EASI game has far more activity they don't have as much productivity ( no decisive wins just attrition )

Are you working for just three people I don't think so, but giving feedback is often recieved as bitching so many will sit by and wait rather than risk insulting the people doing the hard work that benefits us all.





7
Singleplayer and Coop / Re: Purple Heart Lane: Testing
« on: 15-10-2010, 19:10:20 »
Devilman
Most of us have seen and are thankful of this solution.
Now can you please look at Operation_Totalize. ;D

8
Devilman
Ran 6 rounds 83 bots 350 tickets per side
no CTD's battles went well.
Only one small issue is that the germans no longer
spawn at the first two flags.
Every round starts with the yanks running all the way
to the third flag before meeting any resistance.
Though I don't think this has anything to do with your files
as I noticed this when I tried the map after 2.3 came out.

Good work

9
Singleplayer and Coop / Re: Villers Bocage
« on: 06-08-2010, 03:08:48 »
Sign me up for testing.

10
Singleplayer and Coop / Re: Villers Bocage
« on: 20-06-2010, 14:06:58 »
Aserafimov please don't give up on your first 64 version of bocage
it has the potential to be another goodwood.
You have done some very good work already and it just needs some polishing.
If you can keep the tanks out of the river and maybe ad a few more tanks.
this is already a good fight the way it is but the tigers need to break out into the fields.
The new version is a good fight as an infantry battle but with such a large and detailed map
available it's crying for a tank battle.

Thanks for all your work so far.

11
I have downloaded the  file of falaise pocket /goodwood a few times now and each time i extract it
7-zip reports a broken file in falaise pocket.
but the goodwood file is ok.
can someone confirm weather its the D/L or just something at my end.

Thanks

12
still having no luck with this problem.
I have reinstalled BF2 from the disk, 1.41 and 1.5 patches
tested game works fine.
intsalled FH2 full install 2.2A 2.2B tested game works fine.
install 2.25 patch coop and sp CTD on disconnect.

found the max # of bots setting in AI default max bot settings override set to 1
that explains why only 31 bots.
but I also noticed the there are 3 singleplayer selections available in the
create local server gamemode dropdown window
seems like something may be doubled up in the 2.25 patch install as
this does not appear in 2.2.

13
Quote
Some maps aren't supported for the SP mode atm. I'll see if I can find a list.

I am only testing this issue on sp supported maps.
and what worked in 2.2 also works in 2.25 on my XP machine.

Is there a way to run the 2.25 install without the patch verification
so I can extract it to a folder have a look through the files and see if any thing
stand out.

14
I have started with a fresh install of BF2 and FH2-2.25
and after i run a coop or singleplayer game my PC CTD's
as I disconnect or exit the game.
As I have been trying to trouble shoot this myself
I have found that BF2 works fine alone and with some other mods
but  not FH2-2.25.
the game however does work well with FH2-2.2.
When I patch up to 2.25 everything comes up OK patch install is verified
I have DL'ed both the full install as well as different seperate patches to rule out a bad DL.
one thing that I did pick up on that seems out of place is when I install the final 2.25 and select
a creat local coop game the max allowed bots is set at 32 not the standard 48 found in BF2 and FH2-2.2.
I can play coops Fine in 2.2 but 2.25 is a must for multiplay.

my PC is a

gateway FX
Microsoft Windows 7 premium 64bits
 intel core i7 920
12 GB DDR3 ram
1TB sata hd
navidia gtx 260 1.8 gig Video Card

15
FH2 Help / Support / Re: CTD when closing coop server.
« on: 13-03-2010, 22:03:20 »
I also have this issue when i try to disconnect from a coop map to lode another map
I click disconnect and it goes to desktop.
I'm running windows 7 the game it runs fine I just can't exit without CTD.

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