Actually reading this I had a sudden thought:
Why not make all ships bigger than a Torpedo Boat statics.Each fleet would be deployed, beyond the sight of the other, but within range.
Assuming we
can eliminate pixel aiming, and we take away binoculars, the only way to target the enemy ships would be with reconnaissance planes. (Ideally you can only fire the capital guns if you have a target, but the evil BF2 engine would probably not allow this.)
This gives a strong incentive to both fly and shoot down reconnaissance planes. It allows the big ships to actually engage one another, which (lets be honest) they really couldn't do when they moved around in FH0.7.
Naturally both would get fighters dive bombers and torpedo bombers from their carriers, so long as the carrier is there. There could also be torpedo boats as well to give players variety. And there would be a lot of variety:
- Man the big guns on the capital ships and target the enemy vessels as they come up.
- Man the AA guns to shoot down enemy bombers and reconnaissance.
- Man the secondary guns to destroy those pesky torpedo boats.
- Fly one of the many different planes.
- Tail gun on some of the planes.
- Captain a torpedo boat, or man its machine gun.
This would also work for beach assaults. Place the enemy fleet just out of sight of the beach, give the attackers landing craft, the defenders might have beach guns and planes of there own, depending on the scenario.
All in all, I don't think
any of the big ships would actually have to move for a naval map to be fun.