Author Topic: Capping requirement  (Read 1760 times)

Offline Ahonen

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Capping requirement
« on: 30-06-2010, 11:06:03 »
(I searched for a similar topic, and didn't find one. If it's already been suggested, my apologies)

Right now, one thing that I believe ruins the game is the fact that a single soldier can capture a flag by himself.
That a lone wolf can change the course of battle by capping a flag from where half his team can spawn to capture nearby undefended flags lightning fast.
Sure, leaving a flag undefended is a mistake, but on large maps, a 32 player team can't defend all it's flags while attacking.
Some maps prevent that with a pre-established order forcing teams to cap flags one by one, but that is not always the case, and even if done in the right order, a single soldier capturing a flag alone still feels rather unrealistic.

So, my suggestion to prevent all this is to have a new requirement to cap flags: the need for at least two (or more) players to be in the flag zone to cap it.
It would also, I believe, encourage teamplay.

What do you guys think?
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Offline luftwaffe.be

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Re: Capping requirement
« Reply #1 on: 30-06-2010, 11:06:13 »
it's already ingame.

Get out there and play the game some more !

I think a mod can close this one

Offline Die Happy

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Re: Capping requirement
« Reply #2 on: 30-06-2010, 11:06:40 »
flags already have different requirements
some need 2 to cap some even 3
depends on map setup and mappers choice where uses these settings

if more than 1 player is needed to cap a flag there usually is a small wooden board with a helmet + a number of "marks" either on the flagpole or close by the flag itself.

problem is most mappers choose to make almost all flags capture-able by just 1 guy.
i would like to have almost all flags require 2 or 3 players to cap, but thats just my personal preference.
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Offline THeTA0123

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Re: Capping requirement
« Reply #3 on: 30-06-2010, 11:06:30 »
on some maps like totalize this is indeed stupid

As the allies you get bombarded with tanks and fw190s  after a long struggle you finnaly capture a flag, only to be recaptured later by a single german soldier
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Offline Flippy Warbear

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Re: Capping requirement
« Reply #4 on: 30-06-2010, 11:06:43 »
Two sided blade:

On other hand it promotes teamwork and makes it harder to capture points when they require more people.

On the other hand it can interrupt the flow of gameplay totally if no one is playing properly and just arses around like total boobs while one guy desperately tries to cap a flag that needs 3 people.

That is why it is used in only certain situations.

Offline Ahonen

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Re: Capping requirement
« Reply #5 on: 30-06-2010, 12:06:12 »
flags already have different requirements
some need 2 to cap some even 3
depends on map setup and mappers choice where uses these settings

if more than 1 player is needed to cap a flag there usually is a small wooden board with a helmet + a number of "marks" either on the flagpole or close by the flag itself.

Damn, didn't know that.
Since I've seen that happen more than once before, I thought all flags only needed one player to cap.

Two sided blade:

On other hand it promotes teamwork and makes it harder to capture points when they require more people.

On the other hand it can interrupt the flow of gameplay totally if no one is playing properly and just arses around like total boobs while one guy desperately tries to cap a flag that needs 3 people.

That is why it is used in only certain situations.

I see. Thread closed then, I guess.
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Offline katakulli

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Re: Capping requirement
« Reply #6 on: 30-06-2010, 13:06:30 »

On the other hand it can interrupt the flow of gameplay totally if no one is playing properly and just arses around like total boobs while one guy desperately tries to cap a flag that needs 3 people.

That is why it is used in only certain situations.

You are right, this is why i'm not playing as infantry anymore on some maps. For example supercharge.


Look mom i can kill infantry and panzer 3's with a sherman i have skills  ''facepalm''
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Offline Natty

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Re: Capping requirement
« Reply #7 on: 30-06-2010, 17:06:21 »
I like to cap flags alone

answer these two questions for yourself:

1) what does it matter how "realstic" it is when a player enters an area and summons magical powers that makes his dead friends resurrect there and vehicles and weapons are materialized from thin air

2) why is it less realistic to do that stuff with one guy instead of two?

Offline Knoffhoff

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Re: Capping requirement
« Reply #8 on: 30-06-2010, 18:06:00 »
push + spawnpoints not at the flag that is being attacked/defended + big capping radius + multiple people needed to capture =  ;)

Offline Ahonen

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Re: Capping requirement
« Reply #9 on: 01-07-2010, 05:07:22 »
I like to cap flags alone

answer these two questions for yourself:

1) what does it matter how "realstic" it is when a player enters an area and summons magical powers that makes his dead friends resurrect there and vehicles and weapons are materialized from thin air

2) why is it less realistic to do that stuff with one guy instead of two?

The SL spawning system has a good reason to be here, as it somewhat compensates for the small (32 per team) number of players.
Vehicles and weapons are materialized from thin air because that's how they spawn, and the BF2 engine doesn't allow for an alternative.
1 player is a lone wolf. 2 players (or more) is a team, a group, not just one guy. I understand a leader and a rifleman capping a point, but a lone sniper or AT? That goes a bit too far (IMO).

Finally, realism isn't the true reason why I wanted to get rid of this, it is balance.
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Offline Ekalbs

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Re: Capping requirement
« Reply #10 on: 01-07-2010, 07:07:15 »
Some Map Flags Are Bugged Or Inproperly Modelled I Will Post Screen Shots
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Offline Die Happy

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Re: Capping requirement
« Reply #11 on: 01-07-2010, 10:07:51 »
Some Map Flags Are Bugged Or Inproperly Modelled I Will Post Screen Shots
plz do, only this way we can help fix it
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Offline kummitus

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Re: Capping requirement
« Reply #12 on: 01-07-2010, 12:07:00 »
What's more fun than being left only one on the flag and laughing your arse off when stupid people keep leaving the flag and letting you cap it again and again  ???
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Offline Flyboy1942

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Re: Capping requirement
« Reply #13 on: 01-07-2010, 17:07:35 »
There are some cases where allowing the flag to be captured by one player does maintain game flow, but in cases like Totalize....GFGGRAAAAAHHHHHHHHH!!!!!

Almost every time I have played that map it has consisted of nothing but backflaging sillyness. A couple of nights ago the entire british side of the river was held by Germans and the entire German side was held by Brits. The problem is that infantry want to attack and take flags (which is easy for them in the hilly country littered with cover) and the tanks are shy and dont want to drive across the whole map to get killed (usually).

So, all the infantry run across the river to the opposite side, sometimes waving as they pass each other, and take the flags across the river. all the tankers on the opposing team then try to take back the flags on their side of the river, but without infantry support, because most of the infantry are defending against enemy tanks across the river.

The fix, I would assume, is to simply make a pushmode where neither side can advance until all the flags on their side of the river are secured. I dont know whether this was attempted during beta testing, but I cant see how it can be worse than lone Germans constantly backflaging the factory while the Brits are attempting to get a foothold across the river, or Brits sneaking up to the arty battery while both the factory and windmill are in enemy hands...
« Last Edit: 01-07-2010, 18:07:05 by Flyboy1942 »

Offline Mobilis_in_Mobili

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Re: Capping requirement
« Reply #14 on: 02-07-2010, 14:07:05 »
I'd like the radius to decrease on most flags -

1) Once you finally capture the flag in question, it's easier to defend against the single player who attempts a reclaim.

2) Helps to justify leaving one man behind to defend, instead a whole squad, etc.

3) Reduces ambiguity as to which team has the true upper hand in the general location on the map
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