Author Topic: Capping requirement  (Read 1780 times)

Offline Flyboy1942

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Re: Capping requirement
« Reply #15 on: 03-07-2010, 08:07:30 »
I'd like the radius to decrease on most flags -

1) Once you finally capture the flag in question, it's easier to defend against the single player who attempts a reclaim.

2) Helps to justify leaving one man behind to defend, instead a whole squad, etc.

3) Reduces ambiguity as to which team has the true upper hand in the general location on the map

If you wanted to achieve that, then it would be better to increase the flag cap radius so that the team with more numbers in the area gets the flag. I mean MUCH larger radius, so that players defending the town instead of the one building with the flagpole dont have to keep running all the way back to kill the dude under the table and recapture the flag (thus breaking the defense too).

Course it would make sense if the flag stays grey if there is more than 2 or so enemies, that way a squad could contest the flag and, if they can kill the defenders in the town, take it themselves.

NOT just sneak into the tiny flag zone and cap it while half of the other team are manning the defenses a little ways away...
« Last Edit: 03-07-2010, 08:07:11 by Flyboy1942 »

Offline Guderian

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Re: Capping requirement
« Reply #16 on: 03-07-2010, 08:07:13 »
@ Flyboy1942

I completely agree with you and I can't wait until the time comes to play the map that I've been working on! It will not disappoint. :D

Offline Flyboy1942

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Re: Capping requirement
« Reply #17 on: 03-07-2010, 08:07:36 »
Really? Awesome!! :D

Now I'm looking forward to it too...any hints about its location/operation? :P

Offline Ekalbs

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Re: Capping requirement
« Reply #18 on: 03-07-2010, 09:07:20 »


Uploaded with ImageShack.us

Here is me soloing said flag. Note The two infantry sign. FYI that stuck is empty

Edit: dont know code to resize
« Last Edit: 03-07-2010, 09:07:19 by Ekalbs »
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Offline Natty

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Re: Capping requirement
« Reply #19 on: 03-07-2010, 09:07:27 »
2 to cap ios bugged. two players can enter the capzone and the flag will start to go down, but if one of the players dies or leaves the zone, the flag will still move.

Hopefully we have a fix for this though, I think Spit was working on fixing this bug.

Offline Ekalbs

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Re: Capping requirement
« Reply #20 on: 03-07-2010, 09:07:23 »
2 to cap ios bugged. two players can enter the capzone and the flag will start to go down, but if one of the players dies or leaves the zone, the flag will still move.

Hopefully we have a fix for this though, I think Spit was working on fixing this bug.

I was the only one there ever.

If I where to guess, it maybe a logic error i had similar problems in some of my programs(fyi i havent messed with BF2 too much)
« Last Edit: 03-07-2010, 10:07:16 by Ekalbs »
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Offline Ts4EVER

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Re: Capping requirement
« Reply #21 on: 03-07-2010, 13:07:59 »
I think when benseras made that map he wasn't aware of what the signs mean. He placed them besides 88 emplacements as if the crew had counted their kills.