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Messages - Mr.ThunderMan

Pages: 1 [2] 3
16
General Discussion / Re: Post your FH2 Screenshots
« on: 11-02-2018, 15:02:37 »
I didn't receive any damage when I was sideways, but then I drove it to the ditch and tried to flip it back but then it flipped completely over so I started getting damage  ;D

17
General Discussion / Re: Post your FH2 Screenshots
« on: 11-02-2018, 02:02:14 »
Face off with Ornstein



Flipped m10, don't worry I can still do my job.



18
Modding / Re: Custom font in FH2
« on: 09-02-2018, 16:02:31 »
I guess I'm just really bad with these but I copied yours and it works now... Thanks ;D

19
Modding / Re: Custom font in FH2
« on: 09-02-2018, 16:02:33 »
Yes WordPad showed it the correct way but after launching the game it still gives the error.

The .zip file is in my Fh2 file, I don't need to extract it, right?

20
Modding / Re: Custom font in FH2
« on: 09-02-2018, 15:02:41 »
I tried but I don't have the texts set like in your example  ??? And everytime I tried to launch the game it gave an error.
I have them like this

Tried to add the line above, in front, without space with space etc... But none worked. Help the noob.

21
Off-Topic / Re: Picture of the Day
« on: 09-02-2018, 15:02:34 »
A "100 years of artillery" video was also uploaded, with more true 1080p footage rendered from films:
https://www.youtube.com/watch?v=T7McG69nDZs

Heh, I'm sure there has been rivalry between the artillerymen and jaegers for those 100 years too. Despite being a jaeger but also been in the artillery, that video was beautiful.

22
General / Re: Turning radius on fighters
« on: 05-02-2018, 11:02:29 »
The only Spitfire that is superior to German planes is the IX mark (Op. Totalize)
The one that is on Sidi Bou Zid and some other maps is quite crappy compared to the Bf109F4 model at least which actually feels one of the most responsive fighters in this mod - like the IX mark.

23
Gaming / Re: Battalion 1944
« on: 05-02-2018, 10:02:42 »
It's going to be more about competitive gaming (esports).
https://www.youtube.com/channel/UCsSNIRg5JKA9Cch5LbdP2EQ

24
Community Polls / Re: Best Conquest Map
« on: 25-01-2018, 01:01:35 »
Sidi lasts long because it plays a scenario with attack and counterattack and therefore both sides bleed if played out nicely.

Tulagi and Philippines have a very slow bleed and lots of chances of stalemate, both things which could be reworked in a future update.

Now when I think more of Sidi it's not just the time it takes to play out, but also the distances between flags feel very long.

Yes precisely, they're most of the time on a stalemate situation and even when the other team has bleed it's still way too slow. May be better in a campaign but in public play not so much.

What's bad about a long match? The longer the match, the higher your score can be.

It's bad if it's a map you dislike  ;)

25
Community Polls / Re: Best Conquest Map
« on: 24-01-2018, 00:01:03 »
The only reason I dislike Sidi is that the round lasts so long, same goes for CMP's Tulagi and Invasion of the Philippines.

26
I once had BF2 hub + FH2 running together.

I think I've had it run for years already in the background.

27
FH2 Help / Support / Re: radio in omaha beach SP
« on: 05-12-2017, 14:12:07 »
Hmm IIRC British have the commander vehicle in Gold beach.

28
Bug Reporting / Re: American Panther spotted!
« on: 08-11-2017, 20:11:01 »
I also remember a similar bug in Bf2 demo when a friendly wasn't visible on minimap but could be spotted and had the red text above him instead of a blue one.

29
General Discussion / Re: Forgotten Hope 2: State of the Game
« on: 01-11-2017, 00:11:17 »
Indeed there has been only a handful of people I have ever even suspected of cheating and not a single of them goes in to the category of being a veteran player of this mod.

It's much easier to end up with some extreme K/D ratio of 60:2 on less populated server where you can predict players behaviour better without worrying much about a random enemy constantly popping up everywhere and being a threat to you. Those few players will concentrate on the flag zones and with some skill and a good knowlegde of the map you can get a ridiculous score.

This! When the server gets populated to over 40-50 players the randomness vastly increases.

30
It was nice, perhaps more grim than the original version but I did enjoy it for the 3 hours. But it wasn't something I really care to see again in a long time.

I wonder which actor does Flippy mean, Aku Hirviniemi?  ;D

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