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Announcements / Re: Forgotten Hope News Update: 7th June 2009: Infanterie Greift An!
« on: 10-06-2009, 19:06:42 »us_lose.oggwhen all of you have it on your HHDs
Our Holographic Huso Disks?
us_win.ogg
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us_lose.oggwhen all of you have it on your HHDs
Our Holographic Huso Disks?
Thanks for the info, very informative.The long-barreled 7,5 cm KwK 40 L/43 on F2 had both PzGr 39 and 40 available, while the short-barreled 7,5 cm KwK 37 L/24 on A through F1 had only PzGr 39 -- however, the short-barrelled variant did have access to HEAT shells (Gr.38 HI A, B and C variants).
Next questions:
1) PzGr were obviously German tankgrenades. Are HEAT shells side-specific or did both sides have them?
2) Shouldn't the PzGr 40 be changed into PzGr 39 in the Panzer IVF2? (see link above)
I have ben reading a lil about this, and I was wondering: what is the difference between HEAT shells and PzGr 40?PzGr 39 = APCBC (Armour Piercing Capped Ballistic Capped)
And I read something about Panzer IVF2 using PzGr 39, so is there a big difference between them and if so, shouln't the number be changed to 39?
http://www.absoluteastronomy.com/topics/Panzer_IV
That's what I did when Flippy recruited me last September. Hadn't touched the SP mode before that, did not touch that thereafter. It's much more fun to practice against live humans rather than bots, plus you actually learn more that way because you can ask the veterans and get answers straight away.I will surely try the MP but I do not feel I am ready yet for that.Just leap headlong into multiplayer.
when is normandy's release?"When it's done."
The only thing that needs to be changed is the "instant kill" thingie .. But that cant be done .. sadlySo the engine doesn't support "mobility kill"? Darn, I was about to suggest that for the sake of realism. AFAIK even AT mines are primarily meant to immobilize the tank, no to blow it up spectacularly (but if that happens, then all the better). Would also encourage to use the mines beyond the static defence line instead of waiting that Matilda walzing right into your base for some spawnraping and only then running up to it and placing the mine under the tracks (very little sense to just immobilize something that's already sitting where it should not be).
Is it not possible to disable the bofors once the axis team has taken a flag?There's already a method for that. It's called Panzerbüchse 39. I like to spawn with the AT kit as soon as possible if I'm playing Germans, primarily to take down the Boforses (and only secondarily the tanks), preferably even before the flag is taken (die, spawn at SL with new kit). Suddenly, infantryrushing Rearguard or Hill 107 without Stuka support becomes far less suicidal...