When I get to somebodys six it takes 1-2s long burst to blow him off skyes=FACEPALM! Short view distance is huge random factor for dogfight. Super powerful aircraft guns sky rises amount of random on the level of air casino
I really dont understand why we come to this.
Due the engine limitations it is not possible separately code longer view distance for airplanes what would be really good thing in all aspects. Reducing air to air damage let skill flourish. It gives a player change to survive situations where opponent gets behind by luck.
What do you think about? I would drop air to air damage straight away by 50%