16
Modding / [AT Mine] French Mle 1936
« on: 01-09-2014, 22:09:54 »
Hello there, lately I have been really getting into modeling and texturing. So I took a bunch of tutorials ranging from modeling to uvw unwrapping. Like some people, I never really took a serious look at poly + tri count. That will come later, right now I am just getting the main frame of it done.
I got started with the French anti tank mine, namely "Modele 1936 AT Mine". Hopefully in the future I can place some neat decals on this and get the model in FH2!
Here are some of the references I looked at.
http://www.lexpev.nl/minesandcharges/europe/france/minelegeremle19351936.html
http://www.jedsite.info/mines-mike/mike-modele/1936_series/1936/1936_003.jpg
The wireframe
In Bfmeshview
Render in 3ds Max, including specs and normals. Here's how it looks!
This is all very WIP (almost starting out with) and I hope to make it better. I am looking for feedback from the community and maybe some of the FH2 devs here. Hope you like it!
I got started with the French anti tank mine, namely "Modele 1936 AT Mine". Hopefully in the future I can place some neat decals on this and get the model in FH2!
Here are some of the references I looked at.
http://www.lexpev.nl/minesandcharges/europe/france/minelegeremle19351936.html
http://www.jedsite.info/mines-mike/mike-modele/1936_series/1936/1936_003.jpg
The wireframe
In Bfmeshview
Render in 3ds Max, including specs and normals. Here's how it looks!
This is all very WIP (almost starting out with) and I hope to make it better. I am looking for feedback from the community and maybe some of the FH2 devs here. Hope you like it!