https://www.youtube.com/watch?v=gNcJpbPHwdMWow, why so negative? We all gonna die one day but does it make you feel blue all the time? It looks like some of our forum member are in desperate need of anti-depressants. Why don't you guys join us on
Discord and/or on the servers and have fun instead of writing sad prediction walls of texts about what may happen in x-years from now on a half dead forum? Thanks to discord, we more active in social media than ever, and we keep in touch with the community in real time. If anything is going to die anytime soon, those are the forums
Our playerbase is quite stable for about a decade now, but at the moment we are in the usual summer low we experience each year. In average, I would say our playerbase actually grew a bit larger (and in contrary, PR's playerbase shrunk, devided between PR and Squad). We hit 140 players on European servers last Friday (70 people on a public server, and another 70 participated in the CMP campaign). Then we have our new Asian community growing stronger every day (they do hit 50+ players on weekends and that number seem to increase every week). Did it get harder to get new players? Probably, but WW2 theme seems to be popular again, and every now and then we have people who, being highly disappointed by new games like BFV, or just find titles like PS and HLL too hardcore, discover us and are truly amazed by the uniqueness of FH2.
Devs are still developing new content (that will bring some gameplay changes due to nature of that content), we are still improving existing stuff, we are open for changes and experiments, but we are an unique mix of hardcore and arcade gameplay with a historical accuracy flavor for true WW2 nerds, and that's what makes this mod beautiful.
Saying that FH2 stopped evolving is not true, but there was never room for massive gameplay changes. The unforgiving gunplay of FH2 is one of the things that makes this mod so addictive. Forgotten Hope 2 is a well balanced, amazingly well researched piece of art, you either appreciate that and love it or you don't and you hate it. I doubt anyone here ever aimed to take FH2 out of this niche (apart from one of the developers back in 2012, don't you remember how did that end?)
The only way out would be for someone to start working on FH3 and eventually attract new devs and new audience... That way the old community could move on, the old fans would come back and potentially new players would flock to the "next iteration" of the gameplay they all know and love.
I don't agree with that, FH2 is still doing well, and how do you know that no one is doing that already?