Author Topic: Falaise Pocket 64  (Read 13389 times)

Offline Slyspy

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Falaise Pocket 64
« Reply #45 on: 15-11-2009, 18:11:00 »
It lives!

Offline Jobabb Jobabbsen

  • Full Member
  • ***
  • Posts: 1.127
    • View Profile
Re: Falaise Pocket 64
« Reply #46 on: 18-01-2010, 21:01:12 »
Great map. I guess i think its good as it is  :)  I like the flags close like this. It kinda is a flag chasing exercise indeed, but its funnier than a long running exercise. Theyre perfectly close for an infantry map , at least, imo.

Offline W4lt3r

  • Jr. Member
  • **
  • Posts: 53
    • View Profile
Re: Falaise Pocket 64
« Reply #47 on: 09-06-2010, 15:06:25 »
Not sure when the Push-map style was implemented to this map but it's seriously broken right now.
Why the German forces can capture the town flags while still the push would command them to go to Church and Destroyed battery flags.

Another then would be the mortar battery being 3rd flag to capture and if Germans take this one, it's pretty much game over for Aussies because one simple squad that is competent on defending can easily hold off the place due to the easily camped access points from the houses. And Aussies can't even recap the southernmost flags due to the push-lock, which seriously breaks the map.

It was fine when all flags were cap at will, right now it's just frustrating to play.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Falaise Pocket 64
« Reply #48 on: 09-06-2010, 18:06:30 »
i agree   the previous version was much better
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kubador

  • FH-Betatester
  • ***
  • Posts: 1.531
  • Flippin' Warbears since 1988
    • View Profile
Re: Falaise Pocket 64
« Reply #49 on: 10-06-2010, 01:06:47 »
ta0, why didn't I kill you when I had a chance...

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Falaise Pocket 64
« Reply #50 on: 10-06-2010, 12:06:30 »
ta0, why didn't I kill you when I had a chance...
;D ;D ;D


common.   the last version was better for both axis as allies

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Kelmola

  • Hero Member
  • ****
  • Posts: 2.861
    • View Profile
Re: Falaise Pocket 64
« Reply #51 on: 10-06-2010, 12:06:48 »
No it wasn't. In the original the town had too much horrible hopping over walls/fences (or failing, if the fence/wall was a wee bit too high) and too much clear firelanes to block any advance. Now it's properly chaotic urban warfare with a thousand routes and places to hide.

Also, in the original the match could be won in a minute by the Germans, by the time people with older computers were still loading the map. If the Germans had a fireteam that managed to load their map fast enough, they simply grabbed a 251, forded the river, took a shortcut through the western OOB zone to bypass Church and the hedgerow (if you know exactly where you're heading you will make it through the zone alive before the timer kills you), and then ran to the Mortar flag which was usually not manned yet. Now, this could have been avoided by simply keeping a squad in rearguard duty, but public is as public does, and so we got the pushmode instead. The shortcut is IIRC still possible but with the pushmode requiring the capture of Church & Destroyed battery before Mortar it at least gives the Canucks a fighting chance: if the first two flags have fallen, half the Canadian team is queueing for the tanks, preventing an easy capture.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Falaise Pocket 64
« Reply #52 on: 07-07-2010, 17:07:40 »
Gotta say, i love the way the buildings are now made. +1 for the great job
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline phillip

  • Jr. Member
  • **
  • Posts: 349
    • View Profile
Re: Falaise Pocket 64
« Reply #53 on: 22-07-2010, 16:07:45 »
I agree of the static changes. makes both areas more fun to fight in.

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Falaise Pocket 64
« Reply #54 on: 23-07-2010, 10:07:57 »
and whoever remade the stengun for 2.26......naise

-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Falaise Pocket 64
« Reply #55 on: 23-07-2010, 10:07:10 »
the stengun was changed?

Offline THeTA0123

  • The north remembers
  • Masterspammer
  • ****
  • Posts: 16.842
    • View Profile
Re: Falaise Pocket 64
« Reply #56 on: 23-07-2010, 13:07:11 »
I dunno.. it just behaves much more better in battle.

It finnaly pwns the MP40 on close range like it should.

MP40 is still better on longer ranges though
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

  • Banner of THeTA0123
  • Developer
  • ******
  • Posts: 7.812
    • View Profile
Re: Falaise Pocket 64
« Reply #57 on: 23-07-2010, 13:07:49 »
Both guns are exactly the same, only the sight is different.

Offline McCloskey

  • Developer
  • ******
  • Posts: 1.298
  • Heart or head, either way Jerry's dead!
    • View Profile
Re: Falaise Pocket 64
« Reply #58 on: 23-07-2010, 15:07:29 »
Which reminds me of how I hate those new Thompson sights... oh well :P

Offline tosh

  • Newbie
  • *
  • Posts: 36
    • View Profile
Re: Falaise Pocket 64
« Reply #59 on: 29-10-2010, 03:10:59 »
This route should be blocked.