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Singleplayer and Coop / Re: FH2: All New 2.5 Maps [SP/COOP] DOWNLOAD
« on: 25-02-2016, 22:02:38 »
verry nice!
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ah alright =-p i understand thanks for the info manthe artilllery tractor and the captured french tank was not ready for bot support yet? i couldnt see those new units at pegasus bridge map =-pThey are perfectly usable, however I haven't seen the AI actually use the artillery tractor. Probably the same issues as with the Katyusha mentioned by djinn above. You can find both vehicles on the SOUTH part of the map, which is the 32 size layer. As for why the map is split, please refer to the opening post.if you put a fix on do we have to redownload the maps?As it is now, yes. I won't be releasing standalone hotfixes / patches to download separatly during the first week after release or so.another thing i wonder why your work wont be included in the official game or the devs want to use your work as basics improve it and use it later on in the launcher? (just curious)I can't speak for the devs. But using my work as a basis for improvement to meet FH2 standards is not possible. For that several EF statics would have to be adjusted for navemshing and then the navmesh would have to be regenerated, which means you'd have to do everything from scratch again, which would render my work or any already generated navmesh obsolete.maby this question is kinda out of place here butI have looked into this as part of my Forgotten Maps Project about a year ago. Short answer: NO. Long answer: Water is a problem, especially the ships, a major part of the WaW/FHT Pacific Maps, are a problem. I won't say it is impossible, but tbh, with the exception of Wake Island - the bf1942 ported Pacific Maps look rather... graphically and optically underwhelming, to put it lightly. As for Catania and most of the other Italy maps from WaW/FHT - although Para Spawns are possible (yet complicated) there are some issues with these as well as a bunch of other community maps that prevent me from generating pathfinding on them. Basically the Editor will CTD if you try and just produce another useless dump file. I couldn't figure out why, I am suspecting custom Statics though. But I won't invest more time in that issue, it did cost me enough already.
is it possible for bot support on naval maps like pacific, supplies for malta and such? or maps where the bots needs to jump out of an transport plane at the start of the game (catania 64)
Que pena que los nuevos mapas no tengan la posibilidad de ser jugados en modo 1 jugador. Se sabe si tarde o temprano lo sacarán? Quizá en otra actualización?yeah from what i have read, and how it mostly go is that singleplayer will be added later on
In english +-
The new maps will have single player ever? maybe in 2.5 2?
haha yeah +1 would be a nice idea, in the unofficial fh2 catania map you can jump out of a flying douglas dc3 it flys around the map so i guess it wont be impossible to make paratrooper stuff however gliders would be awesome but im afraid it also requires to much work for the team to do so, but this is also something that would be really nice for fh2 if the eastern front is finishedhttps://www.youtube.com/watch?v=ZEzUQxUqimw
i see on this video the glider was towed by a plane in fh1
Yeah IIRC the limitations of bf2 are with the terrain and how the vehicles respond to it. A towed gun would get damaged by the terrain a lot!
The air stuff would maybe have less problems with that, especially if they already spawn in the air... So Market Garden with towed gliders, anyone?