My feedback about this map.
Since version 2.2 it isn't balanced anymore, the germans never manage to cap the first 2 flags (or the few times I saw they did, the map was already over).
This is caused by the increased strength of the 2pdrs guns. German tanks never manage to breakthrough because they get destroyed very fast.
I first thought a solution would be to remove all 6 pdrs guns and replace them by 2 pdrs, this would prevent german tanks from being destroyed by front shots and give them a better chance to survive, but this would actually not solve the main problem, which is the following:
On this map, the few crusaders available by the start are always well hidden behind the little cliffs or in holes. They are hard to spot, and can easily side hit german tanks.
In version 2.15, 4 to 5 side shots were needed to kill a PzIII, crusaders weren't efficient and could be outflanked / discovered before they actually kill their target.
In version 2.2, 2 side shots are enough for a kill (in rare conditions even 1 shot), meaning that a well hidden crusader can take out a column of PzIII easily once they reach the AT guns defence line.
So to me, to balance the map, there shouldn't be ANY british tank available before the axis manages to cap a flag. After this, there will be more fights in open space, in which Panzers perform better. But I'm pretty sure the amount and quality of british tanks spawning when the 4 first line british flags are lost will have to be lowered too (but I've no idea of how much since I never saw this happening in version 2.2)