Author Topic: Project Reality Online testing with 128/256/512 players  (Read 32568 times)

Offline Flippy Warbear

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Re: Project Reality Online testing with 128 players
« Reply #285 on: 05-03-2011, 01:03:24 »
I had one disconnect during the evening. That's about it.

Offline Dukat

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Re: Project Reality Online testing with 128 players
« Reply #286 on: 05-03-2011, 03:03:20 »
That was great. Had no performance drop at 90 players. Whose server is it? Rumors say it was only for tonight.

Nevermind, I found the other thread.
« Last Edit: 05-03-2011, 03:03:43 by Dukat »

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline luftwaffe.be

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Re: Project Reality Online testing with 128 players
« Reply #287 on: 06-03-2011, 00:03:08 »
pff get kicked by PB for renddx9.dll all the time  >:(

Offline Dukat

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Re: Project Reality Online testing with 128 players
« Reply #288 on: 06-03-2011, 03:03:25 »
reinstalled DirectX? Updated PB?

I usually imagine my own sounds with it, like `tjunk, tupdieyupdiedee` aaa enemy spotted, ratatatataboom

Offline Raziel

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Re: Project Reality Online testing with 128 players
« Reply #289 on: 10-03-2011, 12:03:16 »
I had 2 or 3 CTD's, no more than usuall, everything was stable and playable, and my ping was double what it normally is @ around 100.
This was fantastic, will surely carry FH2 to a new popularity. Onwards and upwards!  :)

Hey Captain_C! Imagine how epic videos would look like!
Cameras rolling......And .....ACCCTTIOOON!!!! ;D

Offline Capten_C

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Re: Project Reality Online testing with 128 players
« Reply #290 on: 10-03-2011, 13:03:09 »
I think they had BR turned off on the server. It makes everything more laggy..especially with 126 players!  ;D
But I think someone should make a slick 126p promo vid and get it circulating on the gaming sites! 8)
LEGENDARY FORGOTTEN HOPE 2 ROUNDS!!! >> https://www.youtube.com/watch?v=2xtJF9fL1YI

Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #291 on: 21-04-2011, 23:04:21 »
Quote
Battlefield 2 Dedicated Server v1.5.3153-802.0(x86_64)
"128 Player TEST Sisu [MUMBLE] PR 0.957e Average FPS:  19 [d:0, o:1554]
IP: 85.23.203.31 Port: 16567             Map: fallujah_west
Game mode: gpm_insurgency/64             Mod: pr             TimeLeft: 03:38:11
Players: 130/250 (0 r) (6 connecting)    Round: 1/1          Status: [playing]

aparantly, server crashed at 200 players....

i have no words xD

Offline Kelmola

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Re: Project Reality Online testing with 128 players
« Reply #292 on: 21-04-2011, 23:04:10 »
Sounds promising 8) I'd say that the first really big hurdle - even bigger than 128 or that 200 - will be the 256 player limit (what with one byte being 8 bits and 2^8 being 256). Though if that can be passed, I'd expect the next target to be 65536 (2^16). ;D

Offline Torenico

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Re: Project Reality Online testing with 128 players
« Reply #293 on: 21-04-2011, 23:04:02 »
Well..


What the hell?

xD


Offline Bang0o

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Re: Project Reality Online testing with 128 players
« Reply #294 on: 21-04-2011, 23:04:40 »
confirmed that the server crashed while 207 guys tried to do a group photo

Offline SiCaRiO

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Re: Project Reality Online testing with 128 players
« Reply #295 on: 22-04-2011, 00:04:27 »
if DICE made refractor 2 free or something, i can already see my new best game ever ^^

Offline Zrix

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Re: Project Reality Online testing with 128 players
« Reply #296 on: 22-04-2011, 13:04:11 »






Madness


Offline LuckyOne

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Re: Project Reality Online testing with 128 players
« Reply #297 on: 22-04-2011, 16:04:20 »
^ Are those the latest pics of Yemeni protesters getting shot by the army?  :P
This sentence is intentionally left unfinished...

Offline Neighbor Kid

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Re: Project Reality Online testing with 128 players
« Reply #298 on: 23-04-2011, 06:04:36 »
apparently they got it up to 205 players.
http://i52.tinypic.com/245iq1l.jpg
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Offline Sander93

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Re: Project Reality Online testing with 128 players
« Reply #299 on: 23-04-2011, 08:04:20 »
apparently they got it up to 205 players.

The server crashed, but not because of the player amount (well not directly). It appears to have crashed due to CPU overload. So even 256 players seems to be possible...