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Messages - hyperanthropos

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16
General Discussion / Re: Development progress?
« on: 18-08-2013, 16:08:09 »
Aha a wild gameplay issue appears, interesting.

I have to say I find it to be irritating to have a weaker AT weapon on Normandy maps where it is often harder to get close to a tank, while on the Bulge and Germany maps its often easier to get close to them, because of the forests (Eppeldorf, Bastogne, Hürtgen, Meuse Riverline - to some extend).

Sure there are many hedgerows on Normandy maps, but I think forest is still the way better to approach a tank. Cover in terms of visibility is better or almost just as good. Also a hegerow mostly only provides cover from two distinct directions, whereas forest provides universal cover.

Also IMO the historical facts should be of a higher status, but this of course is again really only my opinion.

Isn't the added "sneakyness" already in the 30 with its way worse range which forces you to sneak closer to a tank. What also contributes to the player having to get way closer therefore being more sneaky is the slower projectile speed of the 30. It makes it quite harder to place a sure shot on a tank, especially when its moving.

EDIT: So now my post is totally overshadowed by LuckyOnes, because mine is just longer....saying the same. Thank you Lucky I wanted my attention and get famous you ruined everything...

17
General Discussion / Re: Development progress?
« on: 18-08-2013, 15:08:35 »
So if I understand this correctly the reason for the Faust30 not killing Shermans to the front is the angle of the armor.
Or I am just haluzinating/talking bullshit and the 30 is actually destroying Shermans to the front.
I honestly have to say that I am very sure that a 30 is not killing a Sherman when fired at directly (not from a roof minimizing the angle etc.).

So IMO the three question of my last post are not quite answerd. I think the penetration of 200mm should enable all Panzerfausts to kill a Sherman to the front. (Exept if there are historical/physical/gameplay issues)
IMO the data kindly presented by Lightnig shows who the difference Ingame is implemented, but I fails to see why the difference in damage is Ingame in the first place. Meaning why the 30 and the 60/100 deal different ammounts of damage, when compared to historical/physical/gameplay facts or concerns.

EDIT: so apparantly this is an issue concerning testing and the development of the mod. Thank you Lighting for those insights.

I suggest to raise the damage of the Faust 30 and make it equal to those of the 60/100. I hope I have shown why I think so and would like to hear concerns.

EDIT: I think it might be at least worth while to implement Fausts with equally high damage in the Beta and have a look if it seems to work.

18
General Discussion / Re: Development progress?
« on: 18-08-2013, 15:08:44 »
First thank you very much Lightning. Not only for the detailed information, but also für the explanation how to get it for myself next time!

@Ts4ever
But why are those files called Panzerfaust 30m than, not Faustpatrone. Though of course you might be right we should check this.

BUT this difference is very much what my experience ingame suggested. One shoting a Sherman to the front with the 30 is impossible, while with the 60/100 its easy going. (I know there are different Shermans and in my experience it accounts for all of them. Second on the maps with 60/100 there are mostly the stronger M4A3 Shermans, so the 60/100 is even stronger apparently.)

So if there is really the difference between damage of the 30 and the 60/100 Fausts there are three questions in my mind.

First is this based on a historical difference in penetration i dont know of yet. At least German Wikipedia doesnt say so: http://de.wikipedia.org/wiki/Panzerfaust (look at teh table should be understandable for english speakers too)

Second is there any phsical reason, because greater range and higher speed of the projectle somehow causes less penetration (At least sounds implausible to me)

Third is there ar gameplay reason? But having a worse AT weapon with smaler range and better AT weapon with biger range, doenst seem to make sence.


Maybe Devs/Betatasters could have a look at this and consider a change. Thanks.


Okay either I need to open another thread or the two others, probably both....


19
General Discussion / Re: Development progress?
« on: 18-08-2013, 11:08:00 »
Could you do me a favor shitmaker and check, if you can oneshot a Sherman only to the side or also to the front? Of course only if there are no axtra tracks and stuff.

By the way does the the Panzerfaust 30 has the same damage as the 60/100? I can hardly believe so, since I find myself unable to oneshot a Sherman to the front with a 30 wherelse with a 60/100 its no problem.

If they have different damage why? Didnt they have the same armor penetration capability?

20
General Discussion / Re: Development progress?
« on: 17-08-2013, 19:08:01 »
I really like to hear that, much needed.

21
General Discussion / Re: Development progress?
« on: 14-08-2013, 20:08:08 »
Definitly going for the laser beam, encourages skill, not dolphine diving and the likes.
Also because of the reasons stated by those above.

22
General Discussion / Re: Development progress?
« on: 07-08-2013, 13:08:55 »
Because tournaments are only sporadic. The wast majority of the FH2 rounds being played takes place on public servers, meaning 762.

(Where you refering to the tournament statement?)

23
General Discussion / Re: Development progress?
« on: 06-08-2013, 02:08:32 »
and player numbers?

24
General Discussion / Re: Development progress?
« on: 05-08-2013, 19:08:14 »
Is Pixel-Fighter still running?

25
Off-Topic / Re: Picture of the Day
« on: 05-08-2013, 13:08:42 »
Might be a stupid question. But this Anna Kreisling is totally made up right?

26
Off-Topic / Re: Picture of the Day
« on: 04-08-2013, 17:08:09 »
FW 200 on steroids, has it been used?

27
Suggestions / Re: Epic Aircraft We Need In FH2
« on: 03-08-2013, 17:08:59 »
I  think the Me 110 makes more sence since there were more build. Also if i remember correctly the Me 410 kind of sucked.
Me 110 could also be added to a wider variety of theaters. It was in production already before the war and the higher ammount that was produced of it.


But I think everyone on this forum would like to see the Me 110 or/and Pe 2

28
Suggestions / Re: T34 tanks under German service
« on: 30-07-2013, 10:07:39 »
I think the chances are good that we will see captured surrian equipment. Actually its already sure that we will see a captured russian AT gun.
When the renders of the ZIS 2 (?) where shown there was not only a Russian skin but also a German skin.

Also there is already a bunch of captured equipment ingame. Australians uding Italian tanks on Bardia and Siege of Tobruk. The Browning High power pistol used by the Germans. And arent some S mines captured ones?
Also dont forget about the two Marders on french chassis aswell as the one on czech chassis with a russian gun mounted on it.

29
General / Re: SMGs are really weak
« on: 29-07-2013, 15:07:04 »
Hate to break it to you, but MP40, Beretta and Sten are basically identical ingame except mag size.

This really amuses me :D When I think about all the talk about how incredibly more precise some guns are compared to others.

30
El Alamein / Re: El Alamein 64
« on: 29-07-2013, 15:07:13 »
OKAY I KNOW DOUBLE POST, BUT MY LAST ONE IS SOON GETTING ONE YEAR OLD

One thing that should be considered on some maps is when the planes with bombs spawn.

For example the P40 with bombs on Sidi Bou Zid, the Planes on Meuse Riverline or the Hurricane with Bombs on Alam Halfa dont spawn at the beginning of the round only under certain command post constellations.

I think this could be added on El Alamein if the bases/drive way for the tanks dont get somewhat closer to the front line. Getting bombed three times in a row isnt that unlikely. If the way to the front line was only like 2,5 minutes alright. But how loing is it 3-4? At least it seem to me like that.
Other thing I dont see much to do against it as a tanker. Pilots cant be readyly available for you they sure got better things to do. Also there is no moble AA I thing at least Sdkfz 9 with Flakvierling (please none of the Blitzfalks) and the armored truck with the Bofors for the allies would be great.

How many planes with anti tank equipment are on this map per team? 2 or 3? If the latter is the case the third could spawn only if the side has no command post. Only one or none of the central ones something like that.

(hope that is not already the case, but if yes oh god something should be done about the drive ways for the tanks.)


P.S.: An other usual phenomenon 88 with totally stupid field of vision, the second one right central flak is almost useless for the Germans. Its incredibly unrealistic that the crew would set up their gun having able to shot only 30 meters ahead of them. For the Brits its differetn though...
In gameplay terms its not that the allies hadn't anything to deal with the 88s: Many planes, Arty, Field Arty.

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