Author Topic: Basic Principles of Survival in FH2  (Read 4319 times)

Offline General_Henry

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Basic Principles of Survival in FH2
« on: 01-02-2012, 03:02:08 »
This is a very very basic guide to survive in battle. Anyone who had played with me knows that I tends to survive when I wanted to, like our whole squad wiped out and I am still left alive there.



1. Nothing could really stops you from dying

The moment you spawn, you risk dying. The best way not to die is not to spawn.

You might try to keep spawning at a flag that is under constant bombardment and enemy fire. You'll die a lot, a lot, you'll complain of spawn raping, but that doesn't stop you from dying most of the time. Spawn somewhere else and organized a come-back, let's say, to grab a tank and surprise those camping buggers from behind or side, or man a certain artillery piece and blow those campers to hell, both are relatively less risky than to spawn again at that same place. Else, enjoy your horrible K/D ratio.


2. You don't get fired at for no reason

When you hear gunfire, when you hear bullets impacting near you, usually that isn't a good thing. There are chances that it is your reckless teammate thinking you are an enemy, but that is usually not the case, and even if it is the case, you still got to take cover.

When someone shoot at you, it means he saw you, and wanted to kill you. My very humble advice is not to pop your head up from the cover you disappeared into, as that is where his ironsights would be pointing at. Crawl to somewhere else to counter-fire. Or just run away if you cannot win or do any harm.

A good way to get away is to throw a grenade from cover, or whatever to deceive them that you are planning to strike back from the same position like popping your head for a split second to make them nervous. Then run away like hell.

Another situation is a mortar or artillery shell exploding near you. Chance are that you got caught in the artillery spot: the gunner sees you and want a free kill! Most of the time it is very unwise to get out of cover if you cannot run away fast enough from the spot - you'll just be blown to pieces when the next shell drops.


3. Don't shoot unless you have a good reason to do so

noise, noise attract attention, death messages make people furious. Yeah, sometimes you decided to go for that one lousy infantry, yes, you killed him, but you lost your AT gun to a random bazooka. Most of the time, an impatient, reckless player only gets 1:1 K/D ratio as that guy is the only kill that had before dying.

Remember that the kill messages and gun noise are perfect way to locate a certain player's location. If you are deemed a threat, or sometimes simply a free kill. You'll die quite meaninglessly.

Let's say my way to use AT gun would not include firing at a lone soldier that your teammates could easily take care of. If they didn't realize your presence, it is a good idea to wait for the entire enemy squad to show before firing. That way you have a chance of wiping out the entire squad and they won't be able to retaliate that easily.

If you cannot cap a flag, killing that poor loner asking for artillery spots near the flag is a very bad idea. You didn't contribute anything to your team other than making a useless guy rage. Wait for a better opportunity or a more juicy target.


4. Don't be reckless, this is not CoD

FH2 is not about pressing W at the enemy's direction and just keep clicking your LMB on an enemy. Chance are that you'd just keep dying that way. Running through an open field, or trying to stop your truck at an enemy position without cover is 99% suicidal. It is usually too late to regret of your recklessness when you saw the muzzle flash of that MG gunner, or a yellow rocket flying to you.

Patience is really important, waiting 2 minutes for the Tiger to look at somewhere else could earn you a chance of busting him and contribute to your team rather than dying again meaninglessly pressing W at Tiger after respawn.

If you have patience, teamwork is easy. And teamwork is the essence to survive - in any situation it is better to have 5 other guys to be a potential target under your enemy's ironsights or it is just you being aimed at by 6 guys? Your team could also deal with a much wider range of enemies so you don't need to use your pistol to fight with rifles or MG to fight with tanks.

In a war, or in this case, FH2, someone has to die. But dying without having a chance is really bad. Just make sure this guide helps you survive well and save a ticket for your team.

Offline Slayer

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Re: Basic Principles of Survival in FH2
« Reply #1 on: 01-02-2012, 19:02:20 »
@ General Henry: that one guy calling in spots for artillery is usually not useless, so killing him is always a good idea

@ djinn: your points 6 and 7 are already stated by General Henry (except for the smoke thing), so let's not repeat the same stuff, as people will stop reading.

Offline General_Henry

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Re: Basic Principles of Survival in FH2
« Reply #2 on: 02-02-2012, 02:02:25 »
@ General Henry: that one guy calling in spots for artillery is usually not useless, so killing him is always a good idea

@ djinn: your points 6 and 7 are already stated by General Henry (except for the smoke thing), so let's not repeat the same stuff, as people will stop reading.

He is not calling: he is asking... :P A clueless artilleryman not firing is not worth killing (other than to troll him).

Well and djinn, sometimes you have to do brute force breakthroughs (when flanking is not available or very hard) and there are ways to lessen your chance getting killed in process. But yes, if possible, don't be too obvious. I am very surprised that laying a mine in the middle of a road would get a kill.

Also, sometimes you have to leave cover (dash like hell to another cover!) to distract your enemies if they are all pointing their guns on your squad's hideout. You might die, might not, but at least try before your enemies get a grenade on your SL.
« Last Edit: 02-02-2012, 02:02:48 by General_Henry »

Offline Flyboy1942

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Re: Basic Principles of Survival in FH2
« Reply #3 on: 03-02-2012, 14:02:38 »
5. Tanks are not "tanks."

Tanks absorb attention, not damage. The goal of a tank is to be a protected firing platform to support an infantry advance. It is not meant to be charged into the enemy like cavalry, taking fire, while other units support it.

The attention grabbing presence of a tank is important for everyone involved. It is important to the enemy, because it represents a deadly thread and a primary target. It is important to the tanker, because he is now the prey. Sure, his guns and armor are useful in the right situations...but more often than not, skilled, sneaky players will take him down. The only way to avoid this is a retinue of your own skilled, sneaky infantry, and plenty of distance between you and the enemy. You have the range advantage after all. Finally, it is important to friendly infantry, because its presence relieves some attention from them. Its guns also kill the enemy fairly effectively, which relieves even more attention. Advancing (or defending) infantry are worlds more effective if they have a machine gun and a cannon to back them up. Put the firepower on a moving platform and the advantages are even better...until the tanker drives their support guns past them into the enemy lines cause he saw something shiny.
« Last Edit: 03-02-2012, 23:02:09 by Flyboy1942 »

Offline General_Henry

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Re: Basic Principles of Survival in FH2
« Reply #4 on: 03-02-2012, 21:02:11 »
5. Tanks are not "tanks."

Tanks absorb attention, not damage. The goal of a tank is to be a protected firing platform to support an infantry advance. It is not meant to be charged into the enemy like cavalry, taking fire, while other units support it.

The attention grabbing presence of a tank is important for everyone involved. It is important to the enemy, because it represents a deadly thread and a primary target. It is important to the tanker, because he is now the prey. Sure, his guns and armor are useful in the right situations...but more often than not, skilled, sneaky players will take him down. The only way to avoid this is a retinue of your own skilled, sneaky infantry, and plenty of distance between you and the enemy. You have the range advantage after all. Finally, it is important to friendly infantry, because it's presence relieves some attention from them. Its guns also kill the enemy fairly effectively, and relieves even more attention. Advancing (or defending) infantry are worlds more effective if they have a machine gun and a cannon to back them up. Put the firepower on a moving platform and the advantages are even better...until the tanker takes drives their support guns past them into the enemy lines cause he saw something shiny.

so true! tired of seeing tankers rushing themselves to death because enemy infantry got pinned down by him and he can shoot nothing. After he died, his fellow infantry got massacred...

Offline TASSER

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Re: Basic Principles of Survival in FH2
« Reply #5 on: 07-02-2012, 02:02:01 »
I'd say simplest survival tip is teamwork. Squad up and your squad mates have your back!
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Offline djinn

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Re: Basic Principles of Survival in FH2
« Reply #6 on: 07-02-2012, 09:02:27 »
if I could make a dime each time I thought that would work  ::)

Offline hitm4k3r

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Re: Basic Principles of Survival in FH2
« Reply #7 on: 07-02-2012, 12:02:24 »
5. Tanks are not "tanks."

Tanks absorb attention, not damage. The goal of a tank is to be a protected firing platform to support an infantry advance. It is not meant to be charged into the enemy like cavalry, taking fire, while other units support it.

The attention grabbing presence of a tank is important for everyone involved. It is important to the enemy, because it represents a deadly thread and a primary target. It is important to the tanker, because he is now the prey. Sure, his guns and armor are useful in the right situations...but more often than not, skilled, sneaky players will take him down. The only way to avoid this is a retinue of your own skilled, sneaky infantry, and plenty of distance between you and the enemy. You have the range advantage after all. Finally, it is important to friendly infantry, because it's presence relieves some attention from them. Its guns also kill the enemy fairly effectively, and relieves even more attention. Advancing (or defending) infantry are worlds more effective if they have a machine gun and a cannon to back them up. Put the firepower on a moving platform and the advantages are even better...until the tanker takes drives their support guns past them into the enemy lines cause he saw something shiny.

so true! tired of seeing tankers rushing themselves to death because enemy infantry got pinned down by him and he can shoot nothing. After he died, his fellow infantry got massacred...

This is something I would argue on some maps and concerning some tanks atm.
The KT is well suited for such "cavalary moves" on maps like Eppeldorf and it is important to bring this tank to the flags and not shot the infantry only from the distance. Though you need a good squad to operate this way and atleast one guy to repair this rolling fortress. Important is not to drive into the forest with that beast. Same tactic also applies for the two Tiger I on Villers and Totalize. You can use them this rambo way and take a flag. If you use the Tigers in one squad and team up it is nealry imposible to bring them down, if they are driven by some experienced players. On Totalize it depends much on the air supperiority ofcourse. If the Typhoons are controlling the whole battle, then good luck with getting out the ABC line. It's nearly impossible.

At the end it all depends on the moment, the situation and the instinct of the tanker. ;)

Offline General_Henry

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Re: Basic Principles of Survival in FH2
« Reply #8 on: 10-02-2012, 01:02:46 »
5. Tanks are not "tanks."

Tanks absorb attention, not damage. The goal of a tank is to be a protected firing platform to support an infantry advance. It is not meant to be charged into the enemy like cavalry, taking fire, while other units support it.

The attention grabbing presence of a tank is important for everyone involved. It is important to the enemy, because it represents a deadly thread and a primary target. It is important to the tanker, because he is now the prey. Sure, his guns and armor are useful in the right situations...but more often than not, skilled, sneaky players will take him down. The only way to avoid this is a retinue of your own skilled, sneaky infantry, and plenty of distance between you and the enemy. You have the range advantage after all. Finally, it is important to friendly infantry, because it's presence relieves some attention from them. Its guns also kill the enemy fairly effectively, and relieves even more attention. Advancing (or defending) infantry are worlds more effective if they have a machine gun and a cannon to back them up. Put the firepower on a moving platform and the advantages are even better...until the tanker takes drives their support guns past them into the enemy lines cause he saw something shiny.

so true! tired of seeing tankers rushing themselves to death because enemy infantry got pinned down by him and he can shoot nothing. After he died, his fellow infantry got massacred...

This is something I would argue on some maps and concerning some tanks atm.
The KT is well suited for such "cavalary moves" on maps like Eppeldorf and it is important to bring this tank to the flags and not shot the infantry only from the distance. Though you need a good squad to operate this way and atleast one guy to repair this rolling fortress. Important is not to drive into the forest with that beast. Same tactic also applies for the two Tiger I on Villers and Totalize. You can use them this rambo way and take a flag. If you use the Tigers in one squad and team up it is nealry imposible to bring them down, if they are driven by some experienced players. On Totalize it depends much on the air supperiority ofcourse. If the Typhoons are controlling the whole battle, then good luck with getting out the ABC line. It's nearly impossible.

At the end it all depends on the moment, the situation and the instinct of the tanker. ;)

you are right, but not much tanks are suitable for taking punishments, even panthers go down very quickly.

Tigers are okay, as shown in Ramelle.

Technically you could do a flag rush with just a panzer III in the desert and I used to do that a lot in 2.0. Yes, only when you are relatively safe from infantry projectile weapons and a lot of open grounds (so they don't put explosives/AT grenades in you). But in most of the time, it is a bad idea to cap a flag as a tank.

Offline Ts4EVER

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Re: Basic Principles of Survival in FH2
« Reply #9 on: 12-02-2012, 22:02:15 »
You forgot the most important one: Learn the sounds of all weapons, or at least the most common ones (K98k, N04, Garand, MP40). Experienced players can tell who is shooting from where at whom with what simply by sound.

Offline CHRISTIEFRONTDRIVE

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Re: Basic Principles of Survival in FH2
« Reply #10 on: 12-02-2012, 22:02:24 »
You forgot the most important one: Learn the sounds of all weapons, or at least the most common ones (K98k, N04, Garand, MP40). Experienced players can tell who is shooting from where at whom with what simply by sound.

Sound (or rather the ability to interpret and take advantage of it) is probably the single most under-appreciated skill you can develop in a game like this, in my opinion. It's so important. I don't hate radio spammers because they're annoying, I hate them because I use my ears as much as my eyes. Listen closely and you can hear footsteps for someone sneaking up behind you. Sitting in a Bofors on Crete you can hear German planes sometimes up to ten seconds before you can see them, and by swinging your view to the left and right with your mouse, you can zero in on an enemy and pinpoint their location by the sounds of their footsteps, engines, voice commands, etc. Sitting in an AT gun you can use freelook to swing around and lock on to the sound of an approaching tank, which is the difference between killing or being killed more often than not.
« Last Edit: 12-02-2012, 22:02:03 by Andrew »
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Offline ajappat

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Re: Basic Principles of Survival in FH2
« Reply #11 on: 12-02-2012, 22:02:12 »
You forgot the most important one: Learn the sounds of all weapons, or at least the most common ones (K98k, N04, Garand, MP40). Experienced players can tell who is shooting from where at whom with what simply by sound.

Sound is probably the single most under-appreciated skill you can develop in a game like this, in my opinion. It's so important. I don't hate radio spammers because they're annoying, I hate them because I use my ears as much as my eyes. Listen closely and you can hear footsteps for someone sneaking up behind you. Sitting in a Bofors on Crete you can hear German planes sometimes up to ten seconds before you can see them, and by swinging your view to the left and right with your mouse, you can zero in on an enemy and pinpoint their location by the sounds of their footsteps, engines, voice commands, etc. Sitting in an AT gun you can use freelook to swing around and lock on to the sound of an approaching tank, which is the difference between killing or being killed more often than not.

Argh  :'( :'(

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Offline Flippy Warbear

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Re: Basic Principles of Survival in FH2
« Reply #12 on: 12-02-2012, 23:02:18 »
Absolutely true Andrew. It is very easy to give rough estimates of where a tank is and which tank is in question by the sound of the engines and cannon sounds. I very often use this as a combination with binoculars, you look at the general direction of the sound and see if you can spot the target as soon as possible and it works wonders. If only there was a function which would allow our tank engines to be turned down while we are in an ambush locations. Oh well I guess jumping into another seat or out from the tank to hear where the enemy tanks are at is simple enough of a solution.

Offline THeTA0123

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Re: Basic Principles of Survival in FH2
« Reply #13 on: 14-02-2012, 10:02:10 »
Are you hidden?
If yes=Do you need to attack? If yes stay hidden at all times. If no Stay hidden
If no= Stay hidden


so many underestimate the importance of cover. but then they complain because they cant win an assault or defensive map
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Offline General_Henry

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Re: Basic Principles of Survival in FH2
« Reply #14 on: 16-02-2012, 00:02:12 »
Are you hidden?
If yes=Do you need to attack? If yes stay hidden at all times. If no Stay hidden
If no= Stay hidden


so many underestimate the importance of cover. but then they complain because they cant win an assault or defensive map

hidin in cover sux cannot see enemies I have to shoot someone out there !!!!111!  :D


seriously, it doesn't hurt to stay behind the stone wall for a couple of seconds. Or even a minute.
« Last Edit: 16-02-2012, 00:02:30 by General_Henry »