Well, so these are prevailing issues I want us to focus on...
1/ Changing AI strategic Areas to have them spawn on stationary gun positions first, THEN having floaters look for vehicles, THEN having the rest remain infantry. Even if the AI isn't perfect, static positions work as defensive wall. Everything from mortars, howitzers, AT guns, mgs and AA... all these need to be have bots able to spawn on them. Especially those which are off the navmesh or away from the current spawn areas. Think of all the mgs on PHL for instance.
2/ Changing GPO files to include static At guns where there are mobile ones for positions that dont need mobile guns, eg. all guns on Villers bocage (Already done this one), mersa Matru, Totalize, Mareth Line etc....
3/ Change AI code for Crusader AA and quad.5o to fire at aircrafts
4/ Have US 50mm AT gun use PAK40 code, rather than 6pdr code. the 50mm has HE also.
5/ Solve the AT rifleman not proning, and improve mg42/34 so that they fire from further - They get too close to fire, which leaves them vulnerable, and they still keep trying to fire standing, making them idle. Well done, they should be a ble to stay proned and cover an assault until its through before moving up.
6/ See if we can't get the Grant and Sherman NA to fire HE instead of mg... Allies need that.
7/ germans don't use gabeltladung AT ALL.
8/ Further tweak to bots with smoke. I want them to toss it and forget it, I dont want them to need to toss it on the enemy tank, but toss it on seeing the enemy tank... hmm, wonder if they can't be made to heal themselves or use binocs too?
9/ Still want to see if howitzers can't be made to fire even further.
10/ I'm certain something has changed on op. Goodwood. You seldom even see German tanks crossing the rail anymore. I think this map totally needs a redo of AI especially around the rails and fenced off area to get german tanks charging across it, or it may be something change in the current tank AI
Now here's the problem. A year ago, we had a solid team. now, we have at least 2 navmeshes available to us, whereas then we have barely one, had Remick not come to save our bacon. But we don't have a single active AI person... at least none who can toe the line.
I saw Drawde some time back online, is he still around. Cuz I reallly could use him on this...
ALSO, I am convinced ESAI does make a significant difference. Remick04, if you see this, i really think you want to get Void on this for the official thing.
The only maps that have flags bypassed or the enemy capture flags behind enemy lines and get the commander to realize this flag needs to be retaken are those with Void's ESAI. Clearly, this improved AI should br a worthy addition to the game.
Some of these, Remick amy aware...maybe even fixed, but