Author Topic: FH2 Zombies beta release! (1-19-13)  (Read 16709 times)

Offline radiosmersh

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #90 on: 14-04-2014, 19:04:54 »
It seems that current version of minimod doesn't work with 2.46, so I made a small patch to fix it:
https://dl.dropboxusercontent.com/u/104527564/Patch.zip
Just unzip to FH2Zombies folder and overwrite files.

Offline Turkish007

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #91 on: 14-04-2014, 19:04:29 »
Thank you very much!  :D

Offline radiosmersh

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #92 on: 06-12-2014, 09:12:41 »
Updated version for 2.48 was released.

Download

Includes one new map - Wake Island and several bugfixes.
« Last Edit: 06-12-2014, 09:12:19 by RADIOSMERSH »

Offline radiosmersh

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #93 on: 01-03-2015, 10:03:11 »
We invite everybody to join our FH2Zombies event today, 1th March, at 3pm UTC. The server name will be "FH2Zombies Test" (ip: 79.120.114.210).
Download mod here.



To install, extract FH2Zombies folder to your <BF2 path>/Mods folder.
In order to start, launch Forgotten Hope 2, then choose Community Tab -> Custom Games and choose Forgotten Hope 2: Zombies.

Offline Turkish007

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #94 on: 01-03-2015, 11:03:53 »
I'll make sure this also goes on the ModDb page so more people could join.

Offline Godall

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #95 on: 02-03-2015, 21:03:48 »
Thank you to everyone who was in event ;)

Screen with event https://vk.com/forgottenhope?z=album-14079341_212515739

  Приказ № 227 Ни шагу назад! (С)

Offline Kasztelan

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #96 on: 13-03-2015, 22:03:38 »
Het, great minimod. I had so much fun. One thing though... could you somehow disable use of grenades for bots, cause amount of TK's is too damn high.

Offline Sgt_Prof

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #97 on: 16-02-2017, 14:02:24 »
I'm interested to update the mini mod

Offline FHMax3

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #98 on: 16-02-2017, 16:02:18 »
I'm interested to update the mini mod
Do it, if you have time, we are waiting patiently.
That other thread failed miserably and if you try to spam or flame here, I will break your arms.
FH2 won't be the last FH. ;)

Offline Sgt_Prof

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #99 on: 16-02-2017, 19:02:37 »
Got newest build to work, added new shotgun from develop013 weapon pack and tweaked it to fit other weapons. Isn't that perfect for custom zombie apocalypse?





Also I might add new reshade for release since it improve visuals.

However, after FH2 update I cannot modify fh2 maps and add zombie kits. Just after I load added new map, kit is invisible. I know it's more hardcoded but help is welcome.
« Last Edit: 16-02-2017, 22:02:59 by Roughbeak »

Offline Roughbeak

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #100 on: 16-02-2017, 22:02:02 »
Looks nice, I love that shotgun!

Btw, I updated the post with resized images (so they are not so large).. ;)

Offline Sgt_Prof

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #101 on: 02-06-2017, 11:06:56 »
Thanks @Roughbeak

Also I'll try to work on new build as I cannot get zombies to work on any new FH2 maps. Seems kits codding stuff have been changed. So I'd use old FH2 as new FH2z build and link soldiers/statics/weapons from newest one. I would be very happy to get russian maps to work with zombies.

Offline Ts4EVER

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Re: FH2 Zombies beta release! (1-19-13)
« Reply #102 on: 02-06-2017, 13:06:27 »
The kits need to be loaded in the tmp.con. For that you need to pack the map using the map packing scripts from the fh2 main folder.

pack-map.py

Run the script, type in the name of your map, press enter. You need python to run the script, you can easily get that for free from their site. IIRC 2.8.2 is the latest version that is guaranteed to run the script.