Author Topic: Operation Totalize 64  (Read 19622 times)

Offline THeTA0123

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Re: Operation Totalize 64
« Reply #75 on: 27-12-2009, 13:12:45 »
But the canadians have so many tanks. Many people say the poor canadians but thats not right, they are strong enough.
12 tanks vs 9 german tanks

2!   2 have the SAME firepower as the german tanks

10 of them are armed with guns wich require 2 SHOTS on the side of a panther to kill it.6 shots on a tiger tank!
The germans have the far advantage of this map by digging themself in on one side of the river and claiming the match

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Offline hslan.totaler_humbug

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Re: Operation Totalize 64
« Reply #76 on: 28-12-2009, 22:12:16 »
They got 3 tanks to effictivly fight any german tank.
Germans got all their tanks to effectivly fight any canadian tank.

Just think a little bit about it ;)
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Offline Timmay9/11

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Re: Operation Totalize 64
« Reply #77 on: 05-02-2010, 16:02:01 »
Has anybody noticed that you can abuse the Flak Vierling very easily on this map?

Well, it is no problem to fire to the Flag next to the Nebelwerfer, that way an intact FlakVierling can somehow “control” that Flag.  Destroying the Nebelwerfer is no problem and due the “splashdamage” of the Flak itself, its not a big deal to get some kills by just firing some greetings to that position once in a while.


or is this not a problem?
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Offline Flippy Warbear

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Re: Operation Totalize 64
« Reply #78 on: 05-02-2010, 16:02:45 »
What flak vierling...?

Offline Timmay9/11

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Re: Operation Totalize 64
« Reply #79 on: 05-02-2010, 16:02:36 »
that near the Flag at the Windmill
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Offline hslan.totaler_humbug

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Re: Operation Totalize 64
« Reply #80 on: 07-02-2010, 23:02:56 »
Do the same with the Crusader AA
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Offline hankypanky

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Re: Operation Totalize 64
« Reply #81 on: 12-02-2010, 18:02:32 »
It would be interesting if the Canadians get a flag, with some good Anti tank guns on it. Just something that keep some of the German tanks at bay. However overall I have no problems with this map, its fine the way it is.
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Offline psykfallet

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Re: Operation Totalize 64
« Reply #82 on: 13-02-2010, 15:02:18 »
please, make factory uncap when allies got windmill, it's too easy for germans to constantly drive a kubel behind and cap that flag



Offline THeTA0123

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Re: Operation Totalize 64
« Reply #83 on: 15-02-2010, 15:02:13 »
please, make factory uncap when allies got windmill, it's too easy for germans to constantly drive a kubel behind and cap that flag
Ye i agree.   Windmill should still be cappable, but at least Factory should become uncappable once windmill is captured aswel

Also, will the Germans get Pak43/44 in the future? These AT guns where present in decent numbers during totalize. One is even pictured in the loading screen (The one destroyed with the cromwell in the background)
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Ts4EVER

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Re: Operation Totalize 64
« Reply #84 on: 15-02-2010, 16:02:45 »
Yeah, one could replace one or more of the 88s with the PAK, thus also making allied airpower a bit stronger.

Offline THeTA0123

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Re: Operation Totalize 64
« Reply #85 on: 16-02-2010, 11:02:19 »
I believe either arty battery or Windmill should recieve one of these. Windmill already has a Flak vierling. And ALL german flags have one or  2 AA guns, it is simply a bit to much atm.
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Offline TigerAce

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Re: Operation Totalize 64
« Reply #86 on: 06-05-2010, 13:05:03 »
on what maps is the AA crusader on?
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Offline Ts4EVER

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Re: Operation Totalize 64
« Reply #87 on: 06-05-2010, 13:05:29 »
on this one.

Offline THeTA0123

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Re: Operation Totalize 64
« Reply #88 on: 06-05-2010, 20:05:45 »
It spawns on the west allied main base.
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Offline ajappat

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Re: Operation Totalize 64
« Reply #89 on: 17-05-2010, 19:05:50 »
Something weird happened to this map on 2.26. This map used to play perfectly with around 50-70 fps for me, but now it's 10-20 fps. Seems kinda weird, as I just bought more RAM and were able to raise settings alot. Anctoville for example used to run for 5-20 fps, but is now over 50 most of time. Has anyone else had issues with totalize on 2.26?