Author Topic: Ammo Kit in Ramelle Neuville?  (Read 7994 times)

Offline THeTA0123

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Re: Ammo Kit in Ramelle Neuville?
« Reply #15 on: 20-10-2010, 16:10:52 »
No only to infantry
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline IrishReloaded

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Re: Ammo Kit in Ramelle Neuville?
« Reply #16 on: 21-10-2010, 11:10:20 »
but in the introtext is written "sir we are cutt off from the rest of our unit- we dont know when we will get reeinforcments bla bla bla"

Due to the fact that the got 3 tanks all in all = they got reinforcements - they should get a ammo kit when allamo flag is falling.

-----


In my opinion this map needs a totaly new weapon layout.


Offline Die Happy

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Re: Ammo Kit in Ramelle Neuville?
« Reply #17 on: 21-10-2010, 11:10:08 »
In my opinion this map needs a totaly new weapon layout.

what do you propose ?
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Offline IrishReloaded

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Re: Ammo Kit in Ramelle Neuville?
« Reply #18 on: 21-10-2010, 12:10:25 »
A layout that is similar with Brest.
Only one Tiger for Germans.
Ammo box for allied when allamo flag is lost (mortar)
Spawming a normal sherman + 76sherman only but together after Alamo is lost.
Unlimited engeeniers kit for both parties.
At least for the bridge Flag: allied should spawm on the left side of river.
Overwork on the push mod: "Ruins + Fontain " / "Right flank + Church street" / "Bridge + Alamo " and so on

Offline THeTA0123

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Re: Ammo Kit in Ramelle Neuville?
« Reply #19 on: 21-10-2010, 14:10:48 »
I like that, but a marder should also be in.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline IrishReloaded

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Re: Ammo Kit in Ramelle Neuville?
« Reply #20 on: 21-10-2010, 15:10:06 »
yeah sure - forgett about that

Offline Gezoes

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Re: Ammo Kit in Ramelle Neuville?
« Reply #21 on: 21-10-2010, 16:10:11 »
I think I remember that if one of the two Tigers gets destroyed, it's one Tiger from then on. The Marder is made of paper and carries few HE rounds, so why remove it. There are also plenty of bazooka kits around. If the Allies hold on to he right flank and the tower, the Germans often do not even reach the bridge.
« Last Edit: 21-10-2010, 16:10:38 by Gezoes »

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Offline THeTA0123

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Re: Ammo Kit in Ramelle Neuville?
« Reply #22 on: 21-10-2010, 17:10:13 »
But they can easily killwhore from that point witout fear of retaliation
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline Mobilis_in_Mobili

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Re: Ammo Kit in Ramelle Neuville?
« Reply #23 on: 21-10-2010, 23:10:44 »
Just west of the main bridge is a 1 story building with different weapons kits... I guess they change depending on who has owned some of the flags, as once there was an heavy american mg, then it turned into a Molotov cocktail kick (which was cool, but I still need to figure out how effective it is - other than freaking out a tank when you throw it on their front hood).  I like this map for the similar kits hidden all over the place
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Offline Martinlegend

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Re: Ammo Kit in Ramelle Neuville?
« Reply #24 on: 22-10-2010, 09:10:43 »
Only one Tiger for Germans.

no - ive killed two tigers i a row (with the heavy sherman (with the right Ammo)

At least for the bridge Flag: allied should spawm on the left side of river.

the whole spawn points on Ramelle seems to wrong placed for me

if i wanna spawn on Alamo - i will come to Historical center
if i wanna spawn at Bridge -  i will come to alamo
...

« Last Edit: 22-10-2010, 09:10:42 by Martinlegend »

Offline Yustax

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Re: Ammo Kit in Ramelle Neuville?
« Reply #25 on: 23-10-2010, 06:10:59 »
A layout that is similar with Brest.
Only one Tiger for Germans.
Ammo box for allied when allamo flag is lost (mortar)
Spawming a normal sherman + 76sherman only but together after Alamo is lost.
Unlimited engeeniers kit for both parties.
At least for the bridge Flag: allied should spawm on the left side of river.
Overwork on the push mod: "Ruins + Fontain " / "Right flank + Church street" / "Bridge + Alamo " and so on


Good but germans should retain the 2 tigers, remember that they were 2 Tigers in SPR, so they are that way for that reason.

Offline THeTA0123

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Re: Ammo Kit in Ramelle Neuville?
« Reply #26 on: 23-10-2010, 12:10:34 »
A layout that is similar with Brest.
Only one Tiger for Germans.
Ammo box for allied when allamo flag is lost (mortar)
Spawming a normal sherman + 76sherman only but together after Alamo is lost.
Unlimited engeeniers kit for both parties.
At least for the bridge Flag: allied should spawm on the left side of river.
Overwork on the push mod: "Ruins + Fontain " / "Right flank + Church street" / "Bridge + Alamo " and so on

but 2 tigers is to much dude.
Good but germans should retain the 2 tigers, remember that they were 2 Tigers in SPR, so they are that way for that reason.
-i am fairly sure that if they took porn off the internet, there would only be one website left and it would be called bring back the porn "Perry cox, Scrubs.

Offline BATTERIESc

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Re: Ammo Kit in Ramelle Neuville?
« Reply #27 on: 23-10-2010, 13:10:12 »
Yeah but the allies dont get sticky bombs like they did in SPR so they should get something else to compensate , mabye a mobile 57 mil spawning at historic centre if bridge is lost. But still 2 tigers.

Offline djinn

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Re: Ammo Kit in Ramelle Neuville?
« Reply #28 on: 24-10-2010, 02:10:41 »
Yeah but the allies dont get sticky bombs like they did in SPR so they should get something else to compensate , mabye a mobile 57 mil spawning at historic centre if bridge is lost. But still 2 tigers.

Yer, but they get spawnable zooks, which those in SPR didn't get either, they had pickup kits... more or less


Offline sheikyerbouti

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Re: Ammo Kit in Ramelle Neuville?
« Reply #29 on: 24-10-2010, 03:10:42 »
Yeah but the allies dont get sticky bombs like they did in SPR so they should get something else to compensate , mabye a mobile 57 mil spawning at historic centre if bridge is lost. But still 2 tigers.

 How about sticky bombs like we already have in game? If they were suitable for the African maps, why are they so conspicuously absent from Ramelle?
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