Author Topic: Heightmap issues.  (Read 3450 times)

Offline [130.Pz]S.Lainer

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Heightmap issues.
« on: 07-05-2009, 06:05:13 »
  Can anyone explain what the hell I have done wrong?



Did the heightmap up in world builder then imported it into terragen saved it as a raw file (RAW 16 bits Intel). 
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline RedSand

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Re: Heightmap issues.
« Reply #1 on: 07-05-2009, 08:05:59 »
BF2 failure at its finest.

Offline Toddel

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Re: Heightmap issues.
« Reply #2 on: 07-05-2009, 09:05:23 »
you imported a Heightmap from a 3rd party tool like Terragen? if so smooth the terrain with the smooth tool or smooth your RAW map in Photoshop with a Gaussian blur Filter

Offline [130.Pz]S.Lainer

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Re: Heightmap issues.
« Reply #3 on: 07-05-2009, 09:05:06 »
you imported a Heightmap from a 3rd party tool like Terragen?

Yeah after doing it up in World builder.

  Smooth works but then my terrain gets all kinds of funky and turns into something I did not want.  I will give Photoshop a try once I move the file onto my wifes comp.

http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

azreal

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Re: Heightmap issues.
« Reply #4 on: 07-05-2009, 12:05:52 »
World Builder or World Machine? Looks like you messed up your bit types somewhere along the line. Trying to convert 8-bit heightmaps to 16-bit heightmaps usually gives me this effect.

Offline [130.Pz]S.Lainer

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Re: Heightmap issues.
« Reply #5 on: 07-05-2009, 18:05:39 »
  World Machine...My bad.  I even tried doing one right from scratch in Terragen and I still got the same effect.  So whatever it is I assume it is something I am screwing up in that program.
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Fenring

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Re: Heightmap issues.
« Reply #6 on: 07-05-2009, 19:05:48 »
bf2 primary heightmap must be 1025x1025 16bit raw.

Terragen sometimes gives export errors, export as .r16 in world machine rename to .raw open in photoshop and look if the dimensions are right and not 1024x1024. 16bit-IBMPC-no or 1 header dont remember.

Compare the heightmap size, a 1024 size level should have exactly 2053kb large primary heightmap in windows explorer. Go to explorer menu -> show details.


Offline [130.Pz]S.Lainer

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Re: Heightmap issues.
« Reply #7 on: 07-05-2009, 20:05:37 »
  It all comes back to that blasted photoshop.  I guess I will have to get it on this PC so I don't have to use the wifes old clunker.  Is there anyway I can check what resolution Terragen saves these RAW files at in the program itself?
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Fuchs

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Re: Heightmap issues.
« Reply #8 on: 07-05-2009, 20:05:09 »
If you would use the current heightmap we could make a Mario mod for Battlefield. Jump from one side to the other, do not fall in the gaps!!
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Offline Coca-Cola

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Re: Heightmap issues.
« Reply #9 on: 08-05-2009, 00:05:29 »
You can't say I didn't tell you Lainer...
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Offline [130.Pz]S.Lainer

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Re: Heightmap issues.
« Reply #10 on: 08-05-2009, 07:05:31 »
   Ok I got it to work.   I was going with a very small map size and used the wrong size in Terragen.  Thanks guys for the help!

@Aussen Photoshop please....Deluxe Paint IV AGA all the way for me!

@Fuchs Hmmmm I like your idea..Make it a platformer and push style map with a singleplayer option.  After you fight your way to the last flag cyborg Hitler spawns riding atop a Maus.  Bazooka kits scattered everywhere with plenty of health boxes.....I like this idea.  Now we just need the devs to make us a Maus and cyborg Hitler models.


And no that cluster f*** is not my map.  ;D
http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline Coca-Cola

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Re: Heightmap issues.
« Reply #11 on: 08-05-2009, 08:05:35 »
You have access to the internet and you're cheap, I don't see the problem here.
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Offline Fuchs

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Re: Heightmap issues.
« Reply #12 on: 08-05-2009, 16:05:32 »
We will just wait for 'Alpenfestung V2 + Cyborg Hitler, Maus and Ratte' as fan map expansion.
I think we do need to recode the ingame radio playing Lili Marlene or any other song. It then needs the Mario tune.
"Force answers force, war breeds war, and death only brings death.
To break this vicious circle one must do more than act without thought or doubt."

Offline [130.Pz]S.Lainer

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Re: Heightmap issues.
« Reply #13 on: 09-05-2009, 07:05:40 »
We will just wait for 'Alpenfestung V2 + Cyborg Hitler, Maus and Ratte' as fan map expansion.
I think we do need to recode the ingame radio playing Lili Marlene or any other song. It then needs the Mario tune.

Fuchs.....I think we singing the same tune.  Now importing my old f'ed up heightmap.  Lets make this happen.

Aussen....  Thanks I got it. 

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http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650

Offline [130.Pz]S.Lainer

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Re: Heightmap issues.
« Reply #14 on: 11-05-2009, 23:05:11 »
Not really still part of the "Heightmap issues" thread but I wanted to keep the spam low. :D
Still painting....I fail with Tpaint.

Ok...How do I put lakes and streams above the sea level?


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http://www.bfewaw.com/campaigns/waw24/promo/campaign/waw24banner1.png
The purpose of this deployment was to "annoy and defy the United States ... on her with Bofors 40 mm guns from a range of 650