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Topics - Chad1992

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1
Off-Topic / Slow Mo
« on: 05-03-2019, 04:03:04 »

3
General Discussion / Cant join 762 #1 server
« on: 18-10-2018, 18:10:27 »
So I haven't played in a long time and I go to get on the 762 server and it says im banned?  So i make a new account and that ones banned too.  How can i be banned when I haven't even played on that account?

4
General Discussion / Frontline Review: Road to Victory
« on: 08-05-2018, 01:05:19 »
https://www.youtube.com/watch?v=rTBSJhyjyM0

I have never played world of tanks, but this version seems to have some interesting asspects, that possibly could be added to FH2.  Possible additions include

-Limited players spawning people in the zones, which could help with spreading the battle over the map.

-The ability to have AI air craft or artillery kill players that have wondered way back of the lines to help cut down on the annoying spawn killing give the battle a "front line".

-Capturing bases more bases in a first line makes the following lines faster to cap.  Making it very important to hold the front line.

-Possiblity of adding time to the clock or more "lives" to the attacking team as they advance from capture point to capture point.
 
Lots of possibilities and all would have to be checked and balanced for maps that such changes would make sense. 

What does everyone else think?

5
Off-Topic / WWII Small Arms
« on: 05-03-2016, 18:03:21 »
I found this page on Face Book and I found it very interesting.  Shows several WWII small arms from multiple countries all in one place.
http://smallarmsillustrated.tripod.com/05.htm

A few examples.



6
General Discussion / What stops bullets?
« on: 01-03-2016, 00:03:46 »
The other day I was watching some old war training films and had been shoot some of my old rifles.  I noticed that bullets can actually penetrate quite a bit.  I was curious what items; trees, fences, buildings, etc. stop bullets in FH2?  I know they strive to be as historically actuate as possible I was just curious as to what would actually provide cover in game and what wouldn't.  I realize I could test this my self by just standing behind different thing and letting people shoot at me, but I figured this would be faster.

7
Gaming / Heros and Generals
« on: 19-04-2015, 01:04:52 »
Has anyone played this yet?  If so what is your opinion of the game?
http://www.heroesandgenerals.com/community/news

8
General Discussion / Italian Machine Guns
« on: 22-12-2014, 07:12:41 »
I just thought these videos were pretty cool and I would share them.
https://www.youtube.com/watch?v=C-D3nN4QycM
https://www.youtube.com/watch?v=pWesu9pA6Ro

9
General Discussion / GEHA Shot Gun
« on: 19-03-2014, 21:03:11 »
I happened to come across this gun by mistake while serfing the web.  Seems like an interesting fire arm.  I haven't done much digging yet, so I figured I pick the brains of you guys on the forum.  Does anybody know much about them or own one?  Did they ever see any kind of military service?  Or maybe show up in the French resitance?
http://readingbreak.com/features/johng/1/geha.htm
https://www.libertytreecollectors.com/productcart/pc/viewPrd.asp?idproduct=3058&idcategory=2

10
Off-Topic / What if sweden had Joined WW2?
« on: 10-03-2014, 23:03:54 »
I was just messing around and wanted to see what sweden had in WW2.  Turns out they had some neat weapons including tanks.  Would of been interesting to see what they would of done and who they would of joined?  Allies? Axis?  Maybe just Finland to stop the Soviet invasion?  What do you guys think?  Nice thing is maybe with Finland comeing to Forgotten Hope maybe we'll see some of there equipment, or volunteer troops?  :o
http://en.wikipedia.org/wiki/Military_equipment_of_Sweden_during_World_War_II

11
General Discussion / Buildings
« on: 15-11-2013, 23:11:36 »
So I was messing around on FHSW today and I noticed something.  I found to buildings that are in FH2, and I was wondering are these buildings from FH1 days or have they been back ported to FHSW.  Im hoping there from FH1 because there are alot of buildings that I saw that I really like and would love to see them in FH2, here are some screen shots to show what im talking about.


12
Suggestions / Mobile Artillery
« on: 05-10-2013, 18:10:58 »
I know these two have been suggested before, but I felt like they needed to be brought up again to maybe get them into the mod.
Sexton

Priest

13
Suggestions / Flags
« on: 15-08-2013, 01:08:12 »
I have an idea for flags on some maps.  I don't know if it can be done, but lets say there are five flags in a row between two forces.  Would it be possible to make it so that the flags have to be captured in order from the outside in, like push mode, with a difference being that although you can capture the three inside flags before the outside, you can't spawn at them until you have the flag on the outside captured.  This way the battle has more of a flow and not people running all over the maps and capturing random flags.  This may be hard to understand, I can't explain it very well.

14
Suggestions / Variable Tank Speed
« on: 11-04-2013, 19:04:21 »
I was wondering if its possible to give tanks variable speed?  I was thinking that if you push the shift button, it would slow tanks, or other vehicles for that matter, to the same speed as running infrantry.  This would allow tanks and infrantry to work together.  Now tanks just rush ahead leaving infrantry with no cover and the tanks get ambushed.  This way they could advance and cover eachother, this would be most benefitual to assault guns, since they have no turrets and worked closely with the infrantry.

15
Suggestions / PWM-1 Anti Tank Grenade
« on: 05-04-2013, 15:04:09 »
I know we have severl anit tank weapons, but this one looks kinda cool to me.  Would be nice due to its longer throwing distance.  I don't know much about it, maybe someone else does.  Says it could penetrate up to 150mm of armor.


I think this guy is throwing it wrong, but atleast you can see what it looks like.

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