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Messages - city hunter

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1
I'm pretty sure COOP mode on studienka will be reworked for upcoming FH2 patch. It should be much more stable and it will receive new toys like Mosin Nagant rifle and Nagant revolver with suppressors.

Very cool, thanks for the heads up. I'm looking forward to it for sure now :)

2
I'm having issues running studienka, gpm_coop, 64  with bots. Most of the maps work fine, but this one gives me a error after we are playing for a minutes or so and crashes the linux server. I'm wondering if this is just something to do with the bot config?

  Anyhow, mabe someone here can shine a light on ithis.


error log

****** studienka, gpm_coop, 64 - 2019-12-20 04:34:25.129399 (wall time: 112.065525) ******
[112.065525] aiFixups::warn: ControlPoint CP_64_studienka_germanmain: an unableToChangeTeam CP with incoming neighboring strategic areas.
[112.065525] aiFixups::warn: ControlPoint CP_64_studienka_russianmain: an unableToChangeTeam CP with incoming neighboring strategic areas.

****** studienka, gpm_coop, 64 - 2019-12-20 04:34:25.972898 (wall time: 133.01617) ******
[133.01617] aiFixups::warn: ControlPoint CP_64_studienka_germanmain: an unableToChangeTeam CP with incoming neighboring strategic areas.
[133.01617] aiFixups::warn: ControlPoint CP_64_studienka_russianmain: an unableToChangeTeam CP with incoming neighboring strategic areas.

****** studienka, gpm_coop, 64 - 2019-12-20 04:34:26.785637 (wall time: 133.01617) ******
[133.01617] aiFixups::warn: ControlPoint CP_64_studienka_germanmain: an unableToChangeTeam CP with incoming neighboring strategic areas.
[133.01617] aiFixups::warn: ControlPoint CP_64_studienka_russianmain: an unableToChangeTeam CP with incoming neighboring strategic areas.

3
A few of us veterans gaming members do play multi player, but just coop. We all run the game on windows, the server is just hosted on my linux dedicated.  It's unfortunate there isnt much linux support, but that seems very common for a lot of games out.

4
I also tried the germans today for  the heck of it. Seemed like it went for about 30 seconds into the game. Looks like once the bots in the landing craft landed and got out, the server then crashed. CLient was still running.

this is the only thing I get
Segmentation fault (core dumped)

5
I should mention, I am running coop 64. The server is dumping these huge core dumps. I have no idea what im suppose to do with them. The last one was around 500megs.

I'd love to figure out what is actually triggering the server to crash and do a core dump.

6
I'm running a linux dedicated server. CentOS 7. most of the maps I have played so far run fine, but when we get to omaha beach, the game crashes about 15 seconds into playing the american side. I'm not getting any crash logs

server says segmentation fault core dumped.

Any ideas?

7
FH2 Help / Support / Re: Linux server, no map in maplist
« on: 04-01-2017, 11:01:27 »
still says no map list..

8
FH2 Help / Support / Re: Linux server, no map in maplist
« on: 01-01-2017, 11:01:52 »
would seriously like to find a fix for this, seems no support from dev...

Gets real old when I have to manually start a map and server from the command line. Tried pretty much everything.

9
I;ve actually put it in all the bf setting folders lol. the +mapList but it doesnt seem to help either.

10
ok so heres what I have

install is in

./home/fh2/bf2/mods/fh2

I try and start fh2 from ./home/fh2/bf2 using ./start-fh2.sh

my mapList.con is in ./home/fh2/bf2/mods/fh2/settings

Contents of mapList.con

mapList.append alam_halfa gpm_coop 64
mapList.append anctoville_1944 gpm_coop 64
mapList.append bardia gpm_coop 64
mapList.append bastogne gpm_coop 64
mapList.append battle_of_brest gpm_coop 64
mapList.append battle_of_keren gpm_coop 64
mapList.append crete_1941 gpm_coop 64
mapList.append el_alamein gpm_coop 64
mapList.append eppeldorf gpm_coop 64
mapList.append falaise_pocket gpm_coop 64
mapList.append fall_of_tobruk gpm_coop 64
mapList.append gazala gpm_coop 64
mapList.append giarabub gpm_coop 64
mapList.append gold_beach gpm_coop 64
mapList.append hurtgen_forest gpm_coop 64
mapList.append lebisey gpm_coop 64
mapList.append mareth_line gpm_coop 64
mapList.append mersa_matruh gpm_coop 64
mapList.append meuse_river gpm_coop 64
mapList.append mount_olympus gpm_coop 64
mapList.append omaha_beach gpm_coop 64
mapList.append operation_aberdeen gpm_coop 64
mapList.append operation_cobra gpm_coop 64
mapList.append operation_goodwood gpm_coop 64
mapList.append operation_hyacinth gpm_coop 64
mapList.append operation_totalize gpm_coop 64
mapList.append pointe_du_hoc gpm_coop 64
mapList.append port_en_bessin gpm_coop 64
mapList.append purple_heart_lane gpm_coop 64
mapList.append ramelle gpm_coop 64
mapList.append sidi_bou_zid gpm_coop 64
mapList.append sidi_rezegh gpm_coop 64
mapList.append siege_of_tobruk gpm_coop 64
mapList.append st_lo_breakthrough gpm_coop 64
mapList.append st_vith gpm_coop 64
mapList.append supercharge gpm_coop 64
mapList.append the_battle_for_sfakia gpm_coop 64
mapList.append tunis_1943 gpm_coop 64
mapList.append villers_bocage gpm_coop 64
mapList.append vossenack gpm_coop 64

this is my server message before it closes

PlayerManager created
                     ObjectManager created
                                          GameLogic created
                                                           ServerSettings created
                                                                                 No maps in maplist. Please add atleast one map, or use +loadLevel command.timer object destroyed (rc 0)

11
Thanks, I will give it a try.

12
That didnt help.


Does anyone have any documentation? Or can someone confirm the location the maplist where the should be.

Id really like to get this server up and running...

13
Oh I have and tried it a few different ways, this is my current mapList.con file

Where am I suppose to put this file so fh2 will recongnize it... I've basically put it everywhere.

maplist.append "alam_halfa" "gpm_coop" 64
maplist.append "anctoville_1944" "gpm_coop" 64
maplist.append "bardia" "gpm_coop" 64
maplist.append "bastogne" "gpm_coop" 64
maplist.append "battle_of_brest" "gpm_coop" 64
maplist.append "battle_of_keren" "gpm_coop" 64
maplist.append "crete_1941" "gpm_coop" 64
maplist.append "el_alamein" "gpm_coop" 64
maplist.append "eppeldorf" "gpm_coop" 64
maplist.append "falaise_pocket" "gpm_coop" 64
maplist.append "fall_of_tobruk" "gpm_coop" 64
maplist.append "gazala" "gpm_coop" 64
maplist.append "giarabub" "gpm_coop" 64
maplist.append "gold_beach" "gpm_coop" 64
maplist.append "hurtgen_forest" "gpm_coop" 64
maplist.append "lebisey" "gpm_coop" 64
maplist.append "mareth_line" "gpm_coop" 64
maplist.append "mersa_matruh" "gpm_coop" 64
maplist.append "meuse_river" "gpm_coop" 64
maplist.append "mount_olympus" "gpm_coop" 64
maplist.append "omaha_beach" "gpm_coop" 64
maplist.append "operation_aberdeen" "gpm_coop" 64
maplist.append "operation_cobra" "gpm_coop" 64
maplist.append "operation_goodwood" "gpm_coop" 64
maplist.append "operation_hyacinth" "gpm_coop" 64
maplist.append "operation_totalize" "gpm_coop" 64
maplist.append "pointe_du_hoc" "gpm_coop" 64
maplist.append "port_en_bessin" "gpm_coop" 64
maplist.append "purple_heart_lane" "gpm_coop" 64
maplist.append "ramelle" "gpm_coop" 64
maplist.append "sidi_bou_zid" "gpm_coop" 64
maplist.append "sidi_rezegh" "gpm_coop" 64
maplist.append "siege_of_tobruk" "gpm_coop" 64
maplist.append "st_lo_breakthrough" "gpm_coop" 64
maplist.append "st_vith" "gpm_coop" 64
maplist.append "supercharge" "gpm_coop" 64
maplist.append "the_battle_for_sfakia" "gpm_coop" 64
maplist.append "tunis_1943" "gpm_coop" 64
maplist.append "villers_bocage" "gpm_coop" 64
maplist.append "vossenack" "gpm_coop" 64

14
FH2 Help / Support / Re: Linux server, no map in maplist
« on: 21-10-2016, 01:10:34 »
I started a single player with all maps i wanted, then i headed to Documents/ForggotenHope2 and search for the maplist.con in the search bar then i copied and pasted to the server settings.
I don't know if is good do this, but was the only way i found.

so you pasted the mapList.con file to the bf2/mods/fh2/settings folder?

I just tried this with no luck..

Do you mind posting your ./ start line? Maybe I am missing something.

15
I cannot get the bots to deploy evenly on both teams. THe serversettings.con doesnt seem to do anything to the bot distribution.

Every time I join I just get me and 1 bot, then the rest on the other team. I've been searc hing and trying everything, but cannot find anything that actually works. Keepo in mind this is linux command line, not gui, so please dont tell me to slide the slider ;) I've also played with autobalance and that doesnt work either

my current settings 

sv.coopBotRatio   64
sv.coopBotCount   32
sv.coopBotDifficulty 40

ai setting
echo *****************************************************************************************
echo AIDefault.ai ****************************************************************************
echo *****************************************************************************************

aiSettings.setNSides 2
aiSettings.setAutoSpawnBots 1

aiSettings.overrideMenuSettings 1
rem NOTE: the "run UserSettings.ai" below may override the following settings
aiSettings.setMaxNBots 63
aiSettings.maxBotsIncludeHumans
aiSettings.setBotSkill 0.80

run UserSettings.ai

run BotNames.ai

aiSettings.setInformationGridDimension 32


run AIPathFinding.ai

rem aiDebug.draw 1


rem EOF

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