Author Topic: BfMeshView 2.4.0 released  (Read 440 times)

Offline Remdul

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BfMeshView 2.4.0 released
« on: 12-02-2018, 22:02:24 »
I just released a new version (BfMeshView 2.4.0)!

This release brings a large number of changes that have accumulated over the last year, mainly adding BF2 mesh editing tools and productivity improvements for common or repetitive tasks. We've used many of the new features to fix hundreds of statics glitches for the upcoming FH2 release.

The highlights:
* Generate Weighted Normals: this makes many models look significantly better
* Vertex Normal editing tools: this has allowed us to fix many lighting glitches
* improved UV Editor: this has allowed us to fix stretched textures
* mesh editing 'Fix' tool set: this has allowed us to fix many popping LODs
* improved .sample generation: allows quicker fixes of .sample files
* improved navigation: quickly locate to texture map files on disk
* updated shaders: all BF2 models should now appear definitively correct in BfMeshView

Note that this is a raw untested beta-release; some things may be utterly broken, incomplete, or undocumented.

@FH2 devs: please keep using the BfMeshView in your SVN working copy! SVN Update /Tools/BfMeshView/ for the latest builds!
« Last Edit: 12-02-2018, 22:02:20 by Remdul »

Offline Roughbeak

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Re: BfMeshView 2.4.0 released
« Reply #1 on: 12-02-2018, 23:02:26 »
I can confirm this is the best release yet! ;)