Author Topic: Project Reality 2  (Read 3611 times)

Offline SiCaRiO

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Re: Project Reality 2
« Reply #30 on: 05-03-2013, 17:03:56 »
dont forget they are not just middle east, there are tons of different maps, from the far east (china, russia, pacific islands) to europe .

Offline Torenico

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Re: Project Reality 2
« Reply #31 on: 05-03-2013, 17:03:36 »
dont forget they are not just middle east, there are tons of different maps, from the far east (china, russia, pacific islands) to europe .

No they just care about Talibans.


Offline Surfbird

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Re: Project Reality 2
« Reply #32 on: 05-03-2013, 17:03:02 »
I think the opportunity not only to play with todays weapons and vehicles, but also to get very close to the what modern warfare is, is pretty rare and the focus on communication and teamplay makes it feel very real. Furthermore the equipment does not consist of nearly similar counterparts like with all the vehicles in vBF. The roles for each side can be totally different.

I also agree that it fits the spirit of the age and is then done really well and professionally. What can you do more in order to be succesful?

Also, after having it on my computer for several months now, I just started playing BF2:PR this week and I really enjoyed it. Only knowing theory and basic stuff by the manual, the first thing that happened is me running into nice people that kindly explain me everything, tell me what to do and give tips.

So it does not surprise me that people stick to the game. Due to improved communication the game gets a lot more personal, after some time you probably get to know many people and you can always properly play together with people easily, as teamplay is common sense. There are certainly not many games of this style where teamplay in public games is common sense, that's the big advantage of PR.
Surely not everyone is into this teamplay and communication thing, it probably would not fit FH2 public for example as too many people just want to be on their own (although I personally like the idea of FH2 mumble).

=> Looking forward to PR2 I think. The community support seems quite big and when they put as much dedication into PR2 as in BF2:PR, then I have no doubt it will be great. Happy I got enough time to explore regular PR until it gets released though :)

Offline LHeureux

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Re: Project Reality 2
« Reply #33 on: 05-03-2013, 22:03:54 »
Mumble..
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Offline Torenico

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Re: Project Reality 2
« Reply #34 on: 05-03-2013, 23:03:46 »
Mumble..

You saying that Mumble is the reason of why PR is so awesome?.



Offline LHeureux

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Re: Project Reality 2
« Reply #35 on: 05-03-2013, 23:03:25 »
Well it sure does help!
Hey, huge ass .gif signatures are totally unnecessary and obnoxious. Not these anymore, thankyouverymany kkbyethx love you, all the homo. -Flippy

Offline Zoologic

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Re: Project Reality 2
« Reply #36 on: 06-03-2013, 05:03:21 »
Much better than spamming "Enemy position sighted!"

Offline Sander93

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Re: Project Reality 2
« Reply #37 on: 06-03-2013, 07:03:56 »
You saying that Mumble is the reason of why PR is so awesome?.

Mumble is the best thing I've ever seen in a video game. From basic in-the-field communication with a random guy you happen to run into, to team based inter-squad communication about tactics or fire support. It's really incredible and it's an unprecedented contribution to the immersion and teamwork.

Offline Torenico

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Re: Project Reality 2
« Reply #38 on: 06-03-2013, 08:03:48 »
You saying that Mumble is the reason of why PR is so awesome?.

Mumble is the best thing I've ever seen in a video game. From basic in-the-field communication with a random guy you happen to run into, to team based inter-squad communication about tactics or fire support. It's really incredible and it's an unprecedented contribution to the immersion and teamwork.

Yeah, i always wanted some 3d positioning VOIP like system in a FPS, and i was shocked when Mumble came out.

And yeah, the random guys, i remember a round in Vadso City and we had a Russian dude around us, friendly, he was constantly shouting URRAAA URRAA till he got shot, damn that was funny.


But PR was amazing even before Mumble, it always had lots of communication, Mumble just made it better.


Offline LHeureux

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Re: Project Reality 2
« Reply #39 on: 07-03-2013, 07:03:28 »
Since mumble I have a hard time playing shooters without 3D audio :(

This is why I loved PlanetSide 2's addition of it, but it sucked sadly lol.
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Offline dinart

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Re: Project Reality 2
« Reply #40 on: 13-03-2013, 01:03:04 »
dont forget they are not just middle east, there are tons of different maps, from the far east (china, russia, pacific islands) to europe .

No they just care about Talibans.

Play so much FH as PR but sorry, in PR you have maps of all the major wars that occurred in the last 70 years

you have

PR Standard (Middle East - Asia and Pacific)

And Newest to
Falklands
Normandy
Vietnam

I like the FH but the gameplay and immersion that PR provides is impressive

For those not familiar with the new maps follows the link of the teaser ( latest version)

http://www.youtube.com/watch?v=aSCRzmECyPY
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Offline Toddel

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Re: Project Reality 2
« Reply #41 on: 13-03-2013, 08:03:14 »
Can the CryEngine support such big maps? How many Player can you have? Tanks and Cars i saw. what is with Planes? and Ships?

Can the cryengine handle BF2/PR/FH Gameplay?

Offline THeTA0123

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Re: Project Reality 2
« Reply #42 on: 13-03-2013, 10:03:20 »

I like the FH but the gameplay and immersion that PR provides is impressive

Many, like me, Do not like the super realistic gameplay PR offers. PR is nice, its great, but i just cant play it... To slow paced, one mistake and you are dead and you have to wait... Sometimes battle doesnt happen for a long while............
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Offline MaJ.P.Bouras

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Re: Project Reality 2
« Reply #43 on: 13-03-2013, 10:03:36 »
But when it happens its the best firefight you've had in a game. Bullets passing above your head, trying to survive, then return fire and save your team mate who has just been shot.


No other game (mod) has ever made me duck for cover under fire as PR does. Or had me ever so excited or anxious about what is on the other side of the wall and how i am going to kill that guy on that window. To me it is like Metal Gear on huge scale and without the stupid AI.

Offline [130.Pz]S.Lainer

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Re: Project Reality 2
« Reply #44 on: 13-03-2013, 10:03:05 »
  Just poking around in what I assume is the shit version of the editor.

8192X8192 with the meters per unit being from 1 to 32.

Edit: Sorry.  That was in response to one of Toddels questions.  Took me a bit to find where I had stashed the damn thing.
« Last Edit: 13-03-2013, 10:03:13 by [130.Pz]S.Lainer »
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