Author Topic: FH2 Modding Q&A  (Read 143822 times)

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #630 on: 11-09-2013, 18:09:50 »
Ok, thanks!

Edit: These fh2 shaders should be placed in "fh2" folder, unlike bf2 shaders which are placed in bf2editor folder, right?
« Last Edit: 11-09-2013, 20:09:18 by Mudzin »

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #631 on: 14-09-2013, 16:09:43 »
How can I turn on green circle of sound which will show the radius of it (it looks like flag radius)? When I open other maps sounds have it on, but on my map somehow not - any ideas?

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #632 on: 16-09-2013, 22:09:44 »
How can I change color of flag name on the minimap?

Offline fh_spitfire

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Re: FH2 Modding Q&A
« Reply #633 on: 18-09-2013, 10:09:21 »
How can I change color of flag name on the minimap?
This is a mod-wide setting.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #634 on: 18-09-2013, 14:09:11 »
Ok, thanks for reply!

Offline Turkish007

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Re: FH2 Modding Q&A
« Reply #635 on: 29-09-2013, 11:09:22 »
I'd like to take some weapons from one mod to another, which files do I need to take exactly? I tried doing it on my own with the BF2:Pirates cutlass and putting it in BF1918/2, but I failed.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #636 on: 29-10-2013, 22:10:15 »
Can you tell me how to set safe zones in the area around main bases, which won't let enemies simply entering it? I suppose it's related to "Combat Area" somehow, but have no idea how to set it poperly...

Offline Rabbit032

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Re: FH2 Modding Q&A
« Reply #637 on: 29-10-2013, 23:10:34 »
Invert it.
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Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #638 on: 30-10-2013, 22:10:21 »
Can you tell me how to set safe zones in the area around main bases, which won't let enemies simply entering it? I suppose it's related to "Combat Area" somehow, but have no idea how to set it poperly...

Do you mean that I should make in the clockwise direction?

Offline Rabbit032

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Re: FH2 Modding Q&A
« Reply #639 on: 31-10-2013, 00:10:30 »
When setting up the combat zone go into the tweak bar and set inverted. Or add this to the bottom of the combat zone in your GPO.

CombatArea.Inverted 1
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Offline hitm4k3r

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Re: FH2 Modding Q&A
« Reply #640 on: 31-10-2013, 12:10:48 »
You can also set up two combat zones. One for team 1 and the other one for team 2.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #641 on: 02-11-2013, 18:11:18 »
When setting up the combat zone go into the tweak bar and set inverted. Or add this to the bottom of the combat zone in your GPO.

CombatArea.Inverted 1

Ok, thanks - it works!  :)

Offline Matsku

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Re: FH2 Modding Q&A
« Reply #642 on: 04-11-2013, 19:11:39 »
I try to make some undergrowth to my map but in game all vegetation is black like on the picture.

Do someone know how i can make it look like normal?

Offline hitm4k3r

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Re: FH2 Modding Q&A
« Reply #643 on: 04-11-2013, 21:11:19 »
When you render the terrain lightmaps, you will get rid of this.

Offline Mudzin

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Re: FH2 Modding Q&A
« Reply #644 on: 24-11-2013, 20:11:00 »
Maybe it's a stupid question, but is it possible to force editor to use more Ghz or cores? Loading it takes ages every time....