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General / Re: What Makes a Good Infantry Map?
« on: 26-02-2011, 05:02:51 »
Something with no heavy artillery, but maybe a few mortars. Gotta have gun caches at bases so people can choose if you wanna put on the pressure from a distance or be part of the assault. Must have a couple fixed MGs, and must have a reason to make people helping each other out with medkits commonplace. No map has done the making medkits thrown at teammates commonplace as far as I've seen. No one ever calls out medic...
Must have Flammenwerfer 41 on some map however, Germans need their flamethrowers of death to combat the M1A1 flamethrower. I'd say flamethrowers, when used correctly, can really put the pressure on the enemy team and can sometimes initiate great teamwork to avoid the flamethrower and kill the user. Anything close quarters is a good map. I always liked combined arms maps, with light tank support to really add to the feeling.
Must have Flammenwerfer 41 on some map however, Germans need their flamethrowers of death to combat the M1A1 flamethrower. I'd say flamethrowers, when used correctly, can really put the pressure on the enemy team and can sometimes initiate great teamwork to avoid the flamethrower and kill the user. Anything close quarters is a good map. I always liked combined arms maps, with light tank support to really add to the feeling.